I made this in the other thread, but I feel like I needed to elaborate on this character.
Sasori
Fire
Male, Akatsuki, Sunagakure.
Note: This Sasori, has less health then the other Sasori's in their respective forms, making it easier to kill and not too overpowered. Only his mystery and apperance will change, his passives, chases and standard remains the same.
Mystery: Heavily varies depending on form.
If On Hiruko: Sasori will deliver a * with the puppets tail, called Deadly Tail Jab, causing taijustu damage, inflicting poison, ignition and causing knockdown to the selected unit.
If On Akatsuki Sasori: Will summon Kazekage puppet. If already on field, Sasori uses Iron Sand World to cause ninjutsu damage and paralysis up to 9 ninjas on the field. Will cause knockdown to the selected unit.
If on 100 Puppets Performance: Immediately summon up to 8 gimmick puppets.
If on Living Core State (Use of 20 Chakra): Transform into one the opponents ninjas (with less health), replicating their mystery but keeping his own passives and standard.
Standard: Jutsu Of The Puppets - A Million Jabs Of Pain: Cause taijutsu damage to the opponent and cause high combos, and repulse. May cause poison, ignition and acupuncture.
Passive: Eternal Art: Begins in Hiruko Puppet State, upon defeat, waits a turn and becomes Sasori with a Kazekage Puppet, upon defeat, wait another turn and become 100 Puppets Performance Sasori, upon another defeat, all puppets vanish, do not revive but rather come back as the living core.
Passive: Reverse Technique - Puppet Healing Unit: Sasori will heal himself and the weakest member of your team.
Chase: Puppet Power Mayhem: Chase and attack a repulsed unit, cause knockdown and acupuncture.
This sounds a bit overpowered ;P