Here's another one:
Might Guy
Mystery: Front Lotus (20 chakra, 2-round CD, no Battlefield CD. No Prompt.)
Deals weak damage to one enemy, causes Knockdown and Immobile and Ignite. Can only be used with one Gate open.
Standard: Nunchaku Taijutsu
Similar to normal Guy's standard. Chance of 4 Combo and High Float.
Chase: Dynamic Entry!
Chase Low Float, cause Repulse and Interruption. Can be activated twice per turn.
Passive: Single Gate Release
Before each action, Guy will lose 10% of his total HP, but will gain a moderate Attack, Defense, and Resistance boost. This can be triggered up to seven times total. After 2 Gates, Guy's mystery will become "Fiery Kick"; after 6 Gates, Guy's mystery will turn into "Morning Pea*", and after 7 Gates, it will become "Daytime Tiger".
Passive: Youth! Never Ends!
At the beginning of combat, increases Taijutsu attack of all ninjas on the team. If another Jonin is present, increase this buff by 1.5%.
Other Mysteries:
All of these are non-prompt.
Fiery Kick (40 Chakra, 2-round CD, no Battlefield CD)Deals damage to up to 2 enemies, causing Low Float and Ignition to both.
Morning Pea* (60 Chakra, 3-round CD, no Battlefield CD)
Deals heavy damage to one enemy and causes Interruption and Ignite. Every other opponent will also get Ignite.
Daytime Tiger (100 Chakra, 5-round CD, no Battlefield CD)
Instantly kill one opponent and deal moderate damage and Ignite to all other opponents. This attack cannot be dodged, and opponents killed by this Mystery cannot revive. After performing this Mystery, Guy obtains Immobile for 3 turns.