Before I start rambling, I want to say I am sure you have gotten plenty of cases like the one I'm about to give you, and please take nothing out of this but feedback.
I hate the AI.
1. If someone in the front should be using Super Armor, then any ninja in the same row on the other team's mystery that causes a chase affect will be useless. Rather than attacking someone that needs to be dead, my Wind Main wastes her mystery focused on the Earth Main using super armor. This means no chase for important targets like healers, such as Kabuto, Pain-Jigokudo, Karin, etc. However his team's main focuses SOLEYL on the MOST important person in my team, who is most suseptible to attack, but not my team....nope....If that is Super Armors "secret ability", I ask that it be redone.
2. The way I believed barriers worked was that whoever is in the fourth place spot when casting their barrier at the start of the round is the one whom gets it put up first, unless both were put in the fourth slot, in which case, initiative would need a placement to settle it, which I am still tetsing how that works, this may not be the case anymore. I recently put FKK Gaara in my fourth spot in my lineup, and the Opponents Danzo was in third, but Danzo's ability stayed up instead of Gaara's which struck me as odd, seeing as how thatnever was how I saw it working on the old server I used to play on.
3. I do not like mysteries being wasted on those whom it will do no use against. Rather than prioritizing Hinata, why not attack Orochimaru (Konoha Traitor) first, to prevent revive of Hashirama of course. This may be a bit of a tag onto the first point I made earlier, but I still feel as if it should get it's own section, and if not, at least serve as another if not better example.
4. Some abilities seem a bit...weird. Regular Hinata's mystery states that if she is in the front row, and in placement one, then all standard attacks would be put to shame, with an occasional slip up here and there. When an opponent put their hinata in rank two, however, all my standard attacks still went after her, and I had enough people positioned to attack other people, so it's like all of them were directed at her anyway.
(Side Notes): The reason I bring up a "secret ability" of Super Armor is because back before Tobi had his rework, his chase was stated to attack knockdown and cause lowfloat. It did NOT mention that it did a LOT of damage until now.