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[ PVP ] Are group summons working as intended?

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  • Registered: 2017-07-24
  • Topics: 7
  • Posts: 1066
On 2017-06-04 21:35:33Show All Posts
12#
  • Loaf On 2017-06-04 11:57:29
  • Almost two months later we still are lacking this mysterious battle power needed to fight the snake, thi sis the different of snakes 1 group level apart. It seems to me it's designed for all players to be 100k+ bp and was released way too early. Keep in mind this screenshot is taken after the battle of snake vs snake.
    This post was last edited by Loaf at 2017-6-4 11:59
Pretty sure group level means nothing, just Snake level and how fed it is. If all players were 100k+ Snake would die without doing nothing, it would be pointless. It's working as intended, it's meant to wipe one team and give a group an advantage on that field 2 teams vs 3 teams.
  • Registered: 2017-07-24
  • Topics: 7
  • Posts: 1066
On 2017-06-05 03:46:17Show All Posts
14#
  • IamAscrub On 2017-06-05 02:06:20
  • I feel the problem is with the exponential scaling of the snake.

    Group level does matter, in the sense that each group level increase the snake's max level by 5.

    A lvl 60 snake (group level 5) is a free kill for 30k power players.
    A lvl 70 snake (group level 7) does pretty much nothing against 40k power players.
    A lvl 80 snake (group level 9) takes about 1/3 off 60k power players.
    A lvl 90 snake (group level 11) easily obliterate 80k power players.

    The snake is far too weak at lower levels, and scales up too rapidly at higher levels.
I thought snake max level is tied to current highest level on the server, at least that's what it said, well ours was already 11 or 12 when it came out so never had chance to see it, but lvl 12 group still has only lvl 90 cap not 95.
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