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[ Character ] Fanmade future ninja talentsets

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  • Registered: 2017-07-24
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On 2017-05-24 04:07:58Show All Posts
19#
  • EvilPopTart On 2017-05-24 04:03:12
  • Would love to see this. Kin already is in the game though (See Kabuto Chase Mission)

    Her skill set looks something like the following:

    Myst: Senbon to the face
    Interrupts skill, causes repulse.

    Taijutsu attack: taijutsu damage, chance to cause repulse

    Chase: Iron ball trap. (not sure how this works)

    Still, I like your idea. Anyone who can get within one attack of killing Sakura is worth writing about.
The mystery is called "Bell".

Kin has no chases; instead she has a passive that's like a weaker version of Asuma's courage. It gives 10 chakra at the beginning of the round.

Zaku's the one with iron ball trap - it chases repulse, causes crit.

I had a couple I made a while back... if I can find them I'll put 'em up
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On 2017-05-24 05:10:16Show All Posts
21#
Here's one I made a couple months back for funzies.
Aoba Yamashiro - Fire Mystery: Convergence of a Murder (20 Chakra, 2-Round Cooldown, 2 Battlefield Cooldown) Aoba summons swarms of crows to attack 4 opponents, causing 5 Combo and High Float to the selected opponent. Damage is increased by a certain percentile for every dead ally. Standard: Taijutsu Attack Attacks the front enemy and has a chance of Triple Combo and Repulse. Chase: *tering Thousand Crows Chase the High Floated enemy and cause repulse and 5 combo. Has an increased chance of critical hit.Chase: Fire Style: Flame Jutsu Chase the Low Floated enemy and cause repulse and ignite. Passive: Crow Mastery Increases evasion and has a chance to dodge the enemy Standard Attack. “*tering Thousand Crows” and “Convergence of a Murder” will cause sleep on Critical Hit.





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On 2017-05-24 06:43:22Show All Posts
25#
  • Qolem On 2017-05-24 06:32:43
  • Quite fun, but I don't remember Aoba having any particular skills...
    Did I miss anything?
In the anime, there was a really quick scene of him shooting a fireball during the Konoha Crush. (second chase).

He rescued Shikamaru, Kotetsu, and Izumo with Itachi-esque crows as well.

He also had some mind reading ability, but I wasn't sure how to add that as a skill.
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On 2017-05-25 08:15:18Show All Posts
32#
  • Qolem On 2017-05-25 07:36:30
  • =========
    Guren
    =========

    Mystery: Shuriken Wild Dance - Causes nintai damage to entire enemy team, causes Acupunture to them, and Repulse to a selected enemy.
    Chakra: 60
    Battlefield Cooldown: 2
    Cooldown: 3

    Standard: Jade Crystal Blade - Attacks a front enemy, has a high chance to cause Repulse.

    Chase: Crystal Needles - Chases Knocked Down opponent, causes Low Float and Immobile.

    Passive 1: Crystal Armor - Immunity to Low Float, High Float, Knockdown and Repulse. Guren increases her own Taijutsu attack whenever she attacks.

    Passive 2: Crystal Style: Jade Crystal Labyrinth - At the beggining of the battle, create a barrier, which increases the Defence and Resistance of all Sound Ninja on your field by 40%. While the barrier is active, before first action each turn, apply a shield to your entire team, which is based based on 40% of Guren's Resistance.
    _____________________________________________________


    Did I go too far, or is this still something possible to accept?
    This post was last edited by Qolem at 2017-5-25 08:24
I actually like that concept a lot, especially the shield barrier. It works well with her powers.

