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[ Midnight Blade ] Isn't he too OP??

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  • Registered: 2017-07-24
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On 2017-01-10 17:49:38Show this Author OnlyDescending Order
1# Go To
Just curious about what you guys think...now with the new changes in my opinion the only viable option is to go light main...CC imunity for 2 rounds, 100% ress increase(that means fire is useless against him shince he is full nn, also a lot of chars that are nn based), tons of buffs, paralyze...idk but when i play against a light, even 3k less power than me i feel like i ain't doing any damage to him...
I get it, trust me, i get the fact that this game has turned into a rock, paper, scissors game but who counters light?? Fire counters wind, earth "counters" water(i really doubt this is the truth), light counters earth, and water counters fire...all this is true but wind does not counter light AT ALL...who exactly counters light??
  • Registered: 2017-07-24
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On 2017-01-10 17:56:42Show this Author Only
2#
Hmm maybe the new power lightning meta hasn't appeared on my server yet, but here Lightning Mains are still free wins in Sageworld Battles....only exception maybe being a Cursed Hidan Bee Rank 2 player...
  • Registered: 2017-07-24
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On 2017-01-10 18:03:00Show this Author Only
3#
it makes no sense...how can you free win against a player that takes only 50% damage??Maybe the ones that are light got really low power and don't know how to play
  • Registered: 2017-07-24
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On 2017-01-10 18:05:31Show this Author Only
4#
A part of this is basically growing pains in the meta. Things have shifted and people are now starting to move out of their fire mains they've been in for so long. Light has always been pretty solid, but once people hit level 60 they normally switch (often to fire). Now though, lightning has lots of goodies and solid ninjas to work with so you see many folks switching back over. Even the holdouts are finding it tough as a fire main to deal with all the lightnings because their control wont work on them. Also, you can't out glass-cannon a lightning as a fire. That was a very popular strategy and with the combinations of tobi nerf and fire main side-grade (I wont call it a nerf but I wont disagree with anyone that does) it just seems like they are in a rough spot.

Wind main is actually not that bad now. They have some new goodies to work with and tons of new ninjas to make them great. Azure is great right now but part of me suspects her kit may be slightly bugged so we shall see. One of my guildmates runs mei and windmain - his team can actually outnuke mine as a lightning. Several other winds can give me a good run for my money.

The main draw here though is that Earth main is really in a rough place. Before they could stall out light past their buff periods and then win a war of attrition. That is not a thing now. That combined with the strange place scarlet blaze is in now (along with some ninja nerfs) and the new lightning goodies and synergies gives this appearance lightning is just on an unbeatable pedestal.

Lightning is good. You will see lots more lightning players because of that (just like you saw so many people playing scarlet blaze for awhile). But it's not unbeatable. Root does not last forever, and only affects three sword ninjas if I recall - not the full team. Don't try to out glass cannon them, you will most likely lose. Try out wind main sometime. And don't forget that these new lightning buff fields from danzo or darui can be overridden by the old mystery field changers (one case where old tech can trump new).
  • Registered: 2017-07-24
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On 2017-01-10 18:11:11Show this Author Only
5#
How can you win against a earth main that has shields and can't be combod? How can you win against a wind main that has shields and can remove debuffs every round?

You attack them until they're gone, and since Lightning Main is kinda flimsy it usually doesn't take too long. The fact that most lightning main players (at least on my server) tend to use Blitz Teams or something alone those lines, which usually include no real healers and flimsy attack monsters, doesn't exactly help them in their staying power...

Like I said, maybe I just haven't faced the build you describe yet, or if I did they just had too weak BP, but like I said, Lightning main is free win on my server still at the moment, never heard anyone going "Omg just how can I beat this tanky lightnig main..". Being immune to CC only gets you so far.

Btw I'm playing Azure Fang, so them rushing me down usually isn't a problem for me.

This post was last edited by Yasashii Fuyu at 2017-1-10 18:13
  • Registered: 2017-07-24
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On 2017-01-10 18:35:26Show this Author Only
6#
Every build has it's weakness. Like some have stated above, Lightning teams tend to be Blitz teams. Most are not set up to handle much after round one and two. However, even at that, they are not with out a weak point. Root of the Warrior only effects 3 ninja. Watch at the start of battle for who isn't buffed (if there are 3 sword users) or the non-sword user, and attack them round 1 and two if able. Even if most of the combo/power comes from the 3 sword ninja, taking out the 4th Should make it a 3v3 on round three. This is also when their buff is gone, so you should have the upper hand.

