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[ Lineup ] Scarlet Blaze - Chaos Control

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  • Registered: 2017-07-24
  • Topics: 9
  • Posts: 350
On 2016-08-11 03:14:49Show All PostsDescending Order
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Have you ever wondered why I hate Fire mains so much? This is why... they are full of BS.

Sealing Jutsu - Seal of Red Lotus
Cause ninjutsu and taijutsu damage with and enemy takes damage when applying chakra.

Feather Illusion Jutsu
Attack front enemy and cause . The skill is not subject to the defense skills of opponent.

Ino's Mind Transmission Jutsu
Chase an or enemy and cause . Can be triggered twice per round.

Genjutsu - Mirror Return
Transfer the first received by your own unit in each round to the enemy body and substantially increase the damage on any target enemy in .

Death Mirage
Before action in each round, cancel at random 1 of up to 2 units from your own team and recover 10 chakra points for every hit unit.

What does this all mean? It means you can have team Naruto, Hinata, Ino, Scarlet.

Scarlet activates Sealing Jutsu, causes Immobile, Ino chases and causes Chaos.
Scarlet autoattacks with Feather Illusion Jutsu, causes Sleep, Ino chases AGAIN and causes Chaos.
Ino activates Mind Destruction Jutsu, causes Chaos.

Three of your ninja are now attacking each other. But that's not all your tricks either.

Naruto c*e his Rasengan to cause Repulse, which Hinata will chase to Acupuncture the enemy. Or Naruto (3-star) can just attack with his clones and cause Low Float which your main will chase with Fire Style - Celestial Prison which Hinata will chase to Acupuncture the enemy. If Hinata attacks and causes Knockdown then your Small Katsuyu summon will chase and convert it into Low Float which will be followed up by your main using Fire Style - Celestial Prison which Hinata will chase to Acupuncture the enemy. All this while Naruto tanks for you with clones and Hinata tanks for him with 64 Palms.

There's even multiple ways to play this team, according to what you need more at the time. Or heck, don't have enough chakra and want to pull this off turn 1? That's what Death Mirage is for, to cancel negative effects AND give you more chakra so you can cast both jutsu turn 1. What *s is if I wanted to somehow stop you from doing all of this I can't because any conditions I inflict are autoreturned onto me!

Once your enemy has spent their 1st turn murdering themselves, you can finish them off in the follow up turns. You will still get 1 automatic free chaos per turn because of the Feather Illusion Jutsu and your cooldowns aren't exactly long. You have Naruto's Clones/Rasengan and multiple Acupuncture combos to use to stall till then.

If your enemy is casting any jutsu against this team then it's because they had higher Initiative (or a cleanser) because if played properly they should all be incapable of casting anything for the entire match.


Counters: Sakura - Full team cleanse gets rid of the nasty Chaos. Make sure you Chaos her first.....
  • Registered: 2017-07-24
  • Topics: 9
  • Posts: 350
On 2016-08-11 04:15:53Show All Posts
4#
  • Shadoblaze On 2016-08-11 04:04:07
  • lol, this lineup would get killed by almost any team

    clones/puppets can eat the sleep or a ninja who doesnt attack can too(earth main shield), paralyze can stop ino's chase, raw dps will just nuke the fire main.

    this team of yours is so focused on stopping damage to you that it has almost none on its own so turn 2 the enemy will crush ur combos and by turn 4/5 u will be dead.

    no1 uses sealing jutsu because it doesnt do any damage and dragon fire does a lot of damage and clears clones/puppets.

    death mirage is also bad compared to fire clone since clone tanks 3k damage for me and starts acupuncture combo while death mirage might have 0 effect if u have no negative status effects to cleanse and its not like the lineup you describe even needs more chakra since 80 chakra would let you use every skill at once, but turn 1 rasengan is on cd anyway and sealing is free

    chaos only lasts one round so what r you going to do after that? hope your opponent wont combo you to death? or what if they have interrupts to stop your cc, since seal has a 3 turn cd and i think ino's skill does as well?

    people complain too much about classes being op bs when they wont try and figure out how to make a team that can work against it
I actually don't know any Fire Mains still using Dragon Jutsu at high ranks, good on you though for being creative!

Sealing Jutsu gets used a lot because Fire mains tend to go before the Lightning mains. It's not important to stop everyone's combos or attacks, what's important in PVP is crippling your opponent's strategy as you are attempting to do here. Using Fire's uncanny speed allows you to shutdown any ninja that might disable this strategy and focus them down with a deadly combo.

Like any team though it's obviously beatable, I beat it using Sakura in my leech team. It's quite effective against combo teams though that rely on mass taijutsu chains to eliminate the enemy. Don't look down on the damage either, lol.

Clones can only eat a sleep if they're the lead ninja. I can count on one hand the number of teams I've seen that use clones to tank. Most people have a real tank on the frontline that is easily put to sleep because of the debuff to defense Fire main can put out.

