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[ Suggestions ] CONCERNS WITH PLUNDERERS

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  • Registered: 2017-07-24
  • Topics: 34
  • Posts: 4320
On 2017-01-27 08:06:52Show All Posts
4#
Hey


We're looking into it.
It's an exploit that shouldn't allow the Plunder to hide under status.

Also, I would have to disagree with the "Low Risks" when concerning plunders.
Losing a match and not receiving anything is already a *. The game wouldn't take away coupons from players due to loss.
  • Registered: 2017-07-24
  • Topics: 34
  • Posts: 4320
On 2017-01-27 08:23:33Show All Posts
6#
  • LargeBoy On 2017-01-27 08:15:32
  • On one hand, i agree, on the other hand, I dont and here is why.

    If you are plundering, odds are you are looking for weaker players that you will have minimal issue defeating to begin with, otherwise you run the risk of getting nothing. So, why would you risk attacking someone capable of defeating you?
Due to support, Plunders don't know opponents. If they spot someone weaker, the odds are they're running with a higher level support (Should be)

Facing someone of equal if not stronger.
Naturally, people can get impatient, however, it's heavily suggested that lower level players run with higher level supports.
  • Registered: 2017-07-24
  • Topics: 34
  • Posts: 4320
On 2017-01-28 09:27:34Show All Posts
14#
  • PraiseLuka On 2017-01-28 08:15:36
  • Would you mind actually find out just how "risky" plunder is and have someone look into the logs just what % of plunders who actually perform 3 SS plunder daily gets less than 100, 50 and 30 coupons per day on average over at least 10 days?

    I honestly cannot believe that there would be any significant showing for the two lower benchmarks, frankly plunderers have quite a bit of advantage considering the way support works--it really isn't effective.
Only percentage logs that would be accurate without inflation, would be from S1 and S2.
But that's not the premise.

It's the risk factor, Which isn't arguable. It's there.
Just like the fact that Plundering has better rewards.


Anyway,

Kfactor5953 explained a way to combat players hiding under team status.
We're still looking into it, to see if we can potentially do something about it.

If anybody has further questions/debates, feel free to PM me.
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