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[ Lineup ] Help me to choose Best available F2P & P2W comp & Win Ingots

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  • Registered: 2017-07-24
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On 2017-03-10 05:19:58Show this Author OnlyDescending Order
1# Go To
Im looking for players who are willing to help me with my teams.
at the bottom u'll see all of my ninja's , those 5 people who are going to show me some badass available comps , give some tips and tricks, Im going to gift 5000 ingots for the best working comps for each main character ( that means if you are a lineup's nerd, you might earn 25 000 ingots for nothing Today) Enlighthen me with all 5 best squads and you shall be rewarded.

Sum up :
1. Full information including image with your *suggest* line-up.
2. If you are going to suggest more then 1 line-up all must include image,full info.
3. Line-ups have to be PVP & Arena based.
4. Tips and Tricks gives extra points for ya.
5. Before suggesting keep in mind im in TOP 10 at our merged served with over 50k battle power,so your suggestion must be Legit and Competetive.



  • Registered: 2017-07-24
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On 2017-03-10 05:21:02Show this Author Only
2#
The fact that you have Baki+2 and Lee+2 shows that you have no idea what to do.
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On 2017-03-10 05:22:51Show this Author Only
3#
Dayum , @Oasis please more of these events. :D
  • Registered: 2017-07-24
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On 2017-03-10 06:04:16Show this Author Only
4#
Meh couple ones what i have used and made them work pretty nicely on my fights hope you get same success.
http://prnt.sc/ei1604
Pretty basic wind team what does good dmg while giving some what control of your opponent with kazekage gaaras chase and Ningendos mystery. Weakness of this team ofc is that if your opponent has passive barrier setter and higher total initiative so you will loose in that part or overall barrier set up ninja.

http://prnt.sc/ei17pf
Water team. This is my 1 of favorite water teams. Its pretty much gives high dmg and good overall control in battlefield. Why Damage dealer water main? Yes it seems bit weird to use dmg dealer water main since water main isnt known as high damage but with this way even if your opponent is faster than you there is in 2nd round mind game since with mabui you get that extra chakra and if ao's clone has been killed it gives you more chakra and unlocks 2 ways to attack. So even if your opponent is faster than you and starts combo or stops 1 of your ninjas off moving you can just use 2nd unit to start doing dmg. in Turn 1 you can make huge changes to battlefield of stopping enemy's primary striker. Like in my part my opponent was using basic sage naruto iruka hashirama wind main team. I just on turn 1 sealed his sage naruto for not using his mystery and then stopping wind main using dance of impetus it fully stopped that heavy dmg. You might think that you should seal barrier setters. No thats actually incorrect in many cases. Yes opponents barrier will boost his team and stuff. But what happens when your opponents main dmg dealers cannot do anything and cant use their main as supportive unit. Barriers only hurt when you let them hurt.

Weakness of this team ofc is that fire main's mirror what can transfer buffs back to you but if you change water mains and mei's positions you can get that mei's passive barrier skill to activate and it only transfer that poison. But negative effect of this change would be that you loose 6 hit combo form mei's mystery and get only 4 hit combo. But it still gives immobile so in that you are still good :) This post was last edited by Cyonion at 2017-3-10 06:05
  • Registered: 2017-07-24
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On 2017-03-10 06:06:20Show this Author Only
5#
  • JuliaGames On 2017-03-10 06:04:16
  • Meh couple ones what i have used and made them work pretty nicely on my fights hope you get same success.
    http://prnt.sc/ei1604
    Pretty basic wind team what does good dmg while giving some what control of your opponent with kazekage gaaras chase and Ningendos mystery. Weakness of this team ofc is that if your opponent has passive barrier setter and higher total initiative so you will loose in that part or overall barrier set up ninja.

    http://prnt.sc/ei17pf
    Water team. This is my 1 of favorite water teams. Its pretty much gives high dmg and good overall control in battlefield. Why Damage dealer water main? Yes it seems bit weird to use dmg dealer water main since water main isnt known as high damage but with this way even if your opponent is faster than you there is in 2nd round mind game since with mabui you get that extra chakra and if ao's clone has been killed it gives you more chakra and unlocks 2 ways to attack. So even if your opponent is faster than you and starts combo or stops 1 of your ninjas off moving you can just use 2nd unit to start doing dmg. in Turn 1 you can make huge changes to battlefield of stopping enemy's primary striker. Like in my part my opponent was using basic sage naruto iruka hashirama wind main team. I just on turn 1 sealed his sage naruto for not using his mystery and then stopping wind main using dance of impetus it fully stopped that heavy dmg. You might think that you should seal barrier setters. No thats actually incorrect in many cases. Yes opponents barrier will boost his team and stuff. But what happens when your opponents main dmg dealers cannot do anything and cant use their main as supportive unit. Barriers only hurt when you let them hurt.