The acupuncture to the entire team seems a bit overkill but idk.
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On 2017-05-26 13:50:41Show All Posts
43#
Genma Shiranui (Earth)
Mystery: Senbon Midair Deflection (0 Chakra, 3-Round Cooldown, 0 Battlefield Cooldown) Attacks one enemy and causes Interruption. Cannot be dodged. Standard: Taijutsu Attack Attacks the front enemy and has a chance of Triple Combo, Low Float, and Ignite. (identica to Fire main taijutsu attack) Chase: Senbon Spit Chase low float, cause repulse and interrupt.
Passive: Area-Aware Exam Proctor Increase the effects of Tactics on your team by a certain percentile Passive: Cooperative Space-Time Ninjutsu Has a 10% chance of dodging a Mystery. Can only be activated once per turn. For every other Konoha Jonin on the team, the chance raises by 20%.

It was pretty tricky to find skills for this guy as he doesn't have many fight scenes. Though I think I did decent with what he had.
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On 2017-05-26 14:30:18Show All Posts
44#
@Qolem: I can't recognize some of those characters, but they have a cool concept.

Now for alternate forms of some of the Sound Four:

Jirobo (Curse Seal 2)

Mystery: Earth Mausoleum Dumpling (50 chakra, 2-round cooldown, 1 battlefield cd) (Earth)
Deals damage to 3 enemies and Knockdown. If Jirobo has a shield that is greater than 50% of his total Life,
deal damage to all enemies.
Standard: Arhat Fist
Deals damage, fixed chance of knockdown and 3 combo

Chase: Earthen Wall
Knockdown -> low float.

Passive: Earth Release: Earth Prison Dome of Magnificent Nothingness
At the beginning of battle, set up a Barrier that provides a shield to all Sound ninja on the team. If the barrier is up, Jirobo will steal 1/4 of the enemy's chakra at the beginning of each turn. This barrier will disappear if Jirobo's shield is broken.

Passive: Curse Tag lv. 2
same dealio

Sakon and Ukon (Cursed Seal lv. 2)

Mystery: Parasitic Demon Demolition Technique (40 chakra, 3-round cooldown, 1 battlefield cooldown)
For 3 turns, target opponent receives chaos. At the beginning of each turn, the chaosed opponent will lose a certain percentage of life. While this skill is active, all of Sakon's stats besides Life are halved. This skill can be cancelled at any time for no cost and will end if Sakon dies.

Standard: Machine-Gun Fist
Attack the front enemy, cause 4 Combo. Chance of 7 Combo and Knockdown.

Chase: Summoning: Ras*n
Triggered by a 25-hit combo, deal damage to up to 4 random opponents in a square shape, and lower defense.

Passive: Quick Regeneration
At the beginning of every turn, if Sakon and Ukon's mystery is not active, they will heal a certain percent of health and remove 1 debuff.

Passive: Curse Mark Lv. 2
Pretty much the same as before, only slightly buffed. Attack and ninjutsu.

Kidomaru

Mystery: Spider Bow: Fierce Rip (20 chakra, 2-round cooldown, 1 battlefield cooldown)
Deal heavy damage to one enemy and cause Repulse and Critical Hit. If an opponent were to dodge this attack, they still receive the damage but without a critical hit.

Standard: Golden Kunai
Attack the front enemy, chance of 4 Combo, Critical Hit, and Knockdown

Chase: Thread Wrap
Chase the repulsed enemy, cause Knockdown. If Kyodaigumo is alive, then also lower resistance.

Passive: Summon: Kyodaigumo
At the beginning of the battle, summon a Giant Spider with a certain percentage (I think 30-40%?) of Kidomaru's base defensive stats but 50-60% of his base offensive stats. The Giant Spider c*e a taijutsu attack. When the spider dies, it will release a Spider Rain, dealing light damage to the entire enemy team and lowering Resistance. (basically the current Kidomaru mystery)

Passive: Curse Mark Lv. 2
Same dealio as above, except with ninjutsu and attack instead of defense and resistance

Some of these were just focusing on certain powers that I wanted to see in the game. For Jirobo it was the chakra-*ing of his barrier. For Sakon, I really wanted to express the parasite ability in game somehow. As for Kidomaru, I wanted to make him more of the glass cannon type that he was originally, with the spider as a weak defense like a wind main clone.

