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[ Player Guide ] Changes in Talents in Version 2.0 - Detailed Version

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  • Registered: 2017-07-24
  • Topics: 1
  • Posts: 14
On 2017-01-07 22:53:52Show this Author Only
41#
trying really hard to stay within the top 4 in ranked as earth. with the recent shield nerf on all ninjas i don't see how i cud stay alive long enough to beat anyone. though as far as combo goes, the new standard attack, chase and guidance from earth fits quite well with most old earth line up that had issue with initiating combos
  • Registered: 2017-07-24
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  • Posts: 7
On 2017-01-07 23:56:33Show this Author Only
42#
Breeze Dancer:
Flower Guard
Before: At the beginning of a combat, increase shield based on your own resistance and increase 30% of the Ninjutsu of each female ninja in your team.
Current: Before EACH action in a round, generates a Shield for up to 3 Female ninjas in your field based on 20% of this unit’s Resistance base attribute. It will also cancel 1 stack of the suffered.
IT DOESNT WOKR!
HOW DOES IT WORK NOW:
Before FIRST action in a round, generates a Shield for up to 3 Female ninjas in your field based on 20% of this unit’s Resistance base attribute. It will also cancel 1 stack of the suffered.
Super *y Harem Jutsu
Before: Before action each time, cause blindness to any 1 role of the enemy party and reduce its resistance by 30%. Can be triggered at most twice per round.
Current: Before the first action in each round, causes to up to 3 Male units from the opponent’s units in the field.
IT ALSO DOESNT WOKR!
HOW DOES IT WORKS NOW:
At the beginning of a combat, causes to up to 3 Male units from the opponent’s units in the field. This post was last edited by p50tek at 2017-1-7 23:57
  • Registered: 2017-07-24
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On 2017-01-08 06:36:06Show this Author Only
43#
didnt even know of these changes, thats cool to know :P
  • Registered: 2017-07-24
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On 2017-01-08 11:56:34Show this Author Only
44#
  • On 2017-01-07 23:56:33
  • Breeze Dancer:
    Flower Guard
    Before: At the beginning of a combat, increase shield based on your own resistance and increase 30% of the Ninjutsu of each female ninja in your team.
    Current: Before EACH action in a round, generates a Shield for up to 3 Female ninjas in your field based on 20% of this unit’s Resistance base attribute. It will also cancel 1 stack of the suffered.
    IT DOESNT WOKR!
    HOW DOES IT WORK NOW:
    Before FIRST action in a round, generates a Shield for up to 3 Female ninjas in your field based on 20% of this unit’s Resistance base attribute. It will also cancel 1 stack of the suffered.
    Super *y Harem Jutsu
    Before: Before action each time, cause blindness to any 1 role of the enemy party and reduce its resistance by 30%. Can be triggered at most twice per round.
    Current: Before the first action in each round, causes to up to 3 Male units from the opponent’s units in the field.
    IT ALSO DOESNT WOKR!
    HOW DOES IT WORKS NOW:
    At the beginning of a combat, causes to up to 3 Male units from the opponent’s units in the field. This post was last edited by p50tek at 2017-1-7 23:57
Not to get super weird, but...

About 