Finally, if raw dps can just nuke anyone it pleases then there's no point to even have a main. He's obviously off the table turn 1. Please, less hyperbole just because your stats dwarf everyone else's. You didn't get that much forum XP without recharging a few buckets of green.
  • Registered: 2017-07-24
  • Topics: 9
  • Posts: 350
On 2016-08-11 04:23:40Show All Posts
7#
  • ProtoZero On 2016-08-11 04:21:19
  • ive actually run into a lot of teams with the Wind main clones and kankuro/chiyo pupets as a tank. Bit of a waste for kankuro since he cant use his mystery, but ive seen alot... What server do you play on?
Server 7. Chiyo puppet tanking means they're using Resurrection Chiyo... she's awful unless you're talking about Ranked or a Hidan combo.

When I see Wind clones they're flanking Hinata or Neji or Gaara.

I do see Wind mains with Kankuro but he's usually in the back with Naruto and his clones in the front.
This post was last edited by Kyutaru at 2016-8-11 04:26
  • Registered: 2017-07-24
  • Topics: 9
  • Posts: 350
On 2016-08-11 05:22:06Show All Posts
9#
  • Shadoblaze On 2016-08-11 04:59:06
  • bani chakra cant kill any1 turn 1 its an ignite to a random enemy which could end up being useless if it hits the same target as tobi or kakashi's ingites. try using hinata instead of that suigestu and watch the combo that your clone starts, 8 hit combo with paralyze acupuncture and burn turn 1.

    @kyutaru if fire mains arent using dragon flame then they are failing, im on server 2 its what we all use since we can combo it into kakashi for the 8 hit combo i mentioned above. along with the fact that the clones everyone uses die from it. most people use a 3star naruto for a tank because it will ignore evasion on attack and clones can tank tons of damage, also your team suggested has max 3 hit combo how is that deadly?
4-hit combo actually. Hinata follows up her own attack. As well as preventing the entire enemy team from using jutsu, attacking, and adding their attacks to your side. Like... lol, the game's not just about 8-hit combos. I can sealing jutsu your Kakashi turn 1, you reflect it to me, I reflect it back to you. You're the one still Chaosed and now you can't use your 8-hit combo.

This game plays like a strategy card game. You can focus on building a deck that spams creatures and damage... or focus on one that uses control to thwart what your enemy is trying to do. They're both viable depending on the setup. You're just used to using high damage setups because your stats are ahead of the ninja curve and burst is such a simple strategy.
  • Registered: 2017-07-24
  • Topics: 9
  • Posts: 350
On 2016-08-11 06:03:36Show All Posts
12#
  • Shadoblaze On 2016-08-11 05:51:58
  • @kyutaru: ok u stop kakashi for 1 turn and i still land a 4 hit acupuncture celestial prison combo on u this turn and next turn ur seal is gone and i can do my 8 hit combo again. and the same happens again the next turn while your skills are on cooldown, so i get 2 8 hit and 1 4 hit combo, you get a couple 4 hits, but 2 8 hit combos will kill a ninja even against a same lvl same gear team so your 1 down and i still have my full team.


    @riusSensei: what happens when suigestsu doesnt high combo? my clone will trigger combo far more often and its an extra attack to trigger with, plus my hinata's evasion means you likely wont even damage me turn 1, plus all of your ninjas have a cooldown for the first turn so you cant use skills until turn 2. so thanks to hinata turn 1 my clone will attack u for my combo which has acupuncture burn celestial prison and paralyze. so turn 1 you deal no damage and one of your ninjas is locked with 4 debuffs, only 1 of which can be removed.

    and lets say you ignore hinatas skill and attack my clone, that means your not doing that combo to my ninjas that have actual skills and damage, our comboing a clone thats only purpose is to eat damage/start a combo.

    so mirage cleanses 2 debuffs for your team turn one vs my clone that tanks 3k damage and has a high chance to start my combo if none of my other ninjas did, turn 2 you get 60 chakra vs my 40 so u c*e most of your skills, but turn 3+ that bonus chakra means nothing since you have cds and the only effect you realy have is cleanse.
I think you're missing the Chaos effect. Your own ninjas will not be dealing damage to me that turn and will be dealing damage to you. So yes, I don't get more than a 4-hit combo. But I get four autoattacks plus the autoattacks your team would have done to me done to you instead. That adds up to more than an 8-hit combo worth of damage while my team hasn't taken more than a single attack. Alternatively, one could spread out the fun a bit more by using Mind Destruction turn 1 and wait to interrupt your Kakashi on turn 2 with Sealing jutsu.

Or if Naruto is acting a bit quicker than your team, Rasengan chains into Acupuncture, disabling your combo opener for another turn. If you depend on Taijutsu combos, Hinata rotates.

Plus we're not even into the Chakra stats yet. People complain now about Lightning disabling combos because they don't know about full combo stat teams that will nerf your combo rate into the ground unless you've got a Ninendo. I play Lightning, I'm well aware of the effectiveness of burning down one enemy quickly. I'm also aware of the many roadblocks people throw in my way to stop a player from doing just that. This post was last edited by Kyutaru at 2016-8-11 06:04
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