Sans - Skeleton Judge
Mystery: Special Attack[Prompt]: Causes Immobile to a selected unit for two rounds. This cannot be healed or cancelled. If used twice in sucession, the cooldown is turned to 4 rounds.
Chakra Use: 0
Battlefield Cooldown: 0
Cooldown: 1
Standard: Blue Attack: Causes Triple Combo to a selected unit and has a chance to cause High Float/Knockdown and Poisoning.
Passive: Think I'm Gonna Take It?: Dodges an attack for 99% of the time.
Passive: Judgement: Causes significantly more damage to a ninja who has already attacked.
Chase: Gaster Blaster: Causes Knockdown/High Float and causes High Float/Knockdown, High Combo and Poisoning and Paralysis. Triggered twice each round.
Don't even ask. This maybe my final character sheet. By I'm not sure.
Naruto of the Leaf
(An original concept((not sure if it is)) I randomly thought of for Naruto. Think of it as Naruto acting like Gaara, but instead of sand, he uses water. Kushina's soul + chakra is completely sealed into Naruto, which gave him much more control over water for reasons apparent. But he's still Wind)
Mystery: Great Tide Burial - Cause Water attributed damage up to 9 units from the opponents team causes Immobile to 2 random units and causes Knockdown to the selected unit.Chakra Use: 40
Battlefield Cooldown: 2
Cooldown: 2
Standard: Water Splash: Attacks the opponent's front row and has a chance of Triple Combo and High Float
Passive: Care from Mother: Immune to Low Float, Knockdown, High Float and Repulse. Significantly boost its Ninjutsu attribute by a small amount after he is attacked and recover health after chakra has been recovered.
Chase: Drizzle Shower: Chases High Float and causes Knockdown.
Chase: Chakra Adamantine Chains: Chases Knockdown and Causes Knockdown and Immobile. If a unit is killed by this attack, the unit can no longer ressurect.
Gaara of the Sand
Suna, Kage, Wind, Jinchuuriki
Mystery: Sand Rasenshuriken: Cause Wind and Earth attribute Damage to all units on a single lineup and causes Repulse to the selected unit.
Chakra Use: 40
Cooldown: 2
Battlefield Cooldown: 1
Standard: Sand Tendrils: Attack the entire front row and causes Wind and Earth attribute damage and Repulse to the selected Unit.
Chase: Sand Tendril Slam: Chases Repulse and causes Knockdown
Chase: Sand Tornado: Chase Knockdown and causes High Float
Passive: Sand Hell Armor: Apply a Shield over all Wind and Earth attributed ninjas. This ninjas is also immune to Knockdown, Low Float, High Float and Repulse. A possible chance to block an attack as well.
Jugo(Akatsuki)
Mystery: Cursed Sharing[Prompt]: Halves the health of Jugo and heals a selected unit that has the classification of Curse Mark. Immune to Interruption and Acupuncture.
Chakra Use: 0
Battlefield Cooldown: 0
Cooldown: 2
Standard: Taijutsu Attack: Causes Triple Combo and Low Float.
Passive: Curse Mark Origin: Boost every unit's Attack and Resistance with the classification of Curse Mark.
Passive: Vicious Fury: Increases Attack and Defense every time this unit is attacked.
Chase: Piston Smash: Chases Low Float causes Knockdown, and Immobile.
Obito Uchiha [Jounin]
Mystery: Kamui Dimension[Prompt]: Summon a barrier that raises every Konoha unit's Attack and Defense.
Chakra Use: 20
Battlefield Cooldown : 0
Cooldown: 3
Standard: Taijutsu Attack: Chance of Triple Combo and Low Float
Chase: Kamui Pull : Chases Low Float and causes Knockdown and Immobile
Passive: Kamui: This unit has a high chance of evading an attack (Mystery, Standard and Passive) Triggered once each round.
Passive: Not Lower Than Thrash: Raises a Shield over all Konoha Units ba
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