I dunno.
This post was last edited by Dosu at 2017-5-26 14:31
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On 2017-05-27 00:30:35Show All Posts
53#
  • Qolem On 2017-05-26 22:41:18
  • ============
    Kakashi
    ============

    Mystery: Kamui Shuriken - Causes Ninjutsu damage to 2 enemies and Repulse to a selected enemy. Enemies killed by this skill cannot ressurect.
    Chakra: 20
    Battlefield Cooldown: 1
    Cooldown: 2

    Standard: Kamui - Cause Ninjutsu damage to the front enemy, Knockdown and Immobile.

    Chase 1: Kamui Raikiri - Chase Repulsed enemy, cause Immobile and Knockdown.

    Chase 2: Fireball Jutsu - Chase High Floated enemy, causes Repulse and Ignition.

    Passive: Susanoo - Kakashi is immune to Low Float, High Float, Knockdown and Repulse.

    ____________________________________________________________
    Hmm... seems fine, I guess?

A tanky combo-based character? That's interesting... though I sense it might be slightly op.


Zaku Abumi

Mystery: Extreme Decapitating Airwaves (40 chakra, 2-round cooldown)
Deal Wind damage to up to 4 enemies. Causes Repulse and removes shield to target enemy.

Standard: Decapitating Airwaves
Attacks the front enemy with a high chance of repulse.

Chase: Wall of Air
Chase the High Floated ally and give them a shield based off 20% of your resistance. This is a nonprompt chase, so if Zaku activates this he cannot do a standard attack or mystery in the same turn.

Passive: Overconfidence
Significantly increase attributes when life is above 50%, but decreases attributes when life is under 50%.

Passive: Reckless Charge
Zaku deals extra damage against characters if he attacks before them.

That chase was really OP, so I had to make it harder to use somehow...
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On 2017-05-29 07:58:17Show All Posts
67#
  • Creeping Souls On 2017-05-29 00:18:09
  • One of the things I always wondered is why Kakuzu was so squishy. I also wondered why he wasn't wearing his cloak.

    This should solve it:

    Kakuzu (Initial encounter, Asuma's death)

    Mystery: Heart Steal (40 chakra, 3 cooldown, 2 battlefield cooldown)
    Cause heavy damage and Knockdown to target enemy. If this skill kills an enemy character (not a summon or puppet), they cannot resurrect, and Kakuzu gains one "Heart".

    Standard: Tentacle Fist
    Same as regular.

    Chase: Immobilizing Grasp
    Chase Repulse, cause Low Float and Immobile. Can be activated twice per turn.

    Passive: Stone Skin
    Before each action, Kakuzu gives himself a shield based off his Resistance. Can be activated twice per turn.

    Passive: Five Hearts
    Kakuzu's total life becomes 1/3 of his Life stat. He starts the round with one spare Heart. Whenever Kakuzu dies, he loses a Heart and revives. Kakuzu can hold up to four spare Hearts.
That... sounds slightly OP to say the least, especially the revive. I'm not sure if the high cooldown of Heart Steal makes up for it or not...
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On 2017-05-31 11:58:30Show All Posts
73#
  • Naked Snake On 2017-05-29 22:15:14
  • Sans - Skeleton Judge



    Mystery: Special Attack[Prompt]: Causes Immobile to a selected unit for two rounds. This cannot be healed or cancelled. If used twice in sucession, the cooldown is turned to 4 rounds.

    Chakra Use: 0
    Battlefield Cooldown: 0
    Cooldown: 1


    Standard: Blue Attack: Causes Triple Combo to a selected unit and has a chance to cause High Float/Knockdown and Poisoning.


    Passive: Think I'm Gonna Take It?: Dodges an attack for 99% of the time.


    Passive: Judgement: Causes significantly more damage to a ninja who has already attacked.



