Sakura Haruno [Strength Of A Hundred Seal]
Mystery: Full Blossom: Cherry Blossom Clash: Causes damage to the selected unit, causes knockdown and immobile.
Cooldown Time: 2 Rounds
BF Cooldown: 1 Rounds
Chakra Usage: 20
Standard: Summoning: Katsuyu: Summons 1-3 mini Katsuyu's. If chakra is 40 or higher, 3 are guaranteed. They will target the ally with the lowest health and disperse all debuffs at the end of the round.
Chase: Heaven Kick Of Pain: Chases low float, causes knockdown. This skill has an increased critical chance.
Passive: Strength Of A Hundred: For each chakra point, this unit's defense, resistance and critical chance increases by 1%.
Passive: Medical Expert: Increase all healing by 40%. Each time this unit does a critical attack. cause chaos.
Alex Mercer {Hammerfist]
Mystery: Elbow Slam[Prompt] Cause heavy amount of Taijutsu damage to an opponent's entire lineup and cause Knockdown to the selected unit. Has a fixed chance of causing Immobile.
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Chakra: 40
Battlefield Cooldown: 1
Cooldown: 2
Standard: Hammerfist Combo: Attacks the opponent's front row and has a chance of causing 4 COMBO and Knockdown. Ignores Super Armor effect.
Chase: Hammer Toss: Chases High Float and causes Knockdown and Immobile.
Passive: Heavy Bio-Mass: This unit is immune to Knockdown, High Float, Low Float and Repulse.
Passive; Immune to all debuffs. This unit will regain Life before each action on each round. Every time this units kills an opponent, heal itself by about 30% of its life, and raises it Attack attribute by 10%
Alex Mercer[Blade]
Mystery: Blade Air Slice: Attacks the opponent's entire lineup and causes heavy amount of Taijutsu damage and Repulse to the seelcted unit. Has a huge chance of causing Critical Hit and Bleeding.
Chakra: 40.
Battlefield Cooldown: 1
Cooldown: 3
Standard: Blade Slice Combo: Attacks the opponent's front row and has a chance of causing 5 COMBO and Repulse. Fixed chance of causing Bleeding.
Chase: Blade Frenzy: Chases Repulse and causes Repulse and High COMBO. FIxed chance of causing Critical Hit.
Chase: Blade Tornado: Chases 30 COMBO or higher and causes Taijutsu damage to 5 units on the field. Has a chance of causing Bleeding.
Passive: This unit is Immune to all debuffs. Regain Life before each action on each round. Every time this units kills an opponent, heal itself by about 30% of its life, has a random chance to raise Attack attribute by 15%.
Alex Mercer [Whipfist]
Mystery: Longshot Grab: Cause heavy amount of Taijutsu damage to the selected unit. If this attack kills the unit, gain an Attack and Defense attribute raise by 30%. The killed unit can no longer be revived.
Chakra: 40
Battlefield Cooldown: 0
Cooldown: 2
Standard: Street Sweeper: Attacks the opponent's entire row and has a chance to cause Repulse.
Chase: Shot Grab: Chases Repulse and causes High Float and Bleeding. Triggered twice each round.
Passive: Accuracy Mark: This passive allows this unit to completely ignore Dodge passives.
Passive: Blacklight Immunity: Grant this unit Immunity to debuff and regain Life before each action on each round. Every time this units kills an opponent, heal itself by about 40% of its life. The killed unit can no longer be revived.
Ibusu- Konohamaru's Teacher ***I dont know i writed true he is name***
Mystery- Konoha's Teacher: Creating to your field ninjas 35% Shield Generate to 2 units, also unit(s) getting 1 extra standart attack and Immune to Debuff for 2 Round.(Extra Standart attack just for 1 round).
Standart- Taijutsu Attack: Attacks the opponent's front row and has a chance of 3 COMBO and Repulse.
Chase: Knock-down Kick: Chases and attack the Low Float unit, causes Knockdown and Chaos.
Passive:Power of Fire: Increases Ninjutsu and Taijutsu of Ibusu by 14% for each Fire attribute ninja in your Lineup.
Passive: Woaaaa!: If this unit lose 1% health, he's Attack will increase 0,8%, Critical Rate; 0,6%(Max 80% attack)
I wanted create support for Firemain also all main have support just firemain haven't support also;
Chojuro:Power of Water
Kurotsuchi: Power of Earth
Cee: Power of Lighting
Temari: Power of Wind
Ibusu: Power of Fire?? :P
Deidara [C0]
Mystery: C0: Causes tremendous damage to the entire opponent field and ignition. Once this skill is used, this unit will die and cannot be revived.
Cooldown Time: N/A
BF Cooldown: 0 Rounds
Chakra Usage: 100
Standard: C1 - Giant Bird: Causes damage to 4 of the opponents units, as well as ignition.
Chase: C2 - Clay Figures: Chases knockdown, causes repulse and ignition.
Passive: C4 - Clone: Before each action in a round, summon a clone. This clone will attack 4 of the opponents units as well as ignition as it's standard attack.
Passive: Art: Whenever this unit causes ignition, Deidara increases his own ninjutsu and attack.
Kabuto [Sage Mode]
Mystery: Sage Art: White Rage Technique - Cause heavy ninjutsu damage, Paralysis and Blindness to every unit on the opponent field.
Chakra: 60
Cooldown: 3
Battlefield Cooldown: 0
Standard: Edo Tensei - If there is a defeated unit on your field, reanimate it with 30% of its life and Edo Tensei attribute.
Passive: Sage Art - Inorganic Reanimation - At the beggining of the battle launch a barrier - Inorganic Reanimation. When the barrier is active, every unit on your field with Edo Tensei attribute will have their Attack, Defence, Ninjutsu and Resistance raised by 30%, and will heal themselves by 25% of damage caused.
Passive: Snake Sage Mode - Kabuto is immune to all debuffs.
Passive: Genius Strategian - When this ninja is on the field, no passives can be activated except for Kabuto's own ones. Only Mystery, Standard and Chase skills can be used. When this unit dies, every ninja activates their passives as if it was a start of the battle.
Got a few requests on Discord, first of those, true Memelord, 6 paths enma
Mystery: World of Tanks - Enma becomes immune to damage for 1 turns. Additionally, he becomes the target of all mystery skills.
Chakra: 0
Cooldown: 2
Battlefield Cooldown: 0
Standard: Protector of Konoha - Create a shield for every konoha unit in your team, ba
Passive: Super Armor - Immune to combos and debuffs. He becomes the target of all standard attacks.
Passive: 6 Paths of Defence God - As long as Enma is on the field, every unit will have their Defence and Resistance doubled.
Swimsuit Chiyo is up next:
Mystery: Super *y (?) Jutsu - Cause blindess to every unit on the field. This skill ignores debuff immunity.
Chakra: 20
Cooldown: 3
Battlefield Cooldown: 1
Standard: Reduce the cooldown on all mysteries in team by 1, using own *y (?) allure.
Chase: Body Slam - Chases and attacks a blinded unit, causes paralysis.
Chase: Seduction - Chases and attacks a paralysed unit, causes immobile.
Passive: The power of the swimsuit - Chiyo is loved by everyone. She is a must include in every team.
Next one in next post ;)
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