Kakashi Hatake (Executioner Blade)
[Nin]Kamui: Cause Ninjutsu, Immobile and Knockdown to a selected unit. Any unit killed by this attack can no longer be revived.
Chakra Usage: 0
Battlefield Cooldown: 0
Cooldown: 2
[Tai]: Cause Taijutsu damage to the front row opponent and a chance to cause 3 COMBO and Low Float. Triggered twice each round.
[Nin]: Water Style: Water Wall: Chases Low Float and causes Repulse.
[Nin/Tai]: Lightning Hound: Chases Repulse and causes Knockdown and Paralysis to two units. Can be triggered twice each round.
[Nin]: Manegkyo Sharingan: Cause Chaos to one unit before every action every round and reflect back a debuff to the opponent.
Kakashi Hatake (Executioner Blade)
[Nin]Kamui: Cause Ninjutsu, Immobile and Knockdown to a selected unit. Any unit killed by this attack can no longer be revived.
Chakra Usage: 0
Battlefield Cooldown: 0
Cooldown: 2
[Tai]: Cause Taijutsu damage to the front row opponent and a chance to cause 3 COMBO and Low Float. Triggered twice each round.
[Nin]: Water Style: Water Wall: Chases Low Float and causes Repulse.
[Nin/Tai]: Lightning Hound: Chases Repulse and causes Knockdown and Paralysis to two units. Can be triggered twice each round.
[Nin]: Manegkyo Sharingan: Cause Chaos to one unit before every action every round and reflect back a debuff to the opponent.
your version of beheading blade Kakashi is OP! I hope they put him in the game so Kakashi can be relevant!
Let me just leave this broken Minato here. :D
Minato Namikaze ( Edo-Tensei, Jinchuriki, Konoha Ninja, Secret Technique user, Kage, Senjutsu user)
Mystery: Rasen-Flash Super-Circle Dance Howl Stage Three (thats the original name :D) : Causes Interrupt, Huge TAI/NIN dmg to selected enemy unit, and disperses its Tag, Buffs and all Shields. Also causes dmg up to 4 Tagged enemies, and 5 combo on each enemy. For each enemy unit that suffered dmg from this unit launch an extra Standard attack this round.
Battlefield Cooldown: 1 round
Cooldown: 3 rounds
Chakra use: 40 points
Standard attack: Flying Raijin Slash Combo: Attacks a random enemy unit, causes Tai damage, and can cause Tag, 5 combo and Knockdown. Increase your combo rate by 12% each time this attack causes 5 combo.
Chase: Rasengan Barrage: Chases Low Floated enemy, causes 3 combo and Repulse. Can be triggered 3 times. Increase your Attack by 4%, and Ninjutsu by 7% each time this unit triggers its chase.
Passive 1: Nine Tails Jinchuriki: Before each action recover life ba
Passive 2: Flying Raijin: Each round evade first enemy Standard,Chase, Mystery. If there is a Konoha, Kage ninja in your team this can be triggered twice each round.
it looks cool! also, make Shippuden version of his teammate too! like Kin Shippuden, Zaku Shippuden! also, what do you think of the 3 character I create?
Your characters are pretty neat - is there any storyline to your OCs' abilities?
Zaku Abumi (Shippuden)
Like Dosu, Zaku has improved his repertoire in the timeskip between Shippuden. Not wanting to go through another incident like Shino, he installed alternate routes for the air in his arms to escape from. These routes are also utility implants as they can erect wind shields at will.
Mystery: Vacuum Wave Palm (40 Chakra, 3-round CD, 0 Battlefield CD. prompt)
Zaku su3ks in an enormous burst of air in front of him, dealing heavy Wind damage to the entire enemy team and removing Shields and Buffs to target enemy. In addition, 1 random opponent is moved to the front row.
Standard: Extreme Decapitating Airwaves [Nin]
Thanks to his increased prowess, this technique is no longer an "ultimate" technique for Zaku; it's just a standard technique. Deals Wind damage to up to 4 enemies and has a high chance of Repulse.
P@ssive: Automatic Wind Shield
Before each action, Zaku's escape route tubes open up and provide a shield of wind to the ninja with the lowest health on the team. This shield is resistant to Lightning attacks but weak to Fire attacks. Can be activated twice per turn.
Chase: Decapitating Airwaves: Interception
Zaku *s an enemy out of the air with his basic technique. Chases Low Float, causes Repulse.
P@ssive: Controlled P@ssion
Zaku controls his reckless, spontaneous emotions, ready to unleash them at any time. He will deal 15-30% extra damage to any enemy who attacks before him.
Log in in order to Post. LOGIN | Register