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[ Lineup ] Help me to choose Best available F2P & P2W comp & Win Ingots

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  • Registered: 2017-07-24
  • Topics: 0
  • Posts: 3
On 2017-03-10 11:58:24Show All Posts
8#
Here is my lineup recommendation:

As you said you are on the top ten of your server, i assumed you do not have any problem facing those below top 10. The fact you only managed to get top 10 with 50k power means that your competitors are P2W player and are heavy spender on top of that. based on that i created this lineup.

Pros:
1. You do not need to worry about your overall initiative as you do not use barrier setter character
2. You c*e neji GNW mastery to acupunture opponent ninja and gaara mastery to destroy enemy barrier in first turn
3. Sage naruto and wind main attack gurantee high chances of combo
4. All the probable combo includes neji GNW which cause acupunture
5. With main mastery, all your status effect and skill cooldown being reset hence you c*e neji GNW mastery again in 2nd round and sage naruto would be able to use his mastery again in 3rd round which gurantee you to be the first one to use skill at 3rd round (unless the opponent also use wind main mastery or use 2 round cooldown and 0 batltlefield cooldown mastery ninja)
6. Tanky lineup and lots of clone to gurantee survival and to survive lightning main lightning armor (unless they use bloodthirsty not root of warrior)

Cons:
1. limited amounts of combo (about 4-5 combos)
2. Mediocre damage (although wind main buff and gaara barrier increase the overall damage, but the nature of all above ninja (except wind main) basically tanker

Tips:
1.
You c*e chakra coordination instead of wind ninja enchancement if you feel you have more than enough damage or need more survivability. It also synergy well with naruto sage passive and wind main natural draining talent (if you decided not to use clone)
2. You can swap gaara and neji GNW place if your Neji GNW has less initiative than your opponent so you can destroy opponent barrier faster
3. You c*e neji GNW mastery to acupunture opponents probable 2nd turn mastery initator rather than cancel opponent skill at 1st round which will give you advantage in 2nd round
4. If the opponent has healer , it is suggested to use neji GNW mastery after the opponent use heal

Note: PM me if there is any question

This post was last edited by XueYing at 2017-3-10 12:03
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