    Chase: Gaster Blaster: Causes Knockdown/High Float and causes High Float/Knockdown, High Combo and Poisoning and Paralysis. Triggered twice each round.




    Don't even ask. This maybe my final character sheet. By I'm not sure.

I haven't played Undertale, so I'm not fully familiar with the character. But the concept looks nice.

We've already made a Zaku and a Kin... the only one left is Dosu, who is (somewhat obviously) my personal favorite Naruto character.

Mystery: Resonating Echo Drill: Sound Manipulation (40 chakra, 2-round cooldown, Prompt)
Cause chaos and damage to one enemy. Ignores Resistance and debuff immunity.
Standard: Taijutsu Attack
Attack the front enemy, cause Double Combo. Has a chance of Triple Combo and Low Float.
Chase: Resonating Echo Drill: Sonic Storm
Chases the Low Float enemy, causes Knockdown, and lowers target’s Resistance.
Passive: Melody Arm: Sound Storage
Whenever a Mystery is activated, increase Dosu’s Ninjutsu and Resistance by a certain percentile.
Passive: Not A Mere Pawn
If a Sound ninja is on the opponent team, Dosu will increase all his stats by a certain amount. If Orochimaru is on the opponent team, double this stat increase.

Welp.
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On 2017-06-02 06:36:20Show All Posts
77#
  • Naked Snake On 2017-05-31 17:02:28
  • Naruto of the Leaf

    (An original concept((not sure if it is)) I randomly thought of for Naruto. Think of it as Naruto acting like Gaara, but instead of sand, he uses water. Kushina's soul + chakra is completely sealed into Naruto, which gave him much more control over water for reasons apparent. But he's still Wind)


    Mystery: Great Tide Burial - Cause Water attributed damage up to 9 units from the opponents team causes Immobile to 2 random units and causes Knockdown to the selected unit.Chakra Use: 40
    Battlefield Cooldown: 2
    Cooldown: 2


    Standard: Water Splash: Attacks the opponent's front row and has a chance of Triple Combo and High Float


    Passive: Care from Mother: Immune to Low Float, Knockdown, High Float and Repulse. Significantly boost its Ninjutsu attribute by a small amount after he is attacked and recover health after chakra has been recovered.


    Chase: Drizzle Shower: Chases High Float and causes Knockdown.


    Chase: Chakra Adamantine Chains: Chases Knockdown and Causes Knockdown and Immobile. If a unit is killed by this attack, the unit can no longer ressurect.




Hm... would he have Gaara's initial personality as well? That sounds like an interesting concept to expand on. Nevertheless the skillset does remind me of the original Gaara's, albeit slightly edited.

Welp, I miraculously was able to make an entire skillset for a minor character with one short fight scene.

Misumi Tsurugi (the guy Kankuro fought in the Chunin Exam Preliminaries)

Mystery: Soft Physique Modification (40 chakra, 3-round Cooldown, 1 battlefield cooldown. Nonprompt.)
Causes immobile to both Misumi and target opponent for 2 rounds that cannot be healed. During this time, all damage and debuffs that hit Misumi are reflected to the opponent, and all damage and debuffs that hit the opponent will be reflected to Misumi.

Standard: Flexible Twisting Joints
Attacks front enemy, has a chance of Triple Combo and High Float.

Chase: Wrap
Chases High Float, cause Knockdown. Causes Immobile to both himself and the opponent that cannot be reflected or healed.

Passive: Tighten Joints
Whenever Misumi does a Standard Attack, his Defense and Resistance raises slightly and he obtains a shield based off a small portion of his Resistance.

