Alright, it's been forever since I made one of these so lemme try again...
Nern Guan (The Talker)
Mystery: True Ghost Story (0 Chakra, Nin, 3 CD, 0 battlefield CD)
Nern tells a terrifying story. Target enemy and the rest of the enemy team is paralyzed in fear.
Standard: Shoot (Tai)
Nern takes out his gun and shoots people. Causes 1 hit, high chance of Crit and Ignite.
Chase: Relevant Story (Nin)
Nern sits himself down next to a Knocked Down enemy and tells them a story full of interesting relevant things. The enemy is so enthralled that they fall asleep and get Knocked Down once more.
Chase: Finger Beam (Nin)
Nern shoots a kibeam out of his finger. Chases Knockdown, causes Repulse.
Passive: Superb Historian
Nern's Attack is multiplied by the number of turns passed divided by 2. ex: on turn 1 his attack would be 50%, on turn 2 100%, on turn 3 150%, etc etc
Terry Hintz (The Hint Lord)
Mystery: The Hottest Dance (0 Chakra, 2-round CD, 5 battlefield CD) (Nothing lol)
Terry does his Hottest Dance and literally breaks the game because the game itself does not understand why it's so hot. Target enemy dies instantly and all others get Ignite and Knockdown. This Mystery's CD cannot be reduced.
Standard: Knuckle Drop (Tai)
Terry performs a Knuckle Drop, chance of 1 hit. Slim chance of Knockdown, and high chance of Terry Slipping and doing no damage.
Chase: Verbal Bash (Nin)
Terry throws a dirty insult at a Knocked Down enemy, giving them Chaos and Knockdown.
Passive: The Hintlord and his Best Friends
If all allies are alive, Terry will regenerate 30% of his HP per turn. (This doesn't mean much since his max HP is miniscule)
Passive: Helpful Hintster
Whenever *ly (not Terry) received healing, they will also get an attack buff.
D!ck D!ckson (The Pink Ranger)
Mystery: Party Time! (40 chakra, 0 battlefield CD, 3CD, Nin)
D!ck starts an awesome party in the middle of the fight. Everything on the battlefield except D!ck gets Chaos for 1 turn; this ignores debuff immunity. The following turn, D!ck's team receives an Attack and Critical Hit Rate boost for 2 turns.
Standard: Machinegun Thrust
D!ck unleashes a series of wicked pelvic thrusts. Always does a 4 combo, chance of 5 Combo, Repulse, Interruption, and Poisoning
Chase: Head Spin
D!ck spins on his head, causing Repulse and Interruption to a Knocked Down Character.
Chase: Awesome Backflip Kick!
Chase Repulse, cause High Float
Passive: Joy Party Boy
On odd-numbered turns, D!ck takes the drug Joy, increasing his Health a little bit and giving himself an attack and defense buff. On even-numbered turns, D!ck suffers from Joy Withdrawal, which drops his Taijutsu damage to 10 and greatly decreases all other stats. When suffering from withdrawal, D!ck cannot use his Mystery.
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