Crimson Fist [Lord of the Mountain]
Mystery {Attack, Ninjutsu}
Chakra: 60
Battlefield Cooldown: 2
Cooldown: 2
Wood Style - Coiling Tree {Earth, Water}
Cause Earth and Water attribute damage and immobilise to up to 3 enemy units causing Low Float to the selected enemy. Gain 20 Charka for each unit hit, also steal 20 charka for each unit hit from the enemy lineup (Charka recovered is capped at 100)
Standard Attack {Taijutsu, Ninjutsu}
Earth Style - Lightened Stone Fist Jutsu {Earth}
Attack the front enemy dealing Earth attribute damage and
interrupt with a fixed chance of 30% less damage, apply a shield ba
Chase { Taijutsu, Ninjutsu}
Earth Style - Weighted Stone Fist Jutsu {Earth}
Triggers with 30 or more Combos, causes Earth attribute
damage and Slow to up to 4 random enemy units. Apply a shield ba
Passive 1 {Ninjutsu}
Earth Style - Petrifying Boulder Jutsu
Before each action apply a shield ba
Passive 2 {Taijutsu, Ninjutsu}
Earth Style - Stone Fortifying Body
When this unit has a shield increase defense by 60% and resistance by 20%. Every time a shield is applied on this unit, this unit’s attack will be increased by 20%
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This is my vision of a broken earth main enjoy
Azure Fang [Guardian of the Endless River]
Mystery {Ninjutsu}
Charka: 20
Battlefield Cooldown: 1
Cooldown: 2
Regenerative Healing Water Cloak Jutsu
Recovers 10% of the Life for units in the selected lineup
ba
Standard Attack {Ninjutsu}
Water Style - Water Trumpet {Water}
Attack up to 3 random enemy units causing Water attribute damage and 5 Combo with a fixed chance of Critical and Chaos.
Chase {Ninjutsu}
Water Style - Toxic Fog Wave {Water}
Triggers with 30 or more Combos, causes Water Ninjutsu attribute damage and poison to up to 4 random enemy units. Moreover, reduce this unit’s Mystery cooldown by 1 round
Passive 1 {Ninjutsu}
Poison Expert
Increase damage by 50% to enemies suffering poison or ignition. When causing Taijutsu damage to this unit, the attacker will suffer poison.
Passive 2 {Ninjutsu}
Reserve Seal
Before the first action in the round, this unit will recover 10% of its Life Points and cancel all Debuffs. Moreover, every time this unit suffers damage, this unit will recover 2% of its Life points.
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Love that Mystery skill Ibu*nji
Enjoy guys a more toxic water main that can heal every round muhahahhahahahahaha
ArunMahapatra its so *ly broken that it literally killed my creative mind with how lame it was.
If you are going to make someone broken just have
God
Mystery Kill all
Certain hit all units except itself, also certain kill and units killed by this attack do not revive
Standard attack Stop it
Immoblise everyone
Passive unstoppable
Immune to everything including damage
Passive before time
Gains infinite Initiative
Passive the end
If the battle lasts for more than one round instantly win
Now my ranting is over here is another Fanmade Future Main
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Midnight Blade [Master of the Silent Thunder]
Mystery {Ninjutsu}
Charka: 40
Battlefield Cooldown: 1
Cooldown: 4
Lightning Style - Surging Spider web {Lightning}
Cause Lightning Ninjutsu attribute damage and paralysis to up to 7 enemy units in the opponent’s team. If the units hit suffer paralysis cause 30% additional damage, 5 combos and acupuncture. This skill prioritises units affected by paralysis.
Standard Attack {Taijutsu, Ninjutsu}
Iaido - Instantaneous Flash
Attack up to 3 random enemy units causing Lightning attribute damage and tag with a fixed chance of Paralysis and Critical. This skill prioritises units suffering tag.