Passive: Hidden Sound Spy
Misumi deals extra damage to Hidden Leaf characters and will receive extra healing and shielding from Hidden Sound characters.
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On 2017-06-02 23:39:48Show All Posts
84#
  • Naked Snake On 2017-06-02 16:35:22
  • That's what I was going for, but he doesn't call Kurama 'mother'. It's someone else. Although he acts like Gaara, his murderous personality is somewhat different. After I finish a certain fanfic I'm making, I'm gonna attempt to expand on this idea. Although it'll be NaruHina.(too much of a fan of this shipping, sorry)

    And yeah, I kinda based the skillset on both Gaara's. I was tempted to place in Rasengan, but I felt like it was overused, so I placed in the Chakra Chains instead. His Passive was kinda hard to create, and the names. Felt like the names were a bit..dumb? or Childish.
I don't mind NaruHina tbh.

I think it was a good choice to put in chakra chains since those are a bit underused in the game imo.
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On 2017-06-09 00:28:05Show All Posts
98#
Kabuto
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On 2017-06-12 12:56:14Show All Posts
103#
Now for Those Two Guys themselves... albeit this is somewhat less interesting than my previous ones imo:

Kotetsu Hagane (Water)
Mystery: Shell Mace Smash (40 Chakra, 1 Cooldown, 1 Battlefield Cooldown) Attack one opponent with Knockdown. If the target has Blindness or Slow, damage is increased by a certain percentile. If Izumo is on the team, also cause 3 Combo. Standard: Impale Attacks the front enemy and has a fixed chance of Knockdown and Crit. Ignores defensive skills. Chase: Shell Mace: Air Bullet Chase the High Floated enemy, cause Knockdown. If Izumo is on the team, also cause 3 Combo.
Passive: Yin Release: Illusion Disperse Has a high chance of dodging the first Standard attack each turn.
Passive: Double-Team Combo If Izumo is on the team and alive, both their Standard attacks will be replaced with a Double-Team combo that will deal moderate Taijutsu damage to the front enemy and cause High Float, with a fixed chance of Crit.
Izumo Kamizuki (Water)
Mystery: Starch Syrup Capturing Field (40 Chakra, 2 Cooldown, 0 Battlefield Cooldown) Deal light Water damage to the enemy team and inflict Slowness. If Kotetsu is on the team, the target gets Poison and Knockdown.
Standard: Impale Attacks the front enemy and has a fixed chance of Knockdown and Crit. Ignores defensive skills.
Chase: Starch Syrup Exhale Chases Knockdown, causes Knockdown and blindness.
Passive: Inseparable Bond If Kotetsu takes lethal damage, Izumo will intercept and receive the damage instead. Every time this happens, the enemy attacker will receive Tag for 1 turn. Passive: Double-Team Combo If Kotetsu is on the team and alive, both their Standard attacks will be replaced with a Double-Team combo that will deal moderate Taijutsu damage to the front enemy and cause High Float, with a fixed chance of Crit.

I tried to think of something to represent Kotetsu's genjutsu besides "Mirror Return"... that's all I could think of to represent it...
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On 2017-06-12 12:59:18Show All Posts
104#
Since we already have a Misumi, might as well do Yoroi too...

Yoroi Akado

Mystery: Energy Drain (20 chakra, 2-round Cooldown, Prompt)
Deals damage to an enemy and causes Knockdown. Leeches 60% of the damage dealt along with 20 chakra.

Standard: Taijutsu Attack
Attack front enemy, chance of Double Combo, Knockdown, and absorption of 15% of the damage.

Passive: Energy Exhaustion
On a critical hit, Yoroi’s leech will be 2 times its normal amount. Also, the opponent hit will have their Attack and Ninjutsu lowered by a certain percentile. This effect disappears the following turn.

Passive: Chakra Focus
Whenever Yoroi leeches life from an opponent, his Defense and Resistance rises by a certain percentile. This effect disappears the following turn.

Passive: Hidden Sound Spy
Yoroi deals extra damage and leech to Hidden Leaf characters and will receive extra healing from Hidden Sound characters.

