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[ Character ] Fanmade future ninja talentsets

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  • Registered: 2017-07-24
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On 2017-05-26 11:07:17Show this Author Only
41#
Kakashi (Eh, was bored.)

Konoha, Sharingan, Dojutsu, Secret User, Lightning Attribute


Mystery: Kamui: Causes Ninjutsu damage on the selected unit and causes Knockdown. If killed by this attack, the unit cannot be revived.Chakra

Consume: 20
Battle Cooldown:1
Cooldown: 2


Standard: Lightning Blade: Causes Lightning Attribute damage to a selected unit and has a probability to cause Low Float. (Image when he's with a team about to initiate a Team Ultimate Jutsu(forgot what it's called) in the Ultimate Ninja Storm series)


Passive: Loyal Comrade: At the beginning of a battle, Kakashi raises a Shield over all Konoha units based on his Resistance.


Chase: Water Style: Water Wall: Chases a Low Floated unit and causes Knockdown and Water Attribute Damage.


Chase: Rasengan: Chases Knockdown and Causes Repulse.





This post was last edited by Zephyr of Troviator at 2017-6-7 20:13
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On 2017-05-26 13:29:50Show this Author Only
42#
Rin Nohara (Isobu Jinchuriki)

Special: Tailed beast strike!
Cause nin, tai damage and ignition to enemy team, cause knockdown to target.
Cooldown 4 rounds
Chakra 60

Standard: Healing Jutsu
Heal 1 unit with the least life in your own team and disperse all debuffs on target.

Passive: Report
Recover 40 Chakra points before each action.

Chase: Leaping Bullet Shell Tower
Chase and attack Low Float, Cause heavy Tai Dmg and Ignition.

Passive: Tailed Beast chakra: wars
Before each rounds action, recover life based on own Resistance. Immune to all Debuffs.

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On 2017-05-26 13:50:41Show this Author Only
43#
Genma Shiranui (Earth)
Mystery: Senbon Midair Deflection (0 Chakra, 3-Round Cooldown, 0 Battlefield Cooldown) Attacks one enemy and causes Interruption. Cannot be dodged. Standard: Taijutsu Attack Attacks the front enemy and has a chance of Triple Combo, Low Float, and Ignite. (identica to Fire main taijutsu attack) Chase: Senbon Spit Chase low float, cause repulse and interrupt.
Passive: Area-Aware Exam Proctor Increase the effects of Tactics on your team by a certain percentile Passive: Cooperative Space-Time Ninjutsu Has a 10% chance of dodging a Mystery. Can only be activated once per turn. For every other Konoha Jonin on the team, the chance raises by 20%.

It was pretty tricky to find skills for this guy as he doesn't have many fight scenes. Though I think I did decent with what he had.
  • Registered: 2017-07-24
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On 2017-05-26 14:30:18Show this Author Only
44#
@Qolem: I can't recognize some of those characters, but they have a cool concept.

Now for alternate forms of some of the Sound Four:

Jirobo (Curse Seal 2)

Mystery: Earth Mausoleum Dumpling (50 chakra, 2-round cooldown, 1 battlefield cd) (Earth)
Deals damage to 3 enemies and Knockdown. If Jirobo has a shield that is greater than 50% of his total Life,
deal damage to all enemies.
Standard: Arhat Fist
Deals damage, fixed chance of knockdown and 3 combo

Chase: Earthen Wall
Knockdown -> low float.

Passive: Earth Release: Earth Prison Dome of Magnificent Nothingness
At the beginning of battle, set up a Barrier that provides a shield to all Sound ninja on the team. If the barrier is up, Jirobo will steal 1/4 of the enemy's chakra at the beginning of each turn. This barrier will disappear if Jirobo's shield is broken.