    Weakness of this team ofc is that fire main's mirror what can transfer buffs back to you but if you change water mains and mei's positions you can get that mei's passive barrier skill to activate and it only transfer that poison. But negative effect of this change would be that you loose 6 hit combo form mei's mystery and get only 4 hit combo. But it still gives immobile so in that you are still good :) This post was last edited by Cyonion at 2017-3-10 06:05
shout out for Saw Yuuki with water main line up :)
  • Registered: 2017-07-24
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On 2017-03-10 06:15:09Show this Author Only
6#
Here's my shot at trying to make a team, I've just taken 3 of your ninja, thought it up a bit, and this might work, or help you.

Main SageNaruto SageClone
Mei Tendo X
X X X

Summon-Rhino
Skills-3,3,2,1,2

This may not be to good, Mei isn't used to her full extent, Danzo could've been used, but it would look like this if you were for a Danzo team

Main Sage SageClone
Danzo Shurado X
X X X

Same exact skills, more buffs, bigger combo,
Summon-Serpent

Hopefully you'll like one of these! Might wanna switch Danzo and Shurado around, up to you, anyways, even if I do win, how are you gonna give away the ingots?
P.S. This is a lightning main setup
This post was last edited by Resilliance at 2017-3-10 07:06
  • Registered: 2017-07-24
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On 2017-03-10 06:25:41Show this Author Only
7#
i only really know watermain so ill * with that:


Pretty straight forward team you have acupunture on turn 1 from ao if you need it but you c*so save it for turn 2 (you have enough chakra to use it too)
Turn 2 you initiate with sage naruto, imobile and acupuncture the main target (both are good because it can happen that one of those gets resisted) and spread poison on the whole team. With sage narutos passiv you even have enough chakra to use aos mystery if you need to interrupt 2 targets. Turn 3 you finish them off with mei.
Now for talent you have 2 choices here:
1. it uses water enhancement for more dmg from mei and ao (dont underestimate ao dmg he can easily finish of enemys with his mystery if you dont need the interrupt)
2.
this one uses healing tip for more sustain, but if you are top 10 on your server you probably wont need it and are better off with the water enhancement
For summon Gamaken is perfect and you use all your chases for every attack/mystery.For Tactics you use Ghostkill here.

1 thing you need to do for better clone placement is place naruto on the field first than main (so that water enhancement goes on mei and ao and those clones cannt steal the buff) after that it doesnt matter in what order you place ao or mei. Your clones should be set up like this on the picture above: naruto clone infront of naruto (1) to have the biggest shield infront of him and ao clones go on the other 2 spots in the 1st lane (2 and 3) .

edit: well actually i did play wind for a bit and used a similar team like Cyonion but with Gakido instead of Ningendo

I personally like Gakido a lot more because this team suffers against control teams (Acupunctur or Imobile), like Cyonion already stated if you Naruto gets controled turn 1 and the enemy can initiate on your wind main turn 2 you are kinda dead in the water, but with Gakido you completly counter that. Gakidos mystery on Turn 1 on Sage Naruto gives him a big shield and more importantly makes him immune to Control. Gakido is also really important against poison damage because Gaaras shields dont help against that.

For talents:


Those are the talents i would suggest you but you do have a little bit of leeway here.
There are 2 choices for the Mystery:
1. Dance of Impetus: to reset your cooldowns and it also clears all debuffs (which you dont really need because of gakido)
2. Sage Art Sand Dust: to debuff 3 enemys on turn 1
In my opinion Dance of Impetus is stronger but Sand Dust does have its merits against heavy buff teams and root of the warrior lightning teams

and there are 3 choices for the last passiv:
1. Shadowclones: they gives you 3 bodys (1 in front of gaara and 2 on the 1st lane) which can take a little bit of dmg off of your team
2. *y Harem Jutsu: blinds male ninjas (they cannot use there standart attack on turn 1) which can be really strong against lightning main teams without root of the warrior, but it c*so be completly useless against mostly female teams or immune teams
3. Natural Draining: it gives you 15 chakra everytime your wind main activates a chase (summon counts too)
My choice here would be Natural Draining because it lets you use Sage Narutos and Gaaras Mystery on Turn 2 and with Dance of Impetus you can reset that cooldown and do the same on Turn 3 again