He'd be more of a tanky disruptive type. I remember that he was also able to leech Sasuke's strength, leaving him weaker... so I tried to implement that the best I could without going op.
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On 2017-06-12 14:18:17Show All Posts
108#
  • Naked Snake On 2017-06-12 13:58:46
  • Gaara of the Sand



    Suna, Kage, Wind, Jinchuuriki



    Mystery: Sand Rasenshuriken: Cause Wind and Earth attribute Damage to all units on a single lineup and causes Repulse to the selected unit.

    Chakra Use: 40

    Cooldown: 2

    Battlefield Cooldown: 1



    Standard: Sand Tendrils: Attack the entire front row and causes Wind and Earth attribute damage and Repulse to the selected Unit.

    Chase: Sand Tendril Slam: Chases Repulse and causes Knockdown

    Chase: Sand Tornado: Chase Knockdown and causes High Float

    Passive: Sand Hell Armor: Apply a Shield over all Wind and Earth attributed ninjas. This ninjas is also immune to Knockdown, Low Float, High Float and Repulse. A possible chance to block an attack as well.


Sand Rasenshuriken?

I wanna see that... that sounds fun!
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On 2017-06-15 05:17:19Show All Posts
117#
  • Qolem On 2017-06-14 08:15:51
  • So, I was having fun today at our new Discord, and when there were less people, I thought of Teal Straw - Grass Style ninja, or Grass Main... don't ask why, just... it happened XD.
    Due to it being a Main, I will have to do 20 talents for it, so prepare yourselves :D

    If any of our amazing artists feel like drawing a concept art for Teal Straw, that would be something to look forward to ;p
    I won't disclose how I feel he should look (or maybe she, we have only 2 girls ;p), I'll let the skills speak :)

    ==========
    Mystery Skills
    ==========
    #1. Grass Style: Sharp Blade Jutsu - Attacks a selected enemy, has a guaranteed Critical Hit.
    Chakra Consumption: 20
    Battlefield Cooldown: 0
    Cooldown: 2

    #2. Grass Style: Crazy Vines Barrage - Attacks up to 5 enemies, causes Repulse or Knockdown at random to a selected enemy. This skill has a high critical hit chance.
    Chakra Consumption: 40
    Battlefield Cooldown: 1
    Cooldown: 2

    #3. Grass Style: Floral Protection - Selected unit will be invisible. Invisible ninjas cannot be targeted by mystery skills. Last for 1 round.
    Chakra Consumption: 0
    Battlefield Cooldown: 0
    Cooldown: 3

    #4. Secret Jutsu: Back to the Past - Your team will reapply their passives. This jutsu's cooldown cannot be reduced in any way.
    Chakra Consumption: 100
    Battlefield Cooldown: 1
    Cooldown: 4


    ==========
    Standard Skills
    ==========
    #1. Leaf Slash - Attack front enemy, has a chance to cause Knockdown and Critical Hit

    #2. Vine Wileding - Attack up to 3 enemies in the front, and cause 3 combo to each, with a chance of Repulse.

    #3. Invisibility Cloak - Apply Invisible to one unit in your team with lowest HP, lasts for 1 round.

    #4. Grass Style: Flower Pollen Spreading - Attacks up to 4 enemies in the enemy team, has a chance to inflict sleeping or poisoning at random.

    ==========
    Chase Skills
    ==========
    #1. Grass Blade: Instant Strike - Chases Repulse, causes Knockdown and Critical Hit.

    #2. Grassy Impaling - Chases Knockdown, causes High Float.

    #3. Vine Whips - Chases High Floated enemy, causes Low Float.

    #4. Leaf Shuriken Barrage - Chases Low Float, causes Repulse.

    ==========
    Passive 1 Skills
    ==========
    #1. Natural Immunity - Become immune to all debuffs.

    #2. Natural Support - Whenever you cause a Critical Hit with an attack, gain 20 chakra points, and recover 10% of life.

    #3. Enchancement of the Hidden Leaf Ninja - At the beggining of the battle, increase 40% ninjutsu and Taijutsu to 3 Konoha units in your team.