Passive: Curse Tag lv. 2
same dealio

Sakon and Ukon (Cursed Seal lv. 2)

Mystery: Parasitic Demon Demolition Technique (40 chakra, 3-round cooldown, 1 battlefield cooldown)
For 3 turns, target opponent receives chaos. At the beginning of each turn, the chaosed opponent will lose a certain percentage of life. While this skill is active, all of Sakon's stats besides Life are halved. This skill can be cancelled at any time for no cost and will end if Sakon dies.

Standard: Machine-Gun Fist
Attack the front enemy, cause 4 Combo. Chance of 7 Combo and Knockdown.

Chase: Summoning: Ras*n
Triggered by a 25-hit combo, deal damage to up to 4 random opponents in a square shape, and lower defense.

Passive: Quick Regeneration
At the beginning of every turn, if Sakon and Ukon's mystery is not active, they will heal a certain percent of health and remove 1 debuff.

Passive: Curse Mark Lv. 2
Pretty much the same as before, only slightly buffed. Attack and ninjutsu.

Kidomaru

Mystery: Spider Bow: Fierce Rip (20 chakra, 2-round cooldown, 1 battlefield cooldown)
Deal heavy damage to one enemy and cause Repulse and Critical Hit. If an opponent were to dodge this attack, they still receive the damage but without a critical hit.

Standard: Golden Kunai
Attack the front enemy, chance of 4 Combo, Critical Hit, and Knockdown

Chase: Thread Wrap
Chase the repulsed enemy, cause Knockdown. If Kyodaigumo is alive, then also lower resistance.

Passive: Summon: Kyodaigumo
At the beginning of the battle, summon a Giant Spider with a certain percentage (I think 30-40%?) of Kidomaru's base defensive stats but 50-60% of his base offensive stats. The Giant Spider c*e a taijutsu attack. When the spider dies, it will release a Spider Rain, dealing light damage to the entire enemy team and lowering Resistance. (basically the current Kidomaru mystery)

Passive: Curse Mark Lv. 2
Same dealio as above, except with ninjutsu and attack instead of defense and resistance

Some of these were just focusing on certain powers that I wanted to see in the game. For Jirobo it was the chakra-*ing of his barrier. For Sakon, I really wanted to express the parasite ability in game somehow. As for Kidomaru, I wanted to make him more of the glass cannon type that he was originally, with the spider as a weak defense like a wind main clone.

I dunno.
This post was last edited by Dosu at 2017-5-26 14:31
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On 2017-05-26 16:53:09Show this Author Only
45#
  • Dosu On 2017-05-26 14:30:18
  • @Qolem: I can't recognize some of those characters, but they have a cool concept.

    Now for alternate forms of some of the Sound Four:

    Jirobo (Curse Seal 2)

    Mystery: Earth Mausoleum Dumpling (50 chakra, 2-round cooldown, 1 battlefield cd) (Earth)
    Deals damage to 3 enemies and Knockdown. If Jirobo has a shield that is greater than 50% of his total Life,
    deal damage to all enemies.
    Standard: Arhat Fist
    Deals damage, fixed chance of knockdown and 3 combo

    Chase: Earthen Wall
    Knockdown -> low float.

    Passive: Earth Release: Earth Prison Dome of Magnificent Nothingness
    At the beginning of battle, set up a Barrier that provides a shield to all Sound ninja on the team. If the barrier is up, Jirobo will steal 1/4 of the enemy's chakra at the beginning of each turn. This barrier will disappear if Jirobo's shield is broken.

    Passive: Curse Tag lv. 2
    same dealio

    Sakon and Ukon (Cursed Seal lv. 2)

    Mystery: Parasitic Demon Demolition Technique (40 chakra, 3-round cooldown, 1 battlefield cooldown)
    For 3 turns, target opponent receives chaos. At the beginning of each turn, the chaosed opponent will lose a certain percentage of life. While this skill is active, all of Sakon's stats besides Life are halved. This skill can be cancelled at any time for no cost and will end if Sakon dies.

    Standard: Machine-Gun Fist
    Attack the front enemy, cause 4 Combo. Chance of 7 Combo and Knockdown.

