Reply
Views: 90832 | Replies: 739
[ Character ] Fanmade future ninja talentsets

 [

Copy Link

]

  • Registered: 2017-07-24
  • Topics: 142
  • Posts: 1532
On 2017-07-12 17:07:38Show this Author Only
201#
  • TheWakkaSage On 2017-07-12 12:57:42
  • #BuffBeheadingBladeKakashi can we make this a thing please?
#BuffBeheadingSwordKakashi
#MakeKakashiOP
#HashtagBuffAllKakashi
#KakashiNeedsBuff
  • Registered: 2017-07-24
  • Topics: 142
  • Posts: 1532
On 2017-07-12 18:28:22Show this Author Only
202#
Kakashi

Mystery: Lightning Blade: Cause almost-to-death damage upon a selected unit. If the selected unit survived, then he will suffer from Paralysis and Immobile.
Chakra Use: 40
Cooldown: 3
Battlefield Cooldown: 1

Standard: Kunai Combo: Causes Triple Combo and Low Float to the opponent's front row.

Passive: Lightning Style: Shadow Clone Jutsu: Before every action, summon in a clone, who causes Low Float. if the clone is killed, the last person who damaged it gets Paralysis.

Chase: Water Style: Water Wall: Chases Low Float and causes High Float.

Chase: Kamui: Chases High Float and causes Knockdown and Immobile. Any unit killed by this technique cannot revive.
  • Registered: 2017-07-24
  • Topics: 10
  • Posts: 323
On 2017-07-14 14:57:52Show this Author Only
203#
I wish they would make a copy ninja version of kakashi where he could copy a jutsu from some one on your team and use it.

Kakashi (The Copy ninja)

Copy Jutsu
BF CD 0
Chakra 20

Copy selected ninja on your teams jutsu. Next time this mystery is used cast copied jutsu at target ninja. This jutsu does 50-75% damage based of kakashi stats. After jutsu is used it goes into a 3 round cool down. Copied jutsu uses the same amount of chakra as original copied jutsu.
If copy justsu kills an opponent recuce cool down by 1 maybe be triggerd only once per round.

Standard Attack:
Attack the front ninja and may cause 5 combo and low float

Chase1 1000 years of death
Chase low float and cause repulse. Ignite and paralyze the opponent.

Chase2: Summon Justsu Pack hounds
Triggered with a 20+ combo. Summon Ninja dogs and cause immoble to 1 random person

Passive: Kamui Absorbtion
If a fatal * is delivered to kakashi resurrect with 30% life: Can only be used once per battle.

Passive2: Excess Chakra Power
If chakra is over 60 increase attack and ninjutsu by 20%
(This makes up for his jutsu damage decrease a little)

What yall think good or to OP?
  • Registered: 2017-07-24
  • Topics: 55
  • Posts: 1213
On 2017-07-14 21:52:28Show this Author Only
204#
Here's an OC I thought up a little while back. He's a confident, kinda *y boy who has a Kekkai Genkai that allows his body to turn intangible when hit by Ninjutsu, effectively making him immune to Ninjutsu. Thanks to this, he has a low tolerance for Taijutsu pain; he tries to avert this by revolving his fighting style around disrupting opponents' Taijutsu.

Apologies for the random extra "Passive", this forum is weird on mobile.

Teroro "Teal" Toran

Mystery: Teal Barrier (40 chakra, 3-round cool down)
Teal sets up a barrier with his own unique energy signature, making all allies
Immune to Ninjutsu for 1 turn.

Standard: Low Kick
Chance of 4 Combo and Knockdown and Interruption. On a critical hit, gain another Standard Attack.

Chase: Low Sweep
Chase Knockdown, cause Repulse and lower enemy Attack.

Passive: Teal Energy
Teal is immune to Ninjutsu damage. He obtains 1.25x damage from Taijutsu.

Passive: I'm Invincible
Whenever Teal or *ly gets hit with an attack that they are immune to, his Defense and Attack raise.


Passive:



  • Registered: 2017-07-24
  • Topics: 55
  • Posts: 1213
On 2017-07-14 21:52:58Show this Author Only
205#
  • TheWakkaSage On 2017-07-14 14:57:52
  • I wish they would make a copy ninja version of kakashi where he could copy a jutsu from some one on your team and use it.