    #4. Master of Stealth - If you are invisible, your Standard Attack is replaced with: Attack a random enemy, cause Blindness and Knockdown.

    ==========
    Passive 2 Skills
    ==========
    #1. Anatomy Master - At the beggining of the battle, your Critical Hit Ratio will be increased by 30%. Lasts for 2 rounds.

    #2. Summoning: Tree Protector - At the beggining of the fight, summon a Tree Protector. Whenever Tree Protector is attacked, it heals by 5% of it's life, raises Defence and Resistance. It's stats are based off 50% of yours. As a standard attack, apply a shield based on 10% of it's own Resistance.

    #3. Stand Strong - At the beggining of the fight, all units in your team gain Super Armor. Lasts for 2 rounds.

    #4. Fauna's Conqueror - At the beggining of the fight, summon your currently equipped summoning animal. For as long as it is on the battlefield, it will perform a standard attack, causing it's Chase condition (ex. Serpent will cause Knockdown with his attack, while King of Hell will cause High Combos). Those summons are able of performing the Chase skill they have while equipped (ex. after Serpent causes Knockdown, he will chase it into High Float). Orange Summons have Super Armor.


    Okay, I let myself run wild, and when I read it now... a bit OP... also a lot of word "natural"... but I'll let it be, let's see what the reaction to this will be :D

That's actually really neat. I especially like "Back to the Past" and the summon one just because they feel so different.

Concerning the summon one... what happens if you have Hell King or something? I get the feeling that that should have some kind of buff... maybe? I dunno...
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On 2017-06-15 05:19:45Show All Posts
118#
  • Naked Snake On 2017-06-14 18:25:51
  • Jugo(Akatsuki)



    Mystery: Cursed Sharing[Prompt]: Halves the health of Jugo and heals a selected unit that has the classification of Curse Mark. Immune to Interruption and Acupuncture.


    Chakra Use: 0
    Battlefield Cooldown: 0
    Cooldown: 2

    Standard: Taijutsu Attack: Causes Triple Combo and Low Float.


    Passive: Curse Mark Origin: Boost every unit's Attack and Resistance with the classification of Curse Mark.


    Passive: Vicious Fury: Increases Attack and Defense every time this unit is attacked.


    Chase: Piston Smash: Chases Low Float causes Knockdown, and Immobile.



Hey look at that, a supportive Jugo. Interesting take on the character especially considering his personality.
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On 2017-06-16 11:24:02Show All Posts
121#
  • Naked Snake On 2017-06-15 19:44:27
  • After rewatching Sasuke gwt his ass kicked by Killer Bee, only to be helped by his teammates. then it hit me when Jugo shares hia chakra to Sasuke to heal him. Might edit it tommorow
Ohh yeah, I remember that now. I guess that just shows how much we can create with a single scene.
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On 2017-06-19 00:34:31Show All Posts
131#
  • Naked Snake On 2017-06-18 15:43:50
  • I decided to hop aboard Qolem's oc mains.

    Shade Havoc(Shadow Style Expert)

    No village, Kekkei Genkai, Secret Jutsu user, Male

    (Units classified with no village can be affected by any barrier and passive. For ex; Iruka's Teaching Instructions ;P)

    Mysteries:

    #1: Shadow Style: Shadow Portal: Cause Ninjutsu attributed damaged to a selected unit. The unit will also suffer Immobile if the attack is Critical. Any unit killed by this attack can not be revived.
    Chakra Use: 20
    Battlefield Cooldown: 1
    Cooldown: 3

    #2: Ninja Art: Literal Shadow Clones: Summons up to 2 Literal Shadow Clones. When they're present on the field, one of them canrandomly posses an opponent unit and causes Chaos. They can causes Low Float and Immobile.
    Chakra Use: 40
    Battleifled Cooldown: 2
    Cooldown: 2

