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RenjiAsuka
On
2017-03-30 04:48:06
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One isn't the same as the other though. You actually have to work for the Chase Missions to see any kind of reward, while Treasures being reduced to once a day is just clicking a *on.
The amount of work required for chase is laughable, I can auto them all (including beheading sword) using any of my formation (including nine tail).
If it was actually hard like sealed ninja that requires you to get a pal to help you (and yes, you can get another person to help you with those), then you might have somewhat of a point.
The amount of work for chase is less than that of wanted mission, for which if you want optimal reward, you have to at least grab a pal, and most of the fight are easier than the wanted missin ones. And guess what, wanted mission is daily AND have inferior reward. if you want daily chase reward, you'd have to step up the difficulty.
This is why I am not against increasing reward for sealed ninja for the most part, thou if that was the case, i would like the difficult adjusted slightly on some of them so that they are mostly equally difficult (and since reward is going up, difficult should be adjusted upward to match the hardest of them, which I personally feels is the water main one). As it stands, the only lingering reason why I'm hesitant on sealed ninja reward increase is the fact that there are 3-4 that are entirely too easy, easy enough that I can solo it as a ftp.
On a side note, proper utilization of the free treasure does require a certain degree of activity. Since it's once every 48(or 24 in the theoretical comparison) as opposed to 46(22), spotty and/or irregular attendance will cause it to end up being set back a day every so often. Not exactly a huge amount of effort, but entirely comparable to the excessively easy fight the chase ninjas have.
This post was last edited by 117***@google at 2017-3-29 12:57