For summon Dog of Hell is needed to chain all your chases together, it gives you full combochain on Sage Naruto and Gaara mystery and Sage Naruto and Windmain Standartattack, Gaaras Standartattack only has 4 chases but it includes his imobile chase if for example infront of Naruto is a target with Superarmor or a clone
For Tactics you use Sun Move here. Sage Naruto, Gaara and Windmain stand on +Ninjutsu fields and Gakido stands on +Resistence field to increase the shield from his mystery

This post was last edited by Syldor at 2017-3-10 07:11
  • Registered: 2017-07-24
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On 2017-03-10 11:58:24Show this Author Only
8#
Here is my lineup recommendation:

As you said you are on the top ten of your server, i assumed you do not have any problem facing those below top 10. The fact you only managed to get top 10 with 50k power means that your competitors are P2W player and are heavy spender on top of that. based on that i created this lineup.

Pros:
1. You do not need to worry about your overall initiative as you do not use barrier setter character
2. You c*e neji GNW mastery to acupunture opponent ninja and gaara mastery to destroy enemy barrier in first turn
3. Sage naruto and wind main attack gurantee high chances of combo
4. All the probable combo includes neji GNW which cause acupunture
5. With main mastery, all your status effect and skill cooldown being reset hence you c*e neji GNW mastery again in 2nd round and sage naruto would be able to use his mastery again in 3rd round which gurantee you to be the first one to use skill at 3rd round (unless the opponent also use wind main mastery or use 2 round cooldown and 0 batltlefield cooldown mastery ninja)
6. Tanky lineup and lots of clone to gurantee survival and to survive lightning main lightning armor (unless they use bloodthirsty not root of warrior)

Cons:
1. limited amounts of combo (about 4-5 combos)
2. Mediocre damage (although wind main buff and gaara barrier increase the overall damage, but the nature of all above ninja (except wind main) basically tanker

Tips:
1.
You c*e chakra coordination instead of wind ninja enchancement if you feel you have more than enough damage or need more survivability. It also synergy well with naruto sage passive and wind main natural draining talent (if you decided not to use clone)
2. You can swap gaara and neji GNW place if your Neji GNW has less initiative than your opponent so you can destroy opponent barrier faster
3. You c*e neji GNW mastery to acupunture opponents probable 2nd turn mastery initator rather than cancel opponent skill at 1st round which will give you advantage in 2nd round
4. If the opponent has healer , it is suggested to use neji GNW mastery after the opponent use heal

Note: PM me if there is any question

This post was last edited by XueYing at 2017-3-10 12:03
  • Registered: 2017-07-24
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On 2017-03-10 13:10:09Show this Author Only
9#
How to use them? (Lightning Version)

1. Buff team: Round 1 use iruka to interrupt, and then use lightning main, teams would be half dead at end of round. Use asuma wb and then standard will do the work for you, use danzo whenever your ninjas are about to die.

2. F2P buff team: Round 1 use iruka to interrupt, then lightning main in Round 2, then use kimimaro in round 3, use danzo in between whenever your ninja is about to die.

3. Round 1 use iruka to interrupt then use lightning main, Round 2 sage naruto, use danzo whenever your ninja is about to die.
4. Round 1 wait for sage naruto to give chakra, use Tendo Round 1, Round 2 use Mabui, then use sage naruto then lightning main.

5. Round 1 use main mystery, round 2 use mabui mystery, use danzo if mabui is about to die, then round 3 use tendo mystery.

6. Round 1 shurado to interrupt any active barrier ninjas like sasuke, or use gakido mystery on lightning main, Round 2 lightning main, Round 3 shurado/gakido whichever you didnt use it in first round, Round 4 tendo mystery.

