Obito(Rampaging). This is kid Obito after seeing Kakashi killing Rin.
Mystery: Wood Style: Cutting Sprigs: Causes huge damage to selected enemy unit, 5 combo and Interrupt. If this skill kills an enemy remove its Cooldown.(TAI/NIN)
Battlefiled Cooldown: 1 rounds
Cooldown: 3 rounds
Chakra cost: 20
Standard Attack: Wood Style Taijutsu Attack: Attacks front enemy, causes damage, has a chance to do 7 combo and Immobile.(TAI/NIN)
Chase: Wood Style: Giant Tree Spear: Triggered by 30 combos, cause damage to 3 enemy units, increase your own Combo Rate by 5%.
Passive: Rampaging: Every time this units Standard triggers 7 combo, reduce Mystery Cooldown by 1 round. Launch 2 Standard attacks each round. Every time this unit causes damage to enemy unit with Mystery increase its Attack and Ninjutsu by 10%.
Passive: Kamui: Very high chances of evading first Mystery, Standard Attack, Chase suffered by this unit. Can be triggered once each round.
This was actually the character I wanted to make, but I was hesitant and went with the Fourth Shinobi War Obito. Great charsheet
Sorry man, I was playing Naruto other day and came up with him. Think he's pretty interesting and cool. You can still do your version, myb we can make some ultimate talent set for him :D
Scarlet Blaze {Uchiha's Succesor}
Mystery: Fire Style: Majestic Destroyer Flame: Causes huge Fire attribute damage to 9 enemy units and Ignition, cause Knockdown to selected unit. If this skill kills and enemy unit, reduce its Cooldown by 1 round.
Battlefield Cooldown: 1 round
Chakra cost: 60 Chakra
Cooldown: 3 rounds
Standard Attack: Genjutsu Mirror Shield: Disperses all debuffs from 1 unit of your team with lowest Health, and gives it a shield ba
Chase: Genjutsu: Fire Control: Chase Sleeping or Immobile enemy, causes Chaos and Ignite, enemy Ignited by this skill cannot receive Healing, or Buff effect. Lasts for 1 round.
Passive 1: Visual Prowess: Before each action gives this unit Immune, lasts until the end of this round.
Passive 2: Susano'o: Become Immune to High Float, Low Float, Repulse and Knockdown.
Got the Idea for this by seeing Azzakye's post about Earth Main, Thank you!
Let me just leave this broken Minato here. :D
Minato Namikaze ( Edo-Tensei, Jinchuriki, Konoha Ninja, Secret Technique user, Kage, Senjutsu user)
Mystery: Rasen-Flash Super-Circle Dance Howl Stage Three (thats the original name :D) : Causes Interrupt, Huge TAI/NIN dmg to selected enemy unit, and disperses its Tag, Buffs and all Shields. Also causes dmg up to 4 Tagged enemies, and 5 combo on each enemy. For each enemy unit that suffered dmg from this unit launch an extra Standard attack this round.
Battlefield Cooldown: 1 round
Cooldown: 3 rounds
Chakra use: 40 points
Standard attack: Flying Raijin Slash Combo: Attacks a random enemy unit, causes Tai damage, and can cause Tag, 5 combo and Knockdown. Increase your combo rate by 12% each time this attack causes 5 combo.
Chase: Rasengan Barrage: Chases Low Floated enemy, causes 3 combo and Repulse. Can be triggered 3 times. Increase your Attack by 4%, and Ninjutsu by 7% each time this unit triggers its chase.
Passive 1: Nine Tails Jinchuriki: Before each action recover life ba
Passive 2: Flying Raijin: Each round evade first enemy Standard,Chase, Mystery. If there is a Konoha, Kage ninja in your team this can be triggered twice each round.
How bout a HxH character?
Feitan (Phantom Troupe)
Mystery: Pain Packer: Rising Sun - Deal Critical damage to up to 12 enemy units, Ignite and cause Knockdown to the selected enemy unit. For each 20% health lost lower the Cooldown of this mystery by 1 round.
Chakra use: 60
Battlefield Cooldown: 1 rounds
Cooldown: 3 rounds
Standard: Umbrella attack: Causes damage to the enemy unit with least health, has a Chance of 10 Combo, Critical and Low Float.
Chase: KO Stab! : Chases High Float, causes Knockdown and Critical, can be triggered twice each round.
Passive 1: Torture Enthusiast: Every time Feitan deals Critical damage increase your attack by 5%, and ninjutsu by 12%.
Passive 2: Unforgiven: Heal yourself for 10% damage caused, increase your attack by 1% every time you receive healing effect.
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