    Kakashi (The Copy ninja)

    Copy Jutsu
    BF CD 0
    Chakra 20

    Copy selected ninja on your teams jutsu. Next time this mystery is used cast copied jutsu at target ninja. This jutsu does 50-75% damage based of kakashi stats. After jutsu is used it goes into a 3 round cool down. Copied jutsu uses the same amount of chakra as original copied jutsu.
    If copy justsu kills an opponent recuce cool down by 1 maybe be triggerd only once per round.

    Standard Attack:
    Attack the front ninja and may cause 5 combo and low float

    Chase1 1000 years of death
    Chase low float and cause repulse. Ignite and paralyze the opponent.

    Chase2: Summon Justsu Pack hounds
    Triggered with a 20+ combo. Summon Ninja dogs and cause immoble to 1 random person

    Passive: Kamui Absorbtion
    If a fatal * is delivered to kakashi resurrect with 30% life: Can only be used once per battle.

    Passive2: Excess Chakra Power
    If chakra is over 60 increase attack and ninjutsu by 20%
    (This makes up for his jutsu damage decrease a little)

    What yall think good or to OP?
A li'l OP... but I like it.
  • Registered: 2017-07-24
  • Topics: 8
  • Posts: 128
On 2017-07-15 03:17:31Show this Author Only
206#
Karin
Mystery:Heal 30% life of a targeted Ninja (cross-field), clear all debuffs, and make that ninja immune to all debuffs for this round.
Battlefield Cooldown: 1
Battle Cooldown: 4
Chakra Consumption: 40
Standard: Attack the front enemy with a chance of knockdown and 5-combo.
Chase: Triggered by 25hit combo, cause tag and poisoning to 4 enemies. Reduce mystery cooldown by 1.
Passive 1: When Sasuke is in the same team as Karin, boost Nin and Def by 30% for 3 rounds.
Passive 2: Before each action in a round, heal 1 ninja in Karin's team based on ninjutsu, clear 2 debuffs, and gain 10 chakra. Triggered max 2 times a round.

Jugo
Mystery: Attack a column of enemies, and cause repluse to a selected enemy. Gain shield based on 30% resistance.
Battlefield Cooldown: 1
Battle Cooldown: 2
Chakra Consumption: 20
Standard: Attack enemy with lowest hp, chance of causing low float.
Chase 1: Chase knockdown, cause Earth attribute damage, high float and immobile. Damage self by 5% life.
Passive 1: Before each action, shield all "Taka" and "Sasuke" members of your team by 20% of this unit's resistance.
Passive 2: When this unit is damaged, increase Def by 5% and Attack by 3%.

Suigetsu
Mystery: Attack a targeted enemy with Water attribute damage, and make onself dodge 2 mysteries or standards this round.
Battlefield Cooldown: 0
Battle Cooldown: 3
Chakra Consumption: 20
Standard: Attack front enemy with chance of causing high float and tag.
Chase 1: Chase low float, cause knockdown, leech life by 5% damage caused.
Chase 2: Triggered by 20combo, cause water damage andl leech life by 15% damage caused.
Passive 1: Launch two standard attacks each round.





This post was last edited by Amadeu at 2017-7-15 03:26
  • Registered: 2017-07-24
  • Topics: 142
  • Posts: 1532
On 2017-07-15 04:29:12Show this Author Only
207#
Experiment S-X1

No village, Swordsman, Kekkei Genkai, Dojutsu

Mystery: Causes pure Ninjutsu damage up to 4 units on the opponenr's team. This units will lso suffer from Immobile and/or Chaos. Any unit killed by this will not revive.
Chakra Use: 60
Battlefield Cooldown: 1
Cooldown: 3

Standard: Bone Blades: Causes High Combo, Tag and High Float.

Passive: Karmic Judgement: Everytime this unit is attacked, poison the unit who attacked it. Ignores all buffs and debuffs,

Chase: Gravitational Pull: Chases High Float and causes Knockdown. The unit also suffers from poisoning.

Passive: Final Hope: Revive this unit the round he was defeated and switch mystery with Final Hope. Everytime it is use, reduce all your attributes by 10% for the remainder of the battle.