    Chase: Summoning: Ras*n
    Triggered by a 25-hit combo, deal damage to up to 4 random opponents in a square shape, and lower defense.

    Passive: Quick Regeneration
    At the beginning of every turn, if Sakon and Ukon's mystery is not active, they will heal a certain percent of health and remove 1 debuff.

    Passive: Curse Mark Lv. 2
    Pretty much the same as before, only slightly buffed. Attack and ninjutsu.

    Kidomaru

    Mystery: Spider Bow: Fierce Rip (20 chakra, 2-round cooldown, 1 battlefield cooldown)
    Deal heavy damage to one enemy and cause Repulse and Critical Hit. If an opponent were to dodge this attack, they still receive the damage but without a critical hit.

    Standard: Golden Kunai
    Attack the front enemy, chance of 4 Combo, Critical Hit, and Knockdown

    Chase: Thread Wrap
    Chase the repulsed enemy, cause Knockdown. If Kyodaigumo is alive, then also lower resistance.

    Passive: Summon: Kyodaigumo
    At the beginning of the battle, summon a Giant Spider with a certain percentage (I think 30-40%?) of Kidomaru's base defensive stats but 50-60% of his base offensive stats. The Giant Spider c*e a taijutsu attack. When the spider dies, it will release a Spider Rain, dealing light damage to the entire enemy team and lowering Resistance. (basically the current Kidomaru mystery)

    Passive: Curse Mark Lv. 2
    Same dealio as above, except with ninjutsu and attack instead of defense and resistance

    Some of these were just focusing on certain powers that I wanted to see in the game. For Jirobo it was the chakra-*ing of his barrier. For Sakon, I really wanted to express the parasite ability in game somehow. As for Kidomaru, I wanted to make him more of the glass cannon type that he was originally, with the spider as a weak defense like a wind main clone.

    I dunno.
    This post was last edited by Dosu at 2017-5-26 14:31
Good job I say, good sir! It's kinda lame China doesn't have Cursed Mark forms of these ninjas. Why only Kimimaro?
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On 2017-05-26 17:51:52Show this Author Only
46#

Kabuto (Wanted to see where I can take a mostly Offense Kabuto)



Mystery: Chakra Scalpel Barrage[Prompt] : Causes Taijutsu and Ninjutsu damage to two of the opponent's units and causes High Float to the selected unit.



Chakra Consume: 40

BattlefieldCooldown: 1

Cooldown: 3



Standard: Taijutsu attack: Causes Taijutsu damage to the front row of the opponent's units and causes High Float.



Chase: Summoning Jutsu: Serpent's Bite: Chases High Floated enemy and causes Low Float and Poison.



Chase: Water Style: Water Dragon: Chases a Low Floated enemy and causes Repulse and Watter Atrribute damage.



Passive: Dead Soul Substitution: When an opponent is about to deal a killing *, Kabuto evades and recovers a bit of health.



*Shrugs* Couldn't think much.





This post was last edited by Naked Snake on 2017-11-01 20:06:14.
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On 2017-05-26 19:25:05Show this Author Only
47#
  • Naked Snake On 2017-05-26 17:51:52
  • Kabuto (Wanted to see where I can take a mostly Offense Kabuto)



    Mystery: Chakra Scalpel Barrage[Prompt] : Causes Taijutsu and Ninjutsu damage to two of the opponent's units and causes High Float to the selected unit.



    Chakra Consume: 40

    BattlefieldCooldown: 1

    Cooldown: 3



    Standard: Taijutsu attack: Causes Taijutsu damage to the front row of the opponent's units and causes High Float.



    Chase: Summoning Jutsu: Serpent's Bite: Chases High Floated enemy and causes Low Float and Poison.



    Chase: Water Style: Water Dragon: Chases a Low Floated enemy and causes Repulse and Watter Atrribute damage.



    Passive: Dead Soul Substitution: When an opponent is about to deal a killing *, Kabuto evades and recovers a bit of health.



    *Shrugs* Couldn't think much.


