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Shadoblaze
On
2016-08-11 04:04:07
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lol, this lineup would get killed by almost any team
clones/puppets can eat the sleep or a ninja who doesnt attack can too(earth main shield), paralyze can stop ino's chase, raw dps will just nuke the fire main.
this team of yours is so focused on stopping damage to you that it has almost none on its own so turn 2 the enemy will crush ur combos and by turn 4/5 u will be dead.
no1 uses sealing jutsu because it doesnt do any damage and dragon fire does a lot of damage and clears clones/puppets.
death mirage is also bad compared to fire clone since clone tanks 3k damage for me and starts acupuncture combo while death mirage might have 0 effect if u have no negative status effects to cleanse and its not like the lineup you describe even needs more chakra since 80 chakra would let you use every skill at once, but turn 1 rasengan is on cd anyway and sealing is free
chaos only lasts one round so what r you going to do after that? hope your opponent wont combo you to death? or what if they have interrupts to stop your cc, since seal has a 3 turn cd and i think ino's skill does as well?
people complain too much about classes being op bs when they wont try and figure out how to make a team that can work against it
I actually think that the Fire Clone is the worst of the 3 55 passives. It's the meh option - the one you go for if you're not using mirror return and already have a cleanser in your team.
I've been using death mirage to great success with Suigetsu, Tobi and Kakashi. Bani chakra has that odd chance of killing off someone on turn 1 just from the amplified standard attack damage - though since not very reliable I prefer mirage. Not to mention the way the game works just now it's usually debuffs that dictate how the game goes.