Final Hope Mystery: Causes tremendous amount of Ninjutsu damage to 6 units on the opponen's team. Causes Tag, Poisoning and all Elemental attributed damage.
Chakra Use, Battlefield Cooldown and Cooldown: Same as rhe first mystery
  • Registered: 2017-07-24
  • Topics: 0
  • Posts: 3
On 2017-07-15 19:12:34Show this Author Only
208#
Just add a bloodthirsty talent to cursed hidan and improve the mistery to tag entire enemy field...and caused damage to enemy who attack him thats gonna be insane
  • Registered: 2017-07-24
  • Topics: 142
  • Posts: 1532
On 2017-07-15 19:20:29Show this Author Only
209#
  • Amadeu On 2017-07-15 03:17:31
  • Karin
    Mystery:Heal 30% life of a targeted Ninja (cross-field), clear all debuffs, and make that ninja immune to all debuffs for this round.
    Battlefield Cooldown: 1
    Battle Cooldown: 4
    Chakra Consumption: 40
    Standard: Attack the front enemy with a chance of knockdown and 5-combo.
    Chase: Triggered by 25hit combo, cause tag and poisoning to 4 enemies. Reduce mystery cooldown by 1.
    Passive 1: When Sasuke is in the same team as Karin, boost Nin and Def by 30% for 3 rounds.
    Passive 2: Before each action in a round, heal 1 ninja in Karin's team based on ninjutsu, clear 2 debuffs, and gain 10 chakra. Triggered max 2 times a round.

    Jugo
    Mystery: Attack a column of enemies, and cause repluse to a selected enemy. Gain shield based on 30% resistance.
    Battlefield Cooldown: 1
    Battle Cooldown: 2
    Chakra Consumption: 20
    Standard: Attack enemy with lowest hp, chance of causing low float.
    Chase 1: Chase knockdown, cause Earth attribute damage, high float and immobile. Damage self by 5% life.
    Passive 1: Before each action, shield all "Taka" and "Sasuke" members of your team by 20% of this unit's resistance.
    Passive 2: When this unit is damaged, increase Def by 5% and Attack by 3%.

    Suigetsu
    Mystery: Attack a targeted enemy with Water attribute damage, and make onself dodge 2 mysteries or standards this round.
    Battlefield Cooldown: 0
    Battle Cooldown: 3
    Chakra Consumption: 20
    Standard: Attack front enemy with chance of causing high float and tag.
    Chase 1: Chase low float, cause knockdown, leech life by 5% damage caused.
    Chase 2: Triggered by 20combo, cause water damage andl leech life by 15% damage caused.
    Passive 1: Launch two standard attacks each round.





    This post was last edited by Amadeu at 2017-7-15 03:26
Don't know why, but I prefer the Jugo I made. The others, Karin and Suigetsu, are cool an good. * their passives are strong Because the Jugo I made was created to be a support rather than an offensive type, which contradicts his character.

Please don't take this as an insult.
  • Registered: 2017-07-24
  • Topics: 13
  • Posts: 484
On 2017-07-15 19:48:23Show this Author Only
210#
I made this in the other thread, but I feel like I needed to elaborate on this character.
Sasori
Fire
Male, Akatsuki, Sunagakure.
Note: This Sasori, has less health then the other Sasori's in their respective forms, making it easier to kill and not too overpowered. Only his mystery and apperance will change, his passives, chases and standard remains the same.

Mystery: Heavily varies depending on form.
If On Hiruko: Sasori will deliver a * with the puppets tail, called Deadly Tail Jab, causing taijustu damage, inflicting poison, ignition and causing knockdown to the selected unit.
If On Akatsuki Sasori: Will summon Kazekage puppet. If already on field, Sasori uses Iron Sand World to cause ninjutsu damage and paralysis up to 9 ninjas on the field. Will cause knockdown to the selected unit.
If on 100 Puppets Performance: Immediately summon up to 8 gimmick puppets.
If on Living Core State (Use of 20 Chakra): Transform into one the opponents ninjas (with less health), replicating their mystery but keeping his own passives and standard.

Standard: Jutsu Of The Puppets - A Million Jabs Of Pain: Cause taijutsu damage to the opponent and cause high combos, and repulse. May cause poison, ignition and acupuncture.

