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[ Player Guide ] Teams that doesn't rely to combos

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  • Registered: 2017-07-24
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  • Posts: 34
On 2016-08-12 02:41:20Show All Posts
6#
  • Leesh On 2016-08-12 02:34:17
  • Err how can you say that wind dancer would be the best w/o that much combo? Any guide or reference? I'm kinda thinking about playing wind also, but when i think about the ignite debuff. Oh man, it haunts to my dreams
Keep in mind Ignite and Poison damage will deal damage at the end of turn, which means you can cleanse them or your opponent can shred through you before they take effect. Dealing direct damage with wind just seems way more effective as example.
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