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[ Player Guide ] Combo system

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  • Registered: 2017-07-24
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On 2016-07-10 00:03:35Show All Posts
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  • Shadoblaze On 2016-07-09 23:40:11
  • Combos work in multiple parts in this game.

    First you have the normal attack, each character will attack once a turn and use a normal attack the will hit the enemy a certain number of times which varies with each ninja. The normal attack may have a chance to activate a special version that can inflict status effects. For example Sasuke's normal attack is a 1 hit attack but can proc a 3 hit attack instead which will effect the enemy with the float status.

    Status effects can last anywhere from just that attack to multiple rounds later and include float, poison, burning, repel and others.

    Certain ninjas have passive abilities that let them inflict or chain off of different status effects. As mentioned above Sasuke can give enemies the float status, be he also has a passive that lets him attack enemies with the float status and cause the repel status. So Sasuke can cause float through his normal attack proc'ing the improved version and then his passive will proc, removing the float status and replacing it with repel which causes damage to that enemy and all enemies in the same row behind it.

    Different ninjas can cause different status effects and have different passive attacks that chain with different effects so by using the right formation you ca increase the number of attacks that you can do per round.

    Some ninjas also have abilities that will proc after a certain number of consecutive hits and will then deal extra hits, Sasuke can launch fire* at 2 enemies if you get a chain of 10 or more.

    Passives may only be used once per round so you can't have Sasuke's improved attack cause float to chain into his repel and then have Naruto's improved attack cause float so Sasuke can repel again, the passive repel effect will only proc once per round.

    In addition to all of that every ninja will have a special skill that can be used that usually costs chakra(Lee's skill, as well as a few others, does not cost anything). These special skills can do a wide variety of things from poison the enemy team to paralyzing them or you can heal your own team. All skills in this category have varied cooldowns and cost various amounts of chakra. You start the first round with 20 chakra and gain an additional 20 each round.

this is actually correct, it depends on the attacking ninja if his/her passive skill will trigger like float or down, then the other ninja will go and continue the combo if he have a passive skill that follow thru when the enemy is on float or down status,

for example, naruto have an attack that will give the enemy float status, (uzumaki barrage) then if you have a ninja that have a passive skill that can be trigger when the enemy is in float status, like sasuke then he will continue the combo.

you can actually look at the compatibility of each ninja on the ninja tab, just hover the ninja and the word combination/combo will appear and once you click it, it will show all ninjas that you have that can follow up on his combo skill.

your main will gain many passive skills as you level up and make you chose what skills are more favorable on your team set up.
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