Passive: Eternal Art: Begins in Hiruko Puppet State, upon defeat, waits a turn and becomes Sasori with a Kazekage Puppet, upon defeat, wait another turn and become 100 Puppets Performance Sasori, upon another defeat, all puppets vanish, do not revive but rather come back as the living core.

Passive: Reverse Technique - Puppet Healing Unit: Sasori will heal himself and the weakest member of your team.

Chase: Puppet Power Mayhem: Chase and attack a repulsed unit, cause knockdown and acupuncture.

This sounds a bit overpowered ;P
  • Registered: 2017-07-24
  • Topics: 58
  • Posts: 1237
On 2017-07-15 21:04:27Show this Author Only
211#
  • TCOdelt On 2017-07-15 19:48:23
  • I made this in the other thread, but I feel like I needed to elaborate on this character.
    Sasori
    Fire
    Male, Akatsuki, Sunagakure.
    Note: This Sasori, has less health then the other Sasori's in their respective forms, making it easier to kill and not too overpowered. Only his mystery and apperance will change, his passives, chases and standard remains the same.

    Mystery: Heavily varies depending on form.
    If On Hiruko: Sasori will deliver a * with the puppets tail, called Deadly Tail Jab, causing taijustu damage, inflicting poison, ignition and causing knockdown to the selected unit.
    If On Akatsuki Sasori: Will summon Kazekage puppet. If already on field, Sasori uses Iron Sand World to cause ninjutsu damage and paralysis up to 9 ninjas on the field. Will cause knockdown to the selected unit.
    If on 100 Puppets Performance: Immediately summon up to 8 gimmick puppets.
    If on Living Core State (Use of 20 Chakra): Transform into one the opponents ninjas (with less health), replicating their mystery but keeping his own passives and standard.

    Standard: Jutsu Of The Puppets - A Million Jabs Of Pain: Cause taijutsu damage to the opponent and cause high combos, and repulse. May cause poison, ignition and acupuncture.

    Passive: Eternal Art: Begins in Hiruko Puppet State, upon defeat, waits a turn and becomes Sasori with a Kazekage Puppet, upon defeat, wait another turn and become 100 Puppets Performance Sasori, upon another defeat, all puppets vanish, do not revive but rather come back as the living core.

    Passive: Reverse Technique - Puppet Healing Unit: Sasori will heal himself and the weakest member of your team.

    Chase: Puppet Power Mayhem: Chase and attack a repulsed unit, cause knockdown and acupuncture.

    This sounds a bit overpowered ;P
Orochimaru-ish... "lol, you killed me? I don't think so..."
  • Registered: 2017-07-24
  • Topics: 55
  • Posts: 1213
On 2017-07-16 03:58:09Show this Author Only
212#
  • TCOdelt On 2017-07-15 19:48:23
  • I made this in the other thread, but I feel like I needed to elaborate on this character.
    Sasori
    Fire
    Male, Akatsuki, Sunagakure.
    Note: This Sasori, has less health then the other Sasori's in their respective forms, making it easier to kill and not too overpowered. Only his mystery and apperance will change, his passives, chases and standard remains the same.

    Mystery: Heavily varies depending on form.
    If On Hiruko: Sasori will deliver a * with the puppets tail, called Deadly Tail Jab, causing taijustu damage, inflicting poison, ignition and causing knockdown to the selected unit.
    If On Akatsuki Sasori: Will summon Kazekage puppet. If already on field, Sasori uses Iron Sand World to cause ninjutsu damage and paralysis up to 9 ninjas on the field. Will cause knockdown to the selected unit.
    If on 100 Puppets Performance: Immediately summon up to 8 gimmick puppets.
    If on Living Core State (Use of 20 Chakra): Transform into one the opponents ninjas (with less health), replicating their mystery but keeping his own passives and standard.

    Standard: Jutsu Of The Puppets - A Million Jabs Of Pain: Cause taijutsu damage to the opponent and cause high combos, and repulse. May cause poison, ignition and acupuncture.

    Passive: Eternal Art: Begins in Hiruko Puppet State, upon defeat, waits a turn and becomes Sasori with a Kazekage Puppet, upon defeat, wait another turn and become 100 Puppets Performance Sasori, upon another defeat, all puppets vanish, do not revive but rather come back as the living core.

