So following the various guides on strong approaching difficult, i was rather frustrated by the large degree of RNG involved especially at the 3rd stage whereby "if main launches kakuzu retreat". So utilizing last month's free ninja of the month i made a team that skirts the problem by having a team that will not chase from the main's attack but will have a consistent chase chain every single turn from turn 4 onwards.
Fight 1, pretty straight forward, sealing slash the first zetsu turn 1 after main attacks, summon clones after the first wave of enemy mystery. Sai mystery on bottom most zetsu since that one will activate the same time sai's mystery becomess avaiable if its not already dead. No game breaker here in this figh, just reduce damage as much as possible. Make sure you have kabuto summon off CD when next fight starts.
Fight 2, Chakra should be over 80 by now, use asuma's mystery on deidara (0 cooldown), if the summons in front of sai dies replace them with clones. Flying Swallow 2nd turn on deidara again, use Sai's interupt on sasori. Flying Swallow sasori to death.
Fight 3, Let main attack kakuzu first, then use asuma's mystery on hidan, select kakuzu, 2nd turn sealing slash kakuzu if possible, then Flying Swallow hidan and then use sai's interupt (again not a game breaker if kakuzu's mystery goes off, just summon clones if it does. Should be able to finish off next turn with Flying Swallow to kakuzu.
Fight 4, Asuma's mystery followed by sai's interupt on hidan, summon puppets if its off cd, hidan will almost kill himself from attacking 3 times, select animal path, turn 2 sealing slash on animal path followed by Flying Swallow. (again not game breaker if the mystery goes off)
This post was last edited by sum***@yahoo.com at 2017-4-1 12:05