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[ Lineup ] Genuinely Hate AI

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  • Registered: 2017-07-24
  • Topics: 4
  • Posts: 3
On 2017-05-05 15:07:58Show this Author OnlyDescending Order
1# Go To
Before I start rambling, I want to say I am sure you have gotten plenty of cases like the one I'm about to give you, and please take nothing out of this but feedback.

I hate the AI.

1. If someone in the front should be using Super Armor, then any ninja in the same row on the other team's mystery that causes a chase affect will be useless. Rather than attacking someone that needs to be dead, my Wind Main wastes her mystery focused on the Earth Main using super armor. This means no chase for important targets like healers, such as Kabuto, Pain-Jigokudo, Karin, etc. However his team's main focuses SOLEYL on the MOST important person in my team, who is most suseptible to attack, but not my team....nope....If that is Super Armors "secret ability", I ask that it be redone.

2. The way I believed barriers worked was that whoever is in the fourth place spot when casting their barrier at the start of the round is the one whom gets it put up first, unless both were put in the fourth slot, in which case, initiative would need a placement to settle it, which I am still tetsing how that works, this may not be the case anymore. I recently put FKK Gaara in my fourth spot in my lineup, and the Opponents Danzo was in third, but Danzo's ability stayed up instead of Gaara's which struck me as odd, seeing as how thatnever was how I saw it working on the old server I used to play on.

3. I do not like mysteries being wasted on those whom it will do no use against. Rather than prioritizing Hinata, why not attack Orochimaru (Konoha Traitor) first, to prevent revive of Hashirama of course. This may be a bit of a tag onto the first point I made earlier, but I still feel as if it should get it's own section, and if not, at least serve as another if not better example.

4. Some abilities seem a bit...weird. Regular Hinata's mystery states that if she is in the front row, and in placement one, then all standard attacks would be put to shame, with an occasional slip up here and there. When an opponent put their hinata in rank two, however, all my standard attacks still went after her, and I had enough people positioned to attack other people, so it's like all of them were directed at her anyway.

(Side Notes): The reason I bring up a "secret ability" of Super Armor is because back before Tobi had his rework, his chase was stated to attack knockdown and cause lowfloat. It did NOT mention that it did a LOT of damage until now.

  • Registered: 2017-07-24
  • Topics: 8
  • Posts: 53
On 2017-05-05 15:09:52Show this Author Only
2#
:0 just to clear things up, automatic barriers staying up is based on the total initiative of the team (all 4 ninjas added together)
  • Registered: 2017-07-24
  • Topics: 12
  • Posts: 854
On 2017-05-05 15:25:38Show this Author Only
3#
Like what YinYoru pointed on on Pointer 2 you brought up.

Passive Barriers are not determined by the Ninja Position, instead Passive Barriers are determined by the Team's total initiative, be it whatever combat system you're using (i.e. Ranked, PvE, PvP, Space-Time, etc).

Active Barriers are however determined by the Ninja Position, and if in the same position, the one with higher initiative will activate the Active Barrier first (though some argue the higher initiative 2nd, but I always see the higher initiative activate first, and this observation of being the higher initiative isn't from counting the initiative points or whatnot from opening their equipments and counting. Instead it was based on a normal standard attack of going first against the opposite mirrored position). But this initiative for Active Barriers, I can't be 100% certain who goes first, but its definitely initiative dependent.
  • Registered: 2017-07-24
  • Topics: 8
  • Posts: 65
On 2017-05-05 15:48:25Show this Author Only
4#
As to Hinata she doesn't need to be in spot 1 or the actual first row available to be placed in. As long as she is in a row with no one in a row in front of her all regular standard attacks will attack her during her mystery.

When i ran empress i would put wind main in the very first spot, and then hinata in the middle of the front row in spot 2. All standard attacks would attack hinata, excepting things like gnw Kankuro puppet attack or sage naruto standard attack with clone.
And also if you have 2 hashirama's in spot 4, the hashi with the faster initiative will go first and activate his barrier first. Then the slower hashi would activate his, over riding the faster hashi. I utilized this during space time by removing gear on my hashi to make sure i was slower then other hashi teams.
This post was last edited by Frogmorton at 2017-5-5 15:51
  • Registered: 2017-07-24
  • Topics: 49
  • Posts: 1169
On 2017-05-05 17:02:47Show this Author Only
5#
1. The AI always select the enemy with the lowest hp. If your main attacked his earth main is because in that specific moment he was the ninja with the lowest hp. Same for your enemy moves. They attacked the ninja among yours with the lowest hp at the moment in which they attacked.

