But why always ingots, ingots, ingots & again ingots ? :@
i understand if you make evrything buyable, it's fair enough because the game need his revenue.
BUT it's possible to have challenging event too, that require skill & strategy, something hard to achieve but not only based on how much ingots you can put on the table. :Q
There is so much possibility, like :
- Wining 20 duels (or streak duels) on 1 day against unique opponent. (no ingot, no dev) Would be hard or not depending on your BR :lol
- Wining duels team vs team
- Wining streak in practice arena (if you repair the matching system)
- win a battle 9 vs 9 using the land system of GNW
- killing 100 map enemies of lvl 75 (depending on your lvl) :L
- killing 10 sealed ninja the same day :o
(im sure players would have thousands of ideas)
tons & tons of possibility, so why always pay ingots to make a wheel turn ? buy 10 scrolls to get 1 scroll ?? why not letting those pay option active all the time, if casher players want to pay everyday, they can do until bankruptcy ;P
And create real events that are gaming oriented, fun and challenging.