Sasuke Uchiha [Rinnegan]
Konoha, Secret Technique User, Dojutsu, Rinnegan, Oto, Akatsuki, Sword-user attributes, Uchiha.
Lightning
Mystery: Indra's Arrow[Prompt]: Does a grave amount of damage to ten units on the field. Causes paralysis, immobile and causes knockdown
Battle Cooldown: 2
Mystery Cooldown: 3
Chakea required: 80
Standard: Enton: Chidori: Causes Paralysis, Ignition and causes knockdown to a selected unit.
Passive: Tailed Beast Chakra: Regains a certain amount of health after every start of a round. Every time he is damaged, his Attack, Ninjutsu and Resistance increases by a 5%
Passive 2: Perfect Susanoo: Immune to Pure Ninjutsu Damage and to any chase attacks.
Chase: Universal Pull: Chases High floated enemies and causes knockdown. It also causes interruption and immobile.
Whaddya think Qolem xD?
T
Kabuto (Wanted to see where I can take a mostly Offense Kabuto)
Mystery: Chakra Scalpel Barrage[Prompt] : Causes Taijutsu and Ninjutsu damage to two of the opponent's units and causes High Float to the selected unit.
Chakra Consume: 40
BattlefieldCooldown: 1
Cooldown: 3
Standard: Taijutsu attack: Causes Taijutsu damage to the front row of the opponent's units and causes High Float.
Chase: Summoning Jutsu: Serpent's Bite: Chases High Floated enemy and causes Low Float and Poison.
Chase: Water Style: Water Dragon: Chases a Low Floated enemy and causes Repulse and Watter Atrribute damage.
Passive: Dead Soul Substitution: When an opponent is about to deal a killing *, Kabuto evades and recovers a bit of health.
*Shrugs* Couldn't think much.
Now for his traitor, Orochi-teme.
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Orochimaru
Konoha, Oto, Swordsman, Secret User, Akatsuki, Curse Mark.
Wind-attribute
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Mystery: Wind Style: Great Breakthrough[Prompt]: Causes Wind attribute, Immobile and High Combo up to 8 units and causes Repulse to the selected unit.
Chakra: 40
Battlefield Cooldown: 1
Cooldown: 2
Standard: Kusanagi Blade: Attacks the opponent's front row and has a chance to cause 3 COMBO and Repulse. Ignores the opponent's Defense.
Passive: Killing Intent: Before every action, each round, lower 3 of the units Defense and Resistance.
Chase: Mandara Formation: Chases Repulse and causes Knockdown, High Combo and Poisoning.
Passive: Cursed Gift: After killing an opponent unit, the selected opponent unit will be Chaos'd for three rounds.
Azure Fang (Cursed Mark Second Stage)
Mystery: Water Styler: Super Water Serpent and Shark Bomb Jutsu[Prompt]: Damages up to six units and causes poisoning, water ninjutsu damage and Knockdown
Chakra Use:40
Battlefield Cooldown: 1
Cooldown: 2
Standard: Whipped Tentacles: Causes Taijutsu Damage to a selected unit and causes Low Float.
Chase: Water Snake Chase: Chases Low Float and causes Knockdown.
Passive: Healing Factor: Recover life ba
Genji Shimada(Yes, I'm aware he's not from Naruto but from Overwatch. I just wanted to try)
Mystery: Dragon Blade[Prompt]: Cause tremendous of Ninjutsu and Taijutsu damage to 6 units of the opponent and causes Immobile and Repulse.
Chakra Use: 40
Battlefield Cooldown: 0
Cooldown: 2
Standard: Swift Strike. Causes Taijutsu damage to a front row opponent and causes a chance of Repulse.
Chase: Shuriken Barrage: Chases Repulse and Causes Knockdown and Immobile.
Passive: I Need Healing: Raise the healing effect on Genji for 60%.
Passive: Deflect Strike: When Genji is attacked, chances that the attack is deflected back.
Sub-Zero(Because why not? I'm so sorry Qolem)
Mystery: Ice Blast[Prompt]: Causes tremendous amount of Wind and Water attribute to 6 units and causes Repulse to the selected unit. Has a chance to cause Slowness.
Chakra Use: 40
Battlefield Cooldown: 0
Cooldown: 2
Standard: Kori Blade: Attacks the front opponent and causes Triple Combo and Low Float.
Chase: Ice Hammer: Chases Low Float and causes Knockdown.
Passive: Tundra's Frost: This unit becomes Immune to all Debuffs and every time this unit is attacked, Raise it's Defense attribute.
Passive: Ice Klone: Dodge a killing hit once and increase this unit's Attack and Ninjutsu attribute up 30%.
Sans - Skeleton Judge
Mystery: Special Attack[Prompt]: Causes Immobile to a selected unit for two rounds. This cannot be healed or cancelled. If used twice in sucession, the cooldown is turned to 4 rounds.
Chakra Use: 0
Battlefield Cooldown: 0
Cooldown: 1
Standard: Blue Attack: Causes Triple Combo to a selected unit and has a chance to cause High Float/Knockdown and Poisoning.
Passive: Think I'm Gonna Take It?: Dodges an attack for 99% of the time.
Passive: Judgement: Causes significantly more damage to a ninja who has already attacked.
Chase: Gaster Blaster: Causes Knockdown/High Float and causes High Float/Knockdown, High Combo and Poisoning and Paralysis. Triggered twice each round.
Don't even ask. This maybe my final character sheet. By I'm not sure.
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