Set a deadline for event, let me know if they worked or not.
This post was last edited by the***@gmail.com at 2017-3-10 13:14
  • Registered: 2017-07-24
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On 2017-03-10 13:29:30Show this Author Only
10#
Lee and Baki on MidnightBlade? :( So Many Designated ninjas but don't know how to utilize them. sad
  • Registered: 2017-07-24
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On 2017-03-10 19:23:39Show this Author Only
11#
^Midnight Blade :

Team Instance, Group Instance, Great Ninja War, Ranked :

Midnight blade
Tendo
Danzo / Gakido / Jikokudo / Asuma WB / Konan

Depending on how offensive or defensive you wanna be and if you fight real players or Ai.

Talents :

Lighnting Armour
Calm Mind
Enhancement of Lightning Style/ Anbu Special Assault Tactics
Bloodthirsty demon/Clone

Description :

This team is around 1st turn Tendo and is perfect for the modes GI, TI, GNW and Ranked Battle.

The base is midnight blade with calm mind who can generate up to 80 chakra 1st turn and Tendo Pain.

The rest of the team, talents and combos needs to be adjusted for different situations.

For example if you wanna run Tendo Jigokudo and Gakido which is very good lineup for Gnw, which is good cause you can protect your tendo and support your team mates too, you have to run
Lightning Armour, Calm mind and bloodthirsty demon to generate 80 Chakra first turn.

If you run for example a full damage team like Tendo, Asuma WB and Danzo you dont need to run bloodthirsty demon and can run
a clone instead cause you get 20 Chakra from Asuma WB.
(Tendo destroys Danzos barrier between but if you need 1st round high damage he is still viable)

A nice thing with Gakido is too that you can get the Tendo skill 100% off cause he cant be interrupted naturally and
if you buff him with Gakido he cant be acupuntured too, which is probably a must when you fight other players with this team.


1st PvP Team if your faster and get your passive Barrier:

Root of warrior Team cause its the strongest team a lighning main can run

It seems you are able to spend money so i suggest you something :

As i already wrote you in pm you dont have one of the big 4 in 1v1 (Susanoo brothers, Hidan BDP and 6 Tails Naruto)

So i suggest you get Hidan from the actual event.

Price : - (3-star)
- 4,400 points. 734 keys - 1,467 keys. 7,340 ingots - 14,670 ingots.
- Average keys = 1,101 keys. Average ingots = 11,010ingots.

He will boost you very much!

If you wanna get him you run Danzo, Midnight Blade, Hidan

As 4th Member î suggest Kimimaro from your ninjas
( A future improvement would be Mifune to get rid of opposing shields and RoW 2nd Turn or
Killer Bee to give Hidan 2 Standard Attacks and make Him not getting interrupted)


Talents :

Lightning Sealing slash
Lightning Assassin Sword
Lai Giri Decapitation
Anbu Special Assault tactics/Killing Intention of Warrior
Root of Warrior

Summon Serpent

You have the chance to trigger with Midnight blade and Kimimaro Standard attacks a combo which leads into Immobilize

Your Kimimaro skill leads into Immobilize too

Midnight Blades skill is to interrupt opposing barrier user 1st turn and via danzo passive you can do hidans skill too
first round

Additionally your lightning main attacks with his standard the lowest hp first, aka clones, so the chance hidan will attack main ninjas after it is higher too and you probably get danzos extra chakra easy.

and via danzos passive you often will be able to do kimimaros skill 2nd round , beside that you additionally have danzos izanagi if you think aninja dies this turn


2nd pvp team if your slower and cant get barrier of against your opponent:

You want to destroy opposing passive barriers so you wanna run tendo 1st round team (see above)

Midnight Blade with calm mind + Tendo + Gakido so he cant be acupuntured from ao and stuff + Konan or ningendo/both fit well into this team, its probably which you like more. Combos and summons needs to be adjusted depending on which 4th member you choose.


To buy hidan is actually the fastest and cheapest way to boost you really high in 1v1 and i highly recommend to get him if the money dont hurts you

Regards, riddle


PS : if your interested in closer conversation about the teams or for other mains just pm me, i dont wanna put much effort into making teams for everything post it here and in the end you already have your teams.
If you dont wanna buy hidan i suggest you to switch main anyways cause your best ninjas are good with other mains.

This post was last edited by Riddle1206 at 2017-3-10 19:36
  • Registered: 2017-07-24
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On 2017-03-10 21:39:08Show this Author Only
12#
For earth try Jigokudo, SM Naruto, and Kazekage Gaara (as shown below)... since you didn't give the summons you have, I had to guess. If you dont have Serpent, use White Snake. This team should be tanky enough (since earth main shields, and Gaara's a beast), and the entire team gets buffed by Gaara (since he buffs earth and wind ninja). Jigokudo is one of the best healers in game, so I was able to work him in pretty easily ^^. Talents are below.