I'll do my personal offensive Kabuto today, but oh man... chases you gave him would be impossible to work with XD High to Knock and then low to rep? XD
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On 2017-05-26 19:42:03Show this Author Only
48#
====================
Kabuto
====================

Mystery: Sage Art: Inorganic Reanimation - Destroys current barrier, deals massive nintai damage to opponent's entire field, Acupuncture and Knockdown to a selected enemy. This skill is immune to interruption.
Chakra: 60
Battlefield cooldown: 1
Cooldown: 3

Standard: Temple of Nirvana - Causes small ninjutsu damage to opponent's entire team, has a chance to cause sleeping.

Passive 1: Chakra Expert - Kabuto is immune to all debuffs.

Passive 2: Sage Art: White Rage - At the beggining of each round, Kabuto causes Blindness and Paralysis to 2 random enemies.

Passive 3: Edo Tensei - Whenever any of your ninjas dies, revive them with 10% HP, and give them reanimation status. Each ninja can only be reanimated once.

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On 2017-05-26 20:23:48Show this Author Only
49#
  • Qolem On 2017-05-26 19:25:05
  • I'll do my personal offensive Kabuto today, but oh man... chases you gave him would be impossible to work with XD High to Knock and then low to rep? XD
I was tempted to place in Water Wall instead of Water Dragon, but went with the Dragon. But hey, you could just set the Summon to chase it, Chase Knockdown and Cause Low Float or pair him up with Kankuro. I just wanted to see a mostly offensive Kabuto instead of the support/healer.

Edit: Alright screw it, I'll turn the Serpent Chase into High Float to Low Float so it can be worked with.


This post was last edited by Zephyr of Troviator at 2017-5-26 20:32
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On 2017-05-26 20:47:55Show this Author Only
50#
I've picked yet another ninja to try and improve. The person I've chosen is Ero-Sennin! But now he's serious.

Jiraiya (Not to be confused with Sage Mode, that's just his title.)

Mystery: Ultra Big Ball Rasengan: Causes Ninjutsu Damage up to 4 units and causes Low Float.
Chakra Use: 60
Battlefield Cooldown: 1
Cooldown: 2

Standard: Taijutsu Attack: Causes Taijutsu damage to a selected unit and causes Low Float

Chase: Fire Style: Flame Bullet: Chases Low Float and Causes High Float, Igniton and High Combo.

Chase: Summoning: Food Cart Destroyer: Chases 12 or more combo and causes damage to three of the units and causes Immobile to a selected unit.

Passive: Konoha Sannin: Raises morality of all Konoha units. (In other words, their Attack, and Ninjutsu are raised.)

(Felt as if this was a bit weak.)
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On 2017-05-26 21:15:50Show this Author Only
51#

Now for his traitor, Orochi-teme.



================


Orochimaru



Konoha, Oto, Swordsman, Secret User, Akatsuki, Curse Mark.



Wind-attribute


================

Mystery: Wind Style: Great Breakthrough[Prompt]: Causes Wind attribute, Immobile and High Combo up to 8 units and causes Repulse to the selected unit.


Chakra: 40

Battlefield Cooldown: 1

Cooldown: 2


Standard: Kusanagi Blade: Attacks the opponent's front row and has a chance to cause 3 COMBO and Repulse. Ignores the opponent's Defense.


Passive: Killing Intent: Before every action, each round, lower 3 of the units Defense and Resistance.


Chase: Mandara Formation: Chases Repulse and causes Knockdown, High Combo and Poisoning.


Passive: Cursed Gift: After killing an opponent unit, the selected opponent unit will be Chaos'd for three rounds.





This post was last edited by Naked Snake on 2017-11-01 20:26:30.
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On 2017-05-26 22:41:18Show this Author Only
52#
============
Kakashi
============

Mystery: Kamui Shuriken - Causes Ninjutsu damage to 2 enemies and Repulse to a selected enemy. Enemies killed by this skill cannot ressurect.
Chakra: 20
Battlefield Cooldown: 1
Cooldown: 2

Standard: Kamui - Cause Ninjutsu damage to the front enemy, Knockdown and Immobile.

