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Maroner
On
2017-02-22 14:42:35
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I don't really agree with this. I know someone that runs sand dust. At first, it was just to counter root teams, but after using it they said you don't really notice how many teams run buffs. Sand Dust does alot more then just remove root, it removes all buffs. That is a big hit to any team, not just root. My server has alot of Iruka/Mabui/Konan teams that run around for the shields to get their team into round 2. Being able to make those ninja pointless is huge.
However, I run a root team, and it is something that can ruin my day. Only real problem with it is I run a stop in slot 2 or 3, and most windmains are in slot 3 or 4, meaning they don't get it off. But when my friend puts their wind main to counter me (slot 2 or even slot 1) it does really ruin your team when you are running ninja that need those buffs to do any real damage.
The thing is that sand dust is not a generically useful mystery, but a counter mystery. Ofc, the foremost thing it counters is the lightning RoW, what you describe are other teams that it counter. However, there are also a lot of teams that doesn't run many buffs. Personally I'd only consider sand dust worth using over dance if the enemy team have 3 or more buffs, because at 2, chances are the dance will be more effective if the battle last more than 3 turns. That said, usually main carries a buff and some ninjas like iruka effectively gives 2, so it's not THAT hard to reach 3. Still, only some teams meet the par and it's not universal.
This makes the sand dust very effective if you know who you are going to up against, which means survival (too easy to even matter), plunder and wanted hunting. In most other cases, you don't really know your opponent beforehand and therefore it becomes a gamble. And with gambles, you win some you lose some, it counters some teams and get countered by others, that's actually good game state where no team is supreme. Of course, there are cases where it's not much of a gamble if there are only a few players of concern to think about (everyone else you either beat or get beaten easily) and ALL of them run a certain style of team, then you can go in knowing what would be the most effective. But that's not true in every server/case and is probably a problem in the meta state of the server than anything else.
Rock isn't op, it just counters scissors. If too many people play scissors, the question would be why not play paper.