    Passive: Reverse Technique - Puppet Healing Unit: Sasori will heal himself and the weakest member of your team.

    Chase: Puppet Power Mayhem: Chase and attack a repulsed unit, cause knockdown and acupuncture.

    This sounds a bit overpowered ;P
I really like how you tried to add every aspect of Sasori there. That's part of what makes a character interesting; the unique aspects, like the transformation stuff.
  • Registered: 2017-07-24
  • Topics: 142
  • Posts: 1532
On 2017-07-16 06:53:51Show this Author Only
213#
After seeing TCO make a Sasori charsheet, I couldn't resist making a Deidara one.

Deidara

Mystery: Suicide Bombing Clones:Summon 2 clone units into the field, with half of Deidara's attributes/stats. They'll attack the opponent team and cause tremendous amount of Lightning and Earth damage up to 4 units. The units will also suffer from Ignition.
Chakra Use: 20
Battlefield Cooldown: 1
Cooldown: 3

Standard: Reckless C1 Combo: Attack a selectes unit and causes High Combo, Ignition, Lightning and Earth attributed damage. The unit shall also suffer from Knockdown. Has a chance to backfire,

Chase: C2 Bird Swooping Detonate: Chases Knockdown and causes High Float and Ignition,

Passive: C2 Dragon: Acts like a summon. It is summoned when you receive 100 chakra. It can causes Lightning and Earth attributed damage, as well as Ignition.

Passive: Suicide Bomber: Deidara loses life every time he attacks, but gains Ninjutsu. If this unit is killed, instantly revive it and change the Mystery to C0 Explosion.

C0 Explosion: Causes tremendous amount of Lightning and Earth attributed damage to ALL opponent units on the field as well as Ignition. The unit that uses this is no longer revivable.
Chakra Use: 0
Cooldown:0
Battlefield Cooldown:0




Did I make him too OP? This post was last edited by Zephyr of Troviator at 2017-7-16 06:55 This post was last edited by Zephyr of Troviator at 2017-7-16 07:33
  • Registered: 2017-07-24
  • Topics: 13
  • Posts: 484
On 2017-07-16 07:10:07Show this Author Only
214#
  • Naked Snake On 2017-07-16 06:53:51
  • After seeing TCO make a Sasori charsheet, I couldn't resist making a Deidara one.

    Deidara

    Mystery: Suicide Bombing Clones:Summon 2 clone units into the field, with half of Deidara's attributes/stats. They'll attack the opponent team and cause tremendous amount of Lightning and Earth damage up to 4 units. The units will also suffer from Ignition.
    Chakra Use: 20
    Battlefield Cooldown: 1
    Cooldown: 3

    Standard: Reckless C1 Combo: Attack a selectes unit and causes High Combo, Ignition, Lightning and Earth attributed damage. The unit shall also suffer from Knockdown. Has a chance to backfire,

    Chase: C2 Bird Swooping Detonate: Chases Knockdown and causes High Float and Ignition,

    Passive: C2 Dragon: Acts like a summon. It is summoned when you receive 100 chakra. It can causes Lightning and Earth attributed damage, as well as Ignition.

    Passive: Suicide Bomber: Deidara loses life every time he attacks, but gains Ninjutsu. If this unit is killed, instantly revive it and change the Mystery to C0 Explosion.

    C0 Explosion: Causes tremendous amount of Lightning and Earth attributed damage to ALL opponent units on the field as well as Ignition. The unit that uses this is no longer revivable.
    Chakra Use: 0
    Cooldown:0
    Battlefield Cooldown:0




    Did I make him too OP? This post was last edited by Zephyr of Troviator at 2017-7-16 06:55 This post was last edited by Zephyr of Troviator at 2017-7-16 07:33
Woah, that is one heck of a character. Pretty powerful, how much damage does the C0 Explosion do?
  • Registered: 2017-07-24
  • Topics: 142
  • Posts: 1532
On 2017-07-16 07:12:53Show this Author Only
215#
  • TCOdelt On 2017-07-16 07:10:07
  • Woah, that is one heck of a character. Pretty powerful, how much damage does the C0 Explosion do?
A metric f*ck ton of damage 0_0
  • Registered: 2017-07-24
  • Topics: 13
  • Posts: 484
On 2017-07-16 07:15:22Show this Author Only
216#
  • Qolem On 2017-07-15 21:04:27
  • Orochimaru-ish... "lol, you killed me? I don't think so..."
"Fine art is something wonderful that won't die and is left long into the future, fine art is eternal beauty."
  • Registered: 2017-07-24
  • Topics: 55
  • Posts: 1213
On 2017-07-16 07:34:12Show this Author Only
217#
  • Naked Snake On 2017-07-16 06:53:51
  • After seeing TCO make a Sasori charsheet, I couldn't resist making a Deidara one.