Also keep in mind, some ninja have the ability to remove buffs, including Root. Mifune in slot one (as long as your faster) on the enemies highest target, along with a CC combo backing him up means you just took someone out of the round for the Lightning main. When that happens, they tend to fall apart because their team is not set up to counter that when it happens.
  • Registered: 2017-07-24
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On 2017-01-10 18:45:04Show this Author Only
7#
Consider this. MB sword team with someone that causes ignite on them team, like Sasuke for instance. Even a healer won't save you and you still can't do * to him because of how ridiculously overpowered he is now.
All sword teams are pretty OP right now but let's make it even more cancerous - MB, Kimimaro, Sasuke and Jugo, the Iruka for cursed seal ninjas.
You can barely touch him and he has two whole turns to * on all that you love and cherish, and then you can actually begin fighting, if you have anything surviving
  • Registered: 2017-07-24
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On 2017-01-10 18:56:12Show this Author Only
8#
Wind counter lightning because 90% of the lightning team use blitz tactic that ultilize damage buff. First wind can instant clear all those buff and second, she is known for her mass shield tactic which make the blitz tactic useless, not to mention the elemental damage decreased.
An empress team like aris' can easily rekt a midnight blade blitz team that has ~15% higher power.
And don't forget to count in the ini different since it has a huge impact on any 1v1 duel outcome.
  • Registered: 2017-07-24
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On 2017-01-10 19:08:10Show this Author Only
9#
  • Heretic On 2017-01-10 18:45:04
  • Consider this. MB sword team with someone that causes ignite on them team, like Sasuke for instance. Even a healer won't save you and you still can't do * to him because of how ridiculously overpowered he is now.
    All sword teams are pretty OP right now but let's make it even more cancerous - MB, Kimimaro, Sasuke and Jugo, the Iruka for cursed seal ninjas.
    You can barely touch him and he has two whole turns to * on all that you love and cherish, and then you can actually begin fighting, if you have anything surviving
Problem is this is too easy to counter. This was the "meta counter" team some people on my server were running before 2.0. It was ok for the Fire Main/Tobi teams that counted on the ignite buff/debuff. But it fell way short against any other team.

On my server (high level play atleast), most teams run some sort of of round one CC/interrupt (Iruka, Earth/Lightning/Fire main, Ao, etc.), along with a CC of some kind in the chase. You know he is going to use Sasuke or Jugo round 1, so be ready to counter it. Then in round 2, thanks to Kimimaro almost always being in slot one, you are free to use Your combo starter to counter the Lightning main (cause as long as you stopped Sasuke, that is all he c*e). Round 3 sees Kimimaro move, but at this point you should have killed someone. If you don't care about trying to stop the Main, aim for Sasuke, as he dies really easy.

Or as I said above, run Mifune in slot one, and you get that free move round 2, and can control the main with a CC combo. I think one of the other Mains even have the ability to do this.
  • Registered: 2017-07-24
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On 2017-01-10 19:27:25Show this Author Only
10#
Well, here is an example. I have 1 team, and 2 mains with this team, that go against a lght main
The two mains are Fire and Earth, and both are playing with Onoki, Shurado, and Akatsuchi. The Lighting main goes, and nitpicks a Shurado to kill first, because of his low HP and high damage. Shurado is down, but Earth main stands tall, and attacks, being buffed by Onoki, and protected by Akatsuchi. Next nitpick is usually Onoki, for taking down his buff. And after some turns, Earth main stands alone with full hp, against a lighting main team with 10% on each of it's chars. Shield is so high that Earth can't be scratched. Earth slowly takes down one by one of Lighting characters. Earth wins the fight.

At least that's the usual way the fights go in my case, against Root of Warrior :p
Fire main goes down much earlier than earth, which is why they can't win most of the time against lighting, but Earth is a different story :D
  • Registered: 2017-07-24
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On 2017-01-10 20:26:01Show this Author Only
11#
Ehehe. It ain't strategy section if somebody doesn't vent about MB being too op once in while.

No, he's not too OP; they would have nerfed him if he was. If anything, he's one of the more balance characters in the game. Just take a look at his kit: he has high attack stat but low defence and avarage HP/resistence. His AoE works as a control method but does ridiculously low damage (unless he under Darui/Sasuke's kekkai or has one of his Buffs). His RoT passive is cool I suppose (100% Resistence + Immunity), but in the face of a ignite/poison spam teams which stack debuffs EVERY ROUND and he's pretty much dead. Strategywise, he pretty predictable: Single-damage target and combobuster. And that's it! The guy doesn't allow versatile gameplay like the rest of the MCs.
  • Registered: 2017-07-24
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On 2017-01-10 21:32:09Show this Author Only
12#
Wind main new mystery can remove the root of warrior buff from the lighning main, thus it can remove the 100%resistance and immunity. Therefore, wind can counter lightning in this case.
This post was last edited by andywswift at 2017-1-10 23:33
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