For water, try Tendo, Ningendo, and SM Naruto (again, as shown below). If you don't have rhino, try using bull. It's a pretty nice control team, along with great damage (Naruto and Tendo are amazing). Talents are below.

This post was last edited by ShadowFire at 2017-3-10 08:44
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On 2017-03-10 21:49:04Show this Author Only
13#
why is everyone trying to add tendo pain to a pvp / arena team? He isnt good there, he is a beast in ranked battles and GNW(if you have 3 players using him) but he is pretty bad in 1vs1 battles.

and to all talking about baki and lee, i guess he is only trying to push his power in rankings because those are his 5 star ninjas
  • Registered: 2017-07-24
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On 2017-03-10 23:30:06Show this Author Only
14#
Tendo gets actually viable in 1v1 when you are against an opponent with higher init and passive barrier. When this cir*stance is given + you c*e him 1st round he adds enough that he becomes viable.
And i say this from a perspective where i have real experience using tendo, hashirama, ssasuke, raikage and even sitachi. And i have experience with fighting against 6 tails.
  • Registered: 2017-07-24
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On 2017-03-10 23:41:33Show this Author Only
15#
  • Riddle1206 On 2017-03-10 23:30:06
  • Tendo gets actually viable in 1v1 when you are against an opponent with higher init and passive barrier. When this cir*stance is given + you c*e him 1st round he adds enough that he becomes viable.
    And i say this from a perspective where i have real experience using tendo, hashirama, ssasuke, raikage and even sitachi. And i have experience with fighting against 6 tails.
no he is not viable in 1vs1 battles pls show me your account or battles where he does what you say

i looked you up on server 306 you have 35k power and only free ninjas, on server 384 you have 20k power and none of the ninjas you where talking about. If you really have experience show it otherwise please stop writing about stuff you have no idea what you are talking about.
  • Registered: 2017-07-24
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On 2017-03-11 02:56:26Show this Author Only
16#
...................................................... This post was last edited by Riddle1206 at 2017-3-15 17:19
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On 2017-03-11 03:21:46Show this Author Only
17#
If you want to absolutely demolish people and never let them do anything, let me introduce you to the comp that has cemented my 1# position on my server:

GNW Ino - Fire Main - Clone
Danzo - Iruka - X
X - X - X

Summon: Dog of Hell
Talents: 2-3-2-2-1

Moods:
Main: +nin - atk
Iruka: +atk - nin
Danzo: +nin - atk
Ino: +res -atk

This is a *, all out Chaos-control team. If your main moves faster than them and they are not running a RoW team = you win.

If your main moves faster and the DO run a RoW team = you most likely win, since they still cant use any mysteries.

However it is very important that your main moves first, since only that will guarantee that you will dismantle their team.

You might think that it cannot hold ground vs RoW teams. But it does. It will still be able to interrupt their jutsus. Ino still has heal and dispel. Iruka still has interrupt. Iruka still has heals. Iruka and Danzo have huge growth rates. main is generally hard to nuke down due to decent growth rates and the clone infront of him. And Ino is safely tucked in the backline and Mooded defensively. If you will be able to access Swimsuit Ino later, this team will become very potent even against RoW teams, because then it will easily survive for 2 rounds. After 2 rounds RoW teams will be just as shafted as any other team.

This team itself is running Genjutsu mirror and dispel on Ino, so its well designed to counter other control teams. Acupuncture doesnt work, since its either reflected or dispelled.

The reason why this team is so good, is because the synergy is very, very good. Danzo buffs everyone but Ino, and she isn't there for the damage, but for the chaos and dispel (to some extent heal too, but your enemy shouldn't be causing major damage). Izanagi will frustrate the living hell out of them if used correctly. To top this off, Iruka on #2 position will most usually be able to interrupt most threats, like barriers or backline nukers. _You will want to stack up Initiative only on Main and Iruka. But main is the crux of the team. If he is faster, you're likely to win (in a very stylish fashion, if I may add). They'll be lucky to kill your clone if they dont run any cc-immune characters.

And here's the big cheese.

Every. Single. Attack. And half your mysteries lead to chaos.

Iruka comboes off standard? Chaos.