Chase 1: Kamui Raikiri - Chase Repulsed enemy, cause Immobile and Knockdown.

Chase 2: Fireball Jutsu - Chase High Floated enemy, causes Repulse and Ignition.

Passive: Susanoo - Kakashi is immune to Low Float, High Float, Knockdown and Repulse.

____________________________________________________________
Hmm... seems fine, I guess?

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On 2017-05-27 00:30:35Show this Author Only
53#
  • Qolem On 2017-05-26 22:41:18
  • ============
    Kakashi
    ============

    Mystery: Kamui Shuriken - Causes Ninjutsu damage to 2 enemies and Repulse to a selected enemy. Enemies killed by this skill cannot ressurect.
    Chakra: 20
    Battlefield Cooldown: 1
    Cooldown: 2

    Standard: Kamui - Cause Ninjutsu damage to the front enemy, Knockdown and Immobile.

    Chase 1: Kamui Raikiri - Chase Repulsed enemy, cause Immobile and Knockdown.

    Chase 2: Fireball Jutsu - Chase High Floated enemy, causes Repulse and Ignition.

    Passive: Susanoo - Kakashi is immune to Low Float, High Float, Knockdown and Repulse.

    ____________________________________________________________
    Hmm... seems fine, I guess?

A tanky combo-based character? That's interesting... though I sense it might be slightly op.


Zaku Abumi

Mystery: Extreme Decapitating Airwaves (40 chakra, 2-round cooldown)
Deal Wind damage to up to 4 enemies. Causes Repulse and removes shield to target enemy.

Standard: Decapitating Airwaves
Attacks the front enemy with a high chance of repulse.

Chase: Wall of Air
Chase the High Floated ally and give them a shield based off 20% of your resistance. This is a nonprompt chase, so if Zaku activates this he cannot do a standard attack or mystery in the same turn.

Passive: Overconfidence
Significantly increase attributes when life is above 50%, but decreases attributes when life is under 50%.

Passive: Reckless Charge
Zaku deals extra damage against characters if he attacks before them.

That chase was really OP, so I had to make it harder to use somehow...
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On 2017-05-27 21:16:14Show this Author Only
54#
has anyone have plan for kaguya or hagoromo
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On 2017-05-27 21:36:30Show this Author Only
55#
Minato
Mystery:Sage Art:rasengan cause massive dammage to oppoment and tag
battlefield cooldown:1
Cooldown 3
Standart:rasengan combo level
Attack the lowest health enemy cause knockdown and immoble
Chase :rasengan
Knockdown,Cause repluse
Passive 1:Edo Tensei:he will alive again after 2 rounds,Change his Mystery is Reaper Death Seal if opppoments die can't resurrect again
Passive 2:Kurama link mode-Hiraishin:Players in your team can avoid the first attack to them
sorry i out of ideas and lol minato
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On 2017-05-27 22:40:48Show this Author Only
56#
  • nhan On 2017-05-27 21:16:14
  • has anyone have plan for kaguya or hagoromo
Honestly, I have a nice idea for Kaguya, but it will be rather awkward XD
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On 2017-05-28 02:07:33Show this Author Only
57#
==============
Kaguya Otsutsuki
==============

Mystery: All-Killing Ash Bones - Deals fatal damage to a target enemy ninja. Units killed by this skill cannot ressurect.
Chakra: 100
Battlefield Cooldown: 10
Cooldown: 10

Standard: Rabbit Hair Needle - Causes massive NinTai damage to entire opponent's team, causes Acupuncture and Repulse at random. Reduce your mystery's cooldown by 1.

Chase: Eighty Gods Vacuum Fists - Chases Repulsed enemy, causes Immobile and Knockdown. Reduce your mystery's cooldown by 1.

