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[ Character ] Fanmade future ninja talentsets

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  • Registered: 2017-07-24
  • Topics: 20
  • Posts: 63
On 2017-05-24 04:03:12Show All Posts
18#
  • .Reagan. On 2017-05-24 03:23:08
  • Kin Tsuchi - Sound Water

    Mystery: Bell Senbon
    Chance to control 1 enemy, chance to paralyze 2 enemy nin.
    Cooldown: 2
    Battlefield Cooldown: 2
    Cost: 40

    Standard: Mach Punch
    Causes Tai Dmg, Chance to cause low float. Cause confusion on crit.

    Chase: Easy Target
    Chase knockdown, cause Acupuncture and low float.

    Passive: Pride
    Raise Team Crit by 10% for each sound nin on the same team.

    Passive: Ill Fated
    If defeated in battle cause 10% dmg to 1 enemy nin. This effect is not triggered by ignition, poison, or sacrifice defeat.

    As balanced but fair as I could make a one off deceased char.
Would love to see this. Kin already is in the game though (See Kabuto Chase Mission)

Her skill set looks something like the following:

Myst: Senbon to the face
Interrupts skill, causes repulse.

Taijutsu attack: taijutsu damage, chance to cause repulse

Chase: Iron ball trap. (not sure how this works)

Still, I like your idea. Anyone who can get within one attack of killing Sakura is worth writing about.
  • Registered: 2017-07-24
  • Topics: 20
  • Posts: 63
On 2017-05-24 04:22:12Show All Posts
20#
Mangetsu Hozkui- Second coming of the demon

Myst: Hiding in Mist Assassination
Heavy damage to a single enemy, damage increased by 75% if enemy is blinded. If this skill kills an enemy unit, it's cooling time will be reduced to 0
Cooldown: 4
Battlefield Cooldown: 1
Cost: 40

Standard: Demon's might - causes tai damage and tag to the opponent with the lowest health, chance to cause high float

Chase: Cruel water dragon- chase a ninja suffering from high float, and causes repulse. This skill does relatively high damage.

Passive: Hozuki bloodline.
High chance of avoiding pure taijutsu damage.

Passive: Bloodthirsty demon.
launches two standard attacks per turn.


This ninja is sort of a joke ninja, as Mangestsu is already in the CN server. Still, lore dictates that he is a monster, so I made him into one (Hurrah).
  • Registered: 2017-07-24
  • Topics: 20
  • Posts: 63
On 2017-06-02 07:35:31Show All Posts
78#
Hmm... Lets see
Kagero- Not really canon character from the anime, but oh well, we have sort of run out of ideas.

For those who do not know, Kagero was this kid-like Jonin (Think Yagura sized) working for Orochimaru who tried to kill Naruto with threads that would stop his heart if her heart stopped. Sadly, this did not work as the threads were cut before she suffered fatal damage.

Oh, and she had wings.

Myst: Strings of fate
60 charka, 2 round cooldown, 1 round battlefield cooldown
causes immobile and ninjutsu damage to Kagero. If she is killed by this skill, causes fatal damage to an enemy. If the enemy is killed by this skill, they cannot resurrect.

Standard: Hateful heat attack
Causes ninjutsu damage to up to 4 enemy units. Set chance to cause Ignite and Chaos.

Chase: Terror on the battlefield
Chase a High float, causes ninjutsu damage as well as knockdown and immobile, can be triggered three times per turn.

Passive: The price of power.
Cause damage to self when doing ninjutsu damage

Passive: Orochimaru's touch.
When killed, Kagero will revive with 10% health once per battle.
  • Registered: 2017-07-24
  • Topics: 20
  • Posts: 63
On 2017-06-03 08:34:29Show All Posts
89#
Alrighty. Since we are including non-Naruto stuff now, let me find some suitable ninjas...

First off: Sorry (Malazan Book of the Fallen)

Mystery: Shadow Dance: Cause heavy taijutsu and ninjutsu damage to one target unit. Guaranteed critical. If an enemy is killed by this skill, they cannot revive.
Charka use: 60
Battlefield cooldown: 0
Cooldown: 2

Standard: The Rope. Attack opponent front row and has a fixed chance for knockdown

Chase: Cheap shot: Cause Taijutsu damage with a certain chance of knockdown

Passive: Two souls: Launches two standard attacks per round, reflects first debuff received per round

Passive: Logical Blade: When Sorry is on the field, all ninjas inflict the Poison debuff when dealing taijutsu damage
  • Registered: 2017-07-24
  • Topics: 20
  • Posts: 63
On 2017-11-13 12:53:36Show All Posts
440#

Because I'm bored, I'm going to make a joke character or three.


First: Chinami Miyanagi ()

Mystery: Lies and deception (20 Chakra, CD:2, BCD:0): Causes Ninjutsu damage to one enemy unit and causes Poison and Chaos. Cancels out all clones and shields.

Standard: Umbrella attack: Cause Taijutsu damage to 4 random unit, chance of causing 5 combo.

Chase: *erfly Havoc: Causes Ninjutsu Damage to 2 enemy units and causing chaos to them.

Passive: *erfly Guard: removes all debuffs on one unit. Recovers a small amount of health per debuff removed

Passive: False Demise: Upon defeat, consume the highest health unit and regain 75% health.


Second: Konrad Kurze (Literally a demigod)

Mystery: Destroy Nostramo (100 chakra, CD:1, BCD:4): Causes Grave Ninjutsu and Taijutsu damage to both teams. If a unit is killed by this Mystery, it cannot be revied.

Standard: Mercy and Forgiveness: Causes heavy Taijutsu and lightning Ninjutsu damage to one unit, and has a high chance to cause Paralysis and Knockdown. (Due to Kurze being insane, he may attack both friend and foe alike).

Chase: Raw Silence: Chase and attack a Knocked Down unit. Causes ninjutsu damage to said unit, causing Interrupt. Can be triggered three times per round

Passive: Primarch: is immune to High Float, Low Float, Knockdown, Repulse, Poison, Chaos, and Immobilisation.

Passive: Ave Dominus Nox!: When Konrad is on the Battlefield, all enemy units will lose 10% of their defence and resistance.


Third: Haman Karn, [The Ghost of Zeon]

Mystery: Colony Drop (60 Chakra, CD:3, BCD:3): Cause heavy Taijutsu damage to up to 27 units.

Standard: Plot: Causes Chaos to one enemy unit, but heal a small amount of life to it.

Chase: Headshot: Chase and attack a Knocked Down unit. Causes critical damage and Tag.

Passive: Tyrant: Provides a 25% shield and a 20% attack bonus.

Passive: Despair: If this unit is killed, it cannot be revived.


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