Danzo's attack repels a character? Chaos.

Main's Clone attacks? Chaos.

Main uses mystery? Chaos.

Ino uses mystery? ... Well chaos xD

And to add to that, before Danzo attacks he also chaoses a dude infront of him.

But you need Dog of Hell. Shiba is infinitely inferior, because the double chase on summon enables you to chaos 2 people in a round. Top that with Ino and Danzo barrier and theoretically you can just disable their whole team.

If you want to upgrade this team you can get Swimsuit Ino, which makes the team even more obnoxious because of the +defense for your team, and -resistance for your enemy, she provides.


I really urge you to try this team, its pretty * amazing!
EDIT: Added picture of talents.

PS: The combo simulator shows is actually incorrect. This team does a 6-combo. The simulator doesnt take into account Ino's chase (granted it doesnt deal damage), or Iruka's 10-chase.
This post was last edited by PervySennin at 2017-3-11 03:30
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On 2017-03-11 03:54:17Show this Author Only
18#
One lineup you c*e for the fire main is Jiraiya (Sage Mode), Mei, Ningendo and your main.
The lineup would be something like this and the talents are 44331 with dog of hell summon.
Since you're in the top 10 in your server, i'd assume you have pretty high intiative. Let's use an arena example because if you can win in arena, chances are you can win in pvp.
Round 1: Since everyone nowadays has the mabui, tenten, mei, water main lineup and assuming you have a higher intiative, your jiraiya would attack first and should start the 9 combo while immobilizing their mabui which wouldn't allow them to use their tenten round 1. If you don't have a higher intiative that's fine too. You have your main mystery which will cancel out paralyze if tenten gets her combo off.
Round 2: Use your jiraiya mystery to kill whoever you decide you need to. Using the example above, I would kill mabui so they cannot use their mei mystery during the second round. By now, they would usually just refresh because they already lost.
Situation 2: If you have a lower intiative, use your ningendo's mystery on them(i would use it on mei or mabui). This will take chakra from them and mabui will only recover 40 so they cannot use their mystery.
Round 3: Assuming they're still here, you should win by doing anything.

A secondary lineup you could try using the fire main again.

This one uses sage naruto instead of ningendo. Both are extremely good but sometimes i prefer ningendo for the debuff mirror. Talents are 44441 with the dog of hell summon as well.
With this lineup, you have 2 clones that can tank along with the sage naruto one that can regenerate each round assuming it gets killed off. Also, since you have ninjutsu urge, your ninjutsu gets increased which will buff your damage by a lot.
Round 1: Let naruto combo with his clone which will be an 7-8 combo. If they have a ninja in the first row, then it becomes immobilized.
Round 2: Start with the naruto mystery if you have higher intiative. This should be an 8 combo and should do an insane amount of damage. Also, since you have the chakra gain from both naruto and jiraiya, you c*e jiraiya's mystery as well. By now, they should be around half or less health.
Round 3:If you want to use your main's mystery you can, but just save it for clearing debuffs usually. During this round, if you can, use your mei's mystery which should kill them off. Be sure not to use it early if they have someone in the 1-3rd slots that can start a combo and stop your mystery.
Round 4: By now you should win or if you haven't, it should be pretty easy to win.



This post was last edited by Zinomaru at 2017-3-11 07:00
  • Registered: 2017-07-24
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On 2017-03-11 04:26:43Show this Author Only
19#
First off, guys, you won't see those 25k ingots cause 1. his account isn't worth even 25k ingots, you think he would give someone else so much? 2. it's forbidden to exchange ingots to someone else 3. even if you want to gamble, you need to give him your account access so he could put his credit card and recharge which is also forbidden.

Even without the bait, people would help you with formations if you need them :)
  • Registered: 2017-07-24
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On 2017-03-11 05:08:12Show this Author Only
20#
  • BlazexS49 On 2017-03-11 04:26:43
  • First off, guys, you won't see those 25k ingots cause 1. his account isn't worth even 25k ingots, you think he would give someone else so much? 2. it's forbidden to exchange ingots to someone else 3. even if you want to gamble, you need to give him your account access so he could put his credit card and recharge which is also forbidden.

    Even without the bait, people would help you with formations if you need them :)
oh no i dont think i will see any but i like building teams anyway, well you could do it with gift cards or something nothing illegal there This post was last edited by Syldor at 2017-3-11 05:09
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