Passive 1: Goddess of Chakra - As the battle starts, summon a Black Zetsu to the battlefield. Both Kaguya and Zetsu have Immunity to all debuffs, High Float, Low Float, Repulse and Knockdown.

Passive 2: Yomotsu Hirasaka - Before first action each round, launch a random barrier, Amenominaka. The effects of the barrier are dependant on which one is launched. Each barrier swap causes mystery cooldown to go down by 1. Effects possible are: |Mountains - Heal 5% of life before each action.|, |Lava land - Cause Ignite to entire opponent's team before first action.|, |Icy Realm - Before each action cause Immobile to a random opponent's ninja.|, |Desert - No effect|, |Sea of Acid - As the barrier launches, every ninja on the field is afflicted with Poisoning and Ignite|, |Gravity Land - As the barrier launches, afflicts every unit without Super Armor with slowness.|.

_________________________________________________________

Well, she was meant to be OP, I tuned her down as much as I could.

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On 2017-05-28 08:10:22Show this Author Only
58#
=======================
Anko Mitarashi
=======================

Mystery: Sweets' Lover - Recover 100 Chakra for your team, and all of your team members regain 10% of life.
Chakra Usage: 0
Battlefield Cooldown: 0
Cooldown: 3

Standard: Hidden Shadow Snake Hands - Cause Taijutsu damage to a front enemy and poisoning, has a chance of causing high float.

Passive 1: Eating - Before each action, recover a small amount of life and 10 chakra.

Passive 2: Summoning Jutsu: Snakes - At the beggining of the battle, summon up to 8 snakes to the battlefield. Their standard attack causes Poisoning.

Passive 3: Twin Snakes Mutual Death - When Anko dies, Mystery skill changes to Twin Snakes Mutual Death, and loses all passives. Cause fatal damage to a target enemy and yourself. Enemies killed by this skill cannot ressurect.

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On 2017-05-28 08:35:42Show this Author Only
59#
======================
Menma Uzumaki
======================

Mystery: Great Rasenring - Causes massive damage to opponent's entire field, destroys current barrier, and causes Knockdown to a selected enemy.
Chakra: 100
Battlefield Cooldown: 0
Cooldown: 3

Standard: Repulsion technique - Attacks the front row of enemy team(s). Has a high chance of causing Repulse.

Chase: Rasenring - Chases and attacks the Repulsed enemy's team, causes Repulse. This chase causes massive damage to entire team.

Passive 1: Black Kurama Jinchuriki - Immunity to all debuffs. As long as any of the Nine Masked Beasts is on the battlefield, Menma has Super Armor.

Passive 2: Nine Masked Beasts - Summons one of the Nine Masked Beasts at random. Whenever a Masked Beast dies, summon another one at random. Each beast can only be summoned once. They c*e Taijutsu attack, which causes Immobile and Repulse to a front enemy.

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On 2017-05-28 08:59:34Show this Author Only
60#
=============
Toneri Otsutsuki
=============

Mystery: Silver Wheel Rebirth Explosion - Causes massive Nintai damage with all elemental attributes to entire opponent's team, and Repulse to a selected enemy. Opponents killed by this skill cannot ressurect.
Chakra: 60
Battlefield Cooldown: 1
Cooldown: 2

Standard: Golden Wheel Rebirth Explosion - Causes massive Nintai damage with all elemental attributes to a front row of opponent's team. Has a high chance to cause Knockdown. Opponents killed by this skill cannot ressurect.

Chase: Localised Reincarnation Explosion - Chases Repulsed enemy, causes massive nintai damage, Knockdown, and Immobile. Steals 20 chakra from the enemy team. Opponents killed by this skill cannot ressurect.

Passive : Puppet Rebirth - When Toneri dies, ressurect with 50% health after 2 rounds.

Passive : Tenseigan Chakra Mode - Immunity to all debuffs, Low Float, High Float, Repulse and Knockdown.
___________________________________________________
The standard attack works similiarly to Earth Main's 4th standard :)

This post was last edited by Qolem at 2017-5-28 09:03
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