    Deidara

    Mystery: Suicide Bombing Clones:Summon 2 clone units into the field, with half of Deidara's attributes/stats. They'll attack the opponent team and cause tremendous amount of Lightning and Earth damage up to 4 units. The units will also suffer from Ignition.
    Chakra Use: 20
    Battlefield Cooldown: 1
    Cooldown: 3

    Standard: Reckless C1 Combo: Attack a selectes unit and causes High Combo, Ignition, Lightning and Earth attributed damage. The unit shall also suffer from Knockdown. Has a chance to backfire,

    Chase: C2 Bird Swooping Detonate: Chases Knockdown and causes High Float and Ignition,

    Passive: C2 Dragon: Acts like a summon. It is summoned when you receive 100 chakra. It can causes Lightning and Earth attributed damage, as well as Ignition.

    Passive: Suicide Bomber: Deidara loses life every time he attacks, but gains Ninjutsu. If this unit is killed, instantly revive it and change the Mystery to C0 Explosion.

    C0 Explosion: Causes tremendous amount of Lightning and Earth attributed damage to ALL opponent units on the field as well as Ignition. The unit that uses this is no longer revivable.
    Chakra Use: 0
    Cooldown:0
    Battlefield Cooldown:0




    Did I make him too OP? This post was last edited by Zephyr of Troviator at 2017-7-16 06:55 This post was last edited by Zephyr of Troviator at 2017-7-16 07:33
Ooh, interesting! I love that concept actually. Was considering making one of those myself, but you beat me to it.
  • Registered: 2017-07-24
  • Topics: 142
  • Posts: 1532
On 2017-07-16 07:39:53Show this Author Only
218#
  • Dosu On 2017-07-16 07:34:12
  • Ooh, interesting! I love that concept actually. Was considering making one of those myself, but you beat me to it.
TCO is the Sasori to my Deidara(lelwut?). I merely found it that I needed to express my artistic values of explosions.

PS, how'd you like me giving Deidara Lightning and Earth(which are the correct components of Bakuton)?
  • Registered: 2017-07-24
  • Topics: 142
  • Posts: 1532
On 2017-07-16 08:45:54Show this Author Only
219#

Hidan [Wandering Killer]



Mystery: Death Possession Blood Awakening: Transform into Hidan and switch your mystery to Sickle Dance.


Chakra Use:100

Battlefield Cooldown:4

Cooldown: 0

Standard: Reckless Crush: Attacks the opponent's front row and has a chance to cause 5 COMBO, Tag and Knockdown.



Passive: Bloodthirsty Demon: Attack twice each round. Every time this unit kills, gain another standard.



Passive: Jashinist Priest: If this unit is defeated, revive after 2 rounds with half of his original Life attribute. And the lower your life, the higher your Attack becomes.



Chase: Crushing Descent: Chases Knockdown and causes High Float and Tag.


Tada! I've created a viable DPB Hidan! Of course, it's not easy to get him. You'll need to wait four rounds before you can get him. Also, bloodthirsty demon is a thing.




This post was last edited by Naked Snake on 2018-04-20 19:26:25.
  • Registered: 2017-07-24
  • Topics: 13
  • Posts: 484
On 2017-07-16 09:00:10Show this Author Only
220#
  • Naked Snake On 2017-07-16 07:39:53
  • TCO is the Sasori to my Deidara(lelwut?). I merely found it that I needed to express my artistic values of explosions.

    PS, how'd you like me giving Deidara Lightning and Earth(which are the correct components of Bakuton)?
Zephyr is the Deidara to my Sasori(lolwhat?). Though it would creat a nice combo. As the Sasori I made causes knockdown, and your Deidara chases it.
Reply
Quicky Post
Reply

Log in in order to Post. | Register