Chase {Taijutsu}
Lai Giri - May Rain
Triggers with 30 or more Combos, causes Taijutsu damage and tag to up to 4 random enemy units and gain an extra standard attack
Passive 1 {Ninjutsu}
Lightning Armour
Before the first action in a round, this unit will be immune to all Debuffs for 1 round and gain 20 Charka. Moreover, this unit will reduce its Mystery Skill’s Cooldown by 1 round
Passive 2 {Taijutsu}
Killing Intent - Focused
For each enemy unit suffering from Tag, this unit’s attack will increase by 10%. Moreover, if this unit kills an enemy unit suffering from Tag increase Attack and Ninjutsu by 10%
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I feel like all my mains are absolute monsters hahaha
Hope you like
ArunMahapatra atleast this is far more interesting than the other ones.
How about Taura means many lakes or rivers
Still the only gripe is the certain dodge 3 times not many ninjas can even perform that many attacks each round. I don't like the use of straight up immunity or dodges but that's just me
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Breezer Dancer [Windstorm Empress]
Mystery {Taijutsu, Ninjutsu }
Charka: 20
Battlefield Cooldown: 0
Cooldown: 3
Wind Style - Cast Net
Cause Wind attribute damage, 5 combo, Interruption and Blindness to up to 7 enemy units in the opponent’s team.
Standard Attack {Taijutsu, Ninjutsu}
Rasengen Barrage - Shoot down
Attack the enemy unit with the lowest health causing Attack and Ninjutsu damage with a high chance of knockdown and 60% additional damage.
Chase {Taijutsu, Ninjutsu}
Sage Art: Wind Style - Dust Storm {Wind}
Trigger with 30 or more combos, cause Wind attribute damage
and remove shields to 4 random enemy units. Also summon 1 lightning resistance
shadow clone ba
Passive 1
Sage Charka {Taijutsu, Ninjutsu}
When Charka is 1 or more, this unit’s Attack and Ninjutsu is increased by 30%. Also, when charka is 80 or more Attack and Ninjutsu is increased by an additional 30% and Defense and Resistance is increased by 30%.
Passive 2
Empress {Ninjutsu}
This unit takes 15% less damage from male ninjas. Moreover, while this unit is on the field all female units increase Attack and Ninjutsu by 15%
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The hardest thing when creating a wind ninja is not to use that * rasengan.
Also one thing that this ninja could use less of is buffs HAHAHAHA
Scarlet Blaze [Ruler of the Burning World]
Mystery {Ninjutsu }
Charka: 80
Battlefield Cooldown: 2
Cooldown: 4
Fire Style - Majestic Destroyer Flame
Cause Fire attribute damage and Ignition to up to 7 enemy units in the opponent’s team. Moreover, if this Mystery skill kills an enemy unit increase this unit’s ninjutsu by 30%.
Standard Attack {Ninjutsu }
Fire - Fire Dragon Flame Bullet
Attack the front enemy row causing Fire Attribute damage and Ignition with a fixed chance of Repluse and reduce this unit’s Mystery cooldown by 1 round
Chase {Taijutsu, Ninjutsu }
Fire Style - Phoenix Flower Shuriken jutsu
Triggers with 30 or more Combos, causes Fire Ninjutsu attribute damage and Ignition to up to 4 random enemy units. If units hit suffer from Ignition, apply Ignition for 3 rounds.
Passive 1 {Ninjutsu }
Genjutsu - Mirror Mirage
Before each action cancel one layer of Debuff on your lineup, can be triggered 2 times each round. Moreover, the first Debuff caused to one of your units during each round will be transferred to your opponent’s unit
Passive 2 {Ninjutsu }
Unparalleled
The damage caused by this unit to Clones, Puppets and Summons will increase by 50%. Moreover, if there are no Clones, Puppets or Summons in the opponent's team this unit’s Ninjutsu is increased by 50%
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I know I'm late for the scarlet blaze party but here it is anyway
That's all the mains hoped you enjoyed reading them I tried pretty hard, sad that no one ever comments on them though
My favourite main is Crimson Fist BTW
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