2. Self barrier ninja cast the barrier after the enemy only if your total initiative is higher than the enemy. You can have 1000 initiatives on your gaara or mei and still get the barrier up later if your other 3 ninjas have an higher initiative than the enemy if summed together.

3. Same as 1

4. Read more carefully hinata mystery. She has to be in the front row, doesn't matter if in 1st, 2nd or 3rd place. This means if you run a setup like this (an expendable team i use in matsuri that works very nicely)
*
x x kisame
x x x
Karin AF hinata
*
your hinata mystery is second prompt move but you can still use the mystery and make all the standard attacks focused on her because she is in front row (so kisame can steal chakra and also avoided by enemies.
This post was last edited by ayr***@yahoo.com at 2017-5-5 17:08
  • Registered: 2017-07-24
  • Topics: 1
  • Posts: 6
On 2017-05-05 19:55:56Show this Author Only
6#
Honestly I hate the AI's too.
Other games have an even way better and complex AI system compared to what our AI system is. Its like we are given a defective calculator. Well that's up to tencent to decide whether they want to improve the AI or not.
  • Registered: 2017-07-24
  • Topics: 54
  • Posts: 239
On 2017-05-05 20:11:13Show this Author Only
7#
I'm lazy to read this essay but I hate AI as well.
  • Registered: 2017-07-24
  • Topics: 17
  • Posts: 286
On 2017-05-06 00:10:14Show this Author Only
8#
I hate AI too but for completely different reasons than yours. Most of what you said actually follows the AI priority rules or niaja's descriptions so I really don't have much problem with them.

Some ninjas's AI need some serious redone. Manual barrier ninjas for example, they always cast their mysteries right after setting up their barrier and wasted 2 rounds of team buffing, even when there are other ninjas with promt mystery available. (Anko, Haku and Sasuke really have the short end of the * on this one); Killer B always prioritizes the ninja with lowest HP, Sakura/Kurenai heals even when you suffer the tiniest damage, etc.

And for some reason, manual barrier ninjas whose mysteries are non-promt always has their mystery prioritzed over other promt mystery. For example, if you have Sasuke and Hinata in the same compo, Sasuke would go first TT_TT. Like, why?
  • Registered: 2017-07-24
  • Topics: 29
  • Posts: 2271
On 2017-05-06 02:52:51Show this Author Only
9#
I actually like the fact that AI have certain weird but defined behaviors. Having a battle based on a somewhat different rule set is interesting, as it's almost like playing another game. It forces you to actually think about what your AI compo should be and strategize instead of just copy pasta the meta PvP teams.

What I don't like is certain RNG element. For example, a interrupter will always attempt to interrupt a cast, which is good, but I can't find a pattern on what exactly it tries to interrupt. And RNG elements that exists but aren't a problem else where like crit and combo will cause the AI to behave differently as the most-damaged target changes. That said, AI is surprisingly less RNG than what many might think it to be and I'm ok with that.

Can it be smarter? Sure, but I find it unnecessary. While its use of, for example, manual barrier can be better and a "fix" would be nice, a fix isn't needed--if you put a manual barrier on your team knowing the problems, then any bad outcome is on you and you alone.
  • Registered: 2017-07-24
  • Topics: 0
  • Posts: 6
On 2017-05-07 20:09:51Show this Author Only
10#
  • Placeholder On 2017-05-05 15:48:25
  • As to Hinata she doesn't need to be in spot 1 or the actual first row available to be placed in. As long as she is in a row with no one in a row in front of her all regular standard attacks will attack her during her mystery.

    When i ran empress i would put wind main in the very first spot, and then hinata in the middle of the front row in spot 2. All standard attacks would attack hinata, excepting things like gnw Kankuro puppet attack or sage naruto standard attack with clone.
    And also if you have 2 hashirama's in spot 4, the hashi with the faster initiative will go first and activate his barrier first. Then the slower hashi would activate his, over riding the faster hashi. I utilized this during space time by removing gear on my hashi to make sure i was slower then other hashi teams.
    This post was last edited by Frogmorton at 2017-5-5 15:51
Honestly i think the player with higher initiative should cast barrier later, having to do something like removing a ninja tool so you can lower your own initiative seems really bad because you lose other stats. I don't understand why Oasis doesn't change this, and i'm talking about the system recognizing that two players are casting the barrier on the same turn, then the one with higher initiative should always cast later than the one with lower initiative.
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