Hmm, lemme try.
Oboro (Water)
Mystery: Earth Swim (20 chakra, 2-round CD, 1 round battlefield CD. Tai. Prompt.)
Oboro slips into the ground, sneaks up behind an enemy, and stabs them in the back. Destroys shields of one opponent and deals damage and Low Float. If Oboro's team's Chakra is above 50, this Mystery has no cooldown. In addition, if Mubi and Kagari are alive, they will activate their Mysteries if they can.
Standard: Haze Clone
Oboro summons 1-2 Haze Clones. The clones will do a Taijutsu Attack that has a chance of causing Low Float and Double Combo. When killed, they provide 15 Chakra.
Chase: Exploding Kunai Assault (Tai)
Oboro throws a flurry of kunai with explosive tags at the Low Floated enemy. Chases Low Float, causes Low Float and Ignite.
Passive: Team Oboro
At the beginning of battle, Oboro summons Mubi and Kagari to fight alongside him. If either Mubi or Kagari are dead, Oboro will deal 5% more damage. This stacks.
Passive: Lucky...
Oboro's Mystery has an increased Critical Hit rate, and he will dodge the first attack that hits him each turn.
Now for his allies:
Mubi:
Mystery: Mist Servant Technique (40 Chakra, 2 Battlefield CD, 2 CD)
Create up to 2 Illusion Clones. These Clones can appear outside of your team's grid (the 3x3 that your team is in. in a 1v1, they can appear in the team slots above and below). They will do Taijutsu Attacks but cannot start a combo and have weak damage. In addition, they have a 20% chance to dodge one attack per turn.. Mubi will automatically activate this Mystery when Oboro activates his.
Standard: Sly Mind Technique
Mubi casts his Genjutsu on a random enemy, dealing damage and causing sleep. During a Critical Hit, this will cause immobile.
Chase: Crossbow Barrage
Mubi fires four bolts from his crossbow, attacking the Low Floated enemy and causing Low Float and 4 Combo.
Passive: Methodical Strategy
The higher Mubi's team's Chakra, the higher his Critical Hit rate is.
Kagari:
Mystery: Black Rain Technique (20 Chakra, 2-round CD, 1 round Battlefield CD)
Kagari douses the entire enemy team in flammable oil. This deals light damage and lowers Resistance. Additionally, the next time each opponent affected receives a Debuff, they will receive 1.2x damage from the debuff if it is poison and 1.5x damage if it is ignite. Kagari will activate this mystery only when Oboro activates his.
Standard: Haze Clone Barrage
Kagari creates a Haze Clone in front of the enemy and throws a kunai at the same time. Deals 1 Combo. If this attack causes a Critical Hit, Kagari gets an extra dodge that turn.
Chase: Earth Swim Ambush
Kagari leaps from the ground to strike a Low Floated enemy, causing Low Float.
Passive: Earth Meld
Kagari will dodge the first attack that hits him each turn.
I guess that was okay, a bit complicated but whatever.
after all its made by me the broken god
So we're making self OCs now? XD
Scarbucks Coffee (Fire)
Mystery: Extort (0 chakra, 0 battlefield CD, 3 CD, nonprompt)
Scarbucks raises his coffee prices to ridiculous amounts. When the opponent gains Chakra next round, Scarbucks' team will steal 1/2 of it. If Scarbucks dies this effect is cancelled.
Standard: Coffee Dispense (Nin)
Attack the entire enemy team. The lower the enemy HP, the higher chance of crit. When a critical hit occurs, cause Ignite.
Chase: Cup Launcher (TaiNin)
Scarbucks uses an artillery shoulder thing to launch a cup of coffee at the High Floated enemy, causing Low Float and Ignite.
Chase: Artillery Barrage (TaiNin)
Triggered by 20 hit combo, cause ignite and moderate damage to 3 enemies.
Passive: Sipping Sauce
Scarbucks sips a sauce before each action, obtaining 20 Chakra and raising his own Ninjutsu and Resistance permanently.
meh xD
Chris Columbo (LISA)
Mystery: Call The Gents (80 Chakra, 0 Battlefield CD, 4 CD)
Summons one Tom Cream, one Sergei Rage, and one Larry Sports to the battlefield. Each of them have Taijutsu Attacks. Tom Cream's Mystery is "Heart Squeeze", which either instakills one Summon or Clone or causes Immobile to an enemy Ninja. Sergei Rage's Mystery is "Tiger Suplex", which causes Paralysis and Knockdown to one enemy; Larry Sports's Mystery is "Iron Body", which raises his Defense and gives him a Shield. Each of these summons will activate their Mysteries every 2 turns.
Standard: Shoot
Columbo fires from his pistol. Deals damage, chance of 2 Combo.
Chase: Spaghetti Trample
Columbo tramples over an enemy with his deer. Chases Knockdown, causes Repulse
Passive: Time is A Great Teacher
If the number of turns is under 5, Columbo's stats are -40%. If the number of turns is above 5, Columbo's stats are +40%.
Chase: Truck Slam
Columbo orders Larry, Tom, and Sergei to get in his truck and slam it into the opponent. Triggered by a 10-hit Combo, cause heavy damage to all enemies; chance of Paralysis or Chaos. Can only be used if Larry, Tom, and Sergei are alive.
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