    #3: Shadow Style: Shadow Constriction: Causes griveous amount of NinTai damage up to 7 units on the field. 4 of the units will suffer Immobile. The selected unit will suffer Repulse.
    Chakra Use: 60
    Battlefield Cooldown: 1
    Cooldown: 3

    #4: Mold of Darkness: Create a shield over 6 units on your team based on this unit's Resistance. Once per use, a random unit on the opponent's team will be Immobiled.
    Chakra Use: 40
    Battlefield Cooldown: 2
    Cooldown: 3

    Standards:

    #1: Shadow Chase: Attacks front row enemy and causes Repulse and Interruption. Any unit behind the attacked enemy will be damaged.

    #2: Backstab: Attack the enemy unit at the far end. The unit will suffer from one round Immobile and High Float.

    #3: Literal Shadow Clone Tag-Team: Summon one Literal Shadow Clone into the field. If one is present, the standard will be replaced with Clone Tag Barrage and attacks the selected unit. The unit attack will suffer Tag, High Combo and Low Float.

    #4: Bringer of Dark: Create a Shield over all units based upon the 30% sum of Defense and Resistance attribute. Cause Chaos to a random unit in the opponent's team as well.

    Chases:

    #1: Shadow Slam: Chases High Floated enemy and causes Knockdown

    #2: Summoning: Hellish Wraith: Chases Low Float and causes Repulse and Ignition.

    #3: Portal Clone Ambush: Chases 10 or higher combo and causes Low Float, Tag and High Combo.

    #4: Cloud Projectile: Chases Repulse and causes Repulse and Immobile.

    Passive #1:

    #1: Molded by Darkness: Raise this unit's Ninjutsu and Defense for every type of clone and or puppet in the field.

    #2: Killing Intent: Lower two random enemy units' Defense and Resistance based upon 20% of their respective attributes.

    #3: Dark Cloak: Has a high chance to dodge the first attack of every unit in the team.

    #4: Regeneration: After every round, this unit and can recover chakra. The more the units in the field, the more he recovers health.

    Passive #2:

    #1: Fun Match: For three rounds, every attribute of this unit will be lowered. After those three rounds pass, raised all of this unit's attribute by twice the amount it wasw lowered.

    #2: Destiny Switch: Any unit(yes, ally or enemy) will be randomly selected when this unit dies. The selected unit will instead die in this unit's stead.

    #3: Emergence of Shades: Summon two Shade Unit on the field. These Shades Unit act like puppets and clones.

    #4: Useless Ninjutsu: Become Immune to pure Ninjutsu damage. Every time this unit is attacked with pure Ninjuts, raise its own Ninjutsu attribute by 20 percent until the end of the round.
    Any comments Qolem-senpai? Dosu-san?

    This post was last edited by Zephyr of Troviator at 2017-6-22 15:33
Seems very disruption-based and plain annoying to play against, but it feels like this main could get completely shut down by a Mirror Return team xD. I like the general theme though.

Though that second standard seems a li'l on the op side
  • Registered: 2017-07-24
  • Topics: 55
  • Posts: 1213
On 2017-06-22 01:05:11Show All Posts
142#
  • Naked Snake On 2017-06-21 16:13:58
  • Obito Uchiha [Jounin]



    Mystery: Kamui Dimension[Prompt]: Summon a barrier that raises every Konoha unit's Attack and Defense.


    Chakra Use: 20
    Battlefield Cooldown : 0
    Cooldown: 3

    Standard: Taijutsu Attack: Chance of Triple Combo and Low Float

    Chase: Kamui Pull : Chases Low Float and causes Knockdown and Immobile

    Passive: Kamui: This unit has a high chance of evading an attack (Mystery, Standard and Passive) Triggered once each round.


    Passive: Not Lower Than Thrash: Raises a Shield over all Konoha Units based on 30% of Obito's Resistance attribute


"Not *"?

Nicely done there. *applause*
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