The following has worked for me:
Using this grid
7 4 1
8 5 2
9 6 3
Try: Iruka (with your best refines) in 1. Water main in 4, using water clone and monster strength.
Mei at 7
PB Sasuke would be ideal for the 4th slot (can combo with chakra blade + monkey king that way + 5 hit chase for Iruka + he adds another shield), otherwise fill it with anything to bridge your own combo). I like Skewering for the Mystery to remove all of the buffs on a target round 2.
Their lightning main will usually be at their 1, sometimes it's an Iruka.
Turn 1: - Interrupt lightning armor if you can (if you're too slow, it's not the end of the world) - if they have WB Asuma, they can sit on lightning armor and use their own Iruka - in this case, just hope they combo the water clone instead of Iruka (who can sometimes dodge), look out for the lightning armor skill appearing over their main - highlight their main and hover shuriken.
- Let water clone tank the combo (with Iruka shield it'll always survive a lightning armor barrage until the combo goes off)
- Water main Monster strength Lightning main/Iruka (usually followed by combo)
Turn 2: (Note where Guy/Iruka are, to see if you can mystery before them)
If you can mystery first, use it to kill a key target, or immbolise/debuff a high damage one (with Skewer/Mei).
If not, water main will monster strength again to start the combo
Turn 3:
Mei mystery. Careful of interupt on their side
Turn 4:
Lightning main will have lightning armor again.
Reasoning:
WB Asuma + Lightning armor needs its explosive turn one, or it's finished - counter that turn and it's not so bad.
This team runs no clones/distractions - so monster strength will always find a target (unless that target is a evading Iruka).
Water clone will always have the lowest HP on your team turn 1 (if they use assassination blade, else Iruka can dodge the ray of light standard attack).
Opposing team rarely runs Root of Warrior (weak to control) or lightning clone (weak to monster strength).
Iruka adds padding and interupt to survive round 1 (if he can break the opposing Iruka's shield with his mystery before opposing main can move, then Asuma is a wasted slot).
This is how I deal with them, have a pretty good track record so far - RNG sometimes isn't nice to you vs Iruka, but that's how it goes.
This post was last edited by Iansanity at 2017-2-1 09:45 This post was last edited by Iansanity at 2017-2-1 09:50