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[ Events ] Pros and Cons of Convoy/Plunder (and possible solutions?)

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  • Registered: 2017-07-24
  • Topics: 5
  • Posts: 67
On 2017-02-03 03:09:55Show All Posts
9#
Being a little convoyer... I only see the unfairness/unbalance ;P...
While it's true that a plunderer risks meeting a strong player, a convoyer will surely meet a stronger player... Then... you have to fight using someone else's team... you win? don't worry, you'll need to fight again and again to defend your tiny reward. You lose against the last plunderer? your earlier wins count for nothing, sadly :'(...

I realize that the situation may differ a bit depending on the server you play on, but, this is my view on this system... This post was last edited by MissKira at 2017-2-3 03:11
  • Registered: 2017-07-24
  • Topics: 5
  • Posts: 67
On 2017-02-04 02:45:22Show All Posts
14#
  • Ginzou On 2017-02-03 11:27:15
  • Then start doing SS during times when most people are less likely to check the plunder tab. Such as that 10min interval in the start of 9tails invasion and the actual fighting of 9tails, or when the regular plunderers are offline.

    Don't just mindlessly refresh the convoy missions finding that SS knowing that you have a high chance of getting plundered.
Hi! I know that ideally one should wait for a 'dead time'...but it's easier said than done as that'd require a SS mission to pop-up when you need it...Usually, if i bypass a SS convoy, i end up not getting another one even using my 2 refreshes lol
Jokes aside, i still think the current system is unbalanced... I play in s17, convoy/plunder work as intended as it's not affected by low population.
I like not having to ask for help for every single run, getting more coins compared to the old system but you've got to admit that plunderers have it easier... they can avoid the top guild players to minimize their risk, a red name? pfff, they just have to spend their coins or ask a friend to challenge them and they're fine, without even considering the unbalance in rewards...
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