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[ Lineup ] Genuinely Hate AI

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  • Registered: 2017-07-24
  • Topics: 29
  • Posts: 2271
On 2017-05-06 02:52:51Show All Posts
9#
I actually like the fact that AI have certain weird but defined behaviors. Having a battle based on a somewhat different rule set is interesting, as it's almost like playing another game. It forces you to actually think about what your AI compo should be and strategize instead of just copy pasta the meta PvP teams.

What I don't like is certain RNG element. For example, a interrupter will always attempt to interrupt a cast, which is good, but I can't find a pattern on what exactly it tries to interrupt. And RNG elements that exists but aren't a problem else where like crit and combo will cause the AI to behave differently as the most-damaged target changes. That said, AI is surprisingly less RNG than what many might think it to be and I'm ok with that.

Can it be smarter? Sure, but I find it unnecessary. While its use of, for example, manual barrier can be better and a "fix" would be nice, a fix isn't needed--if you put a manual barrier on your team knowing the problems, then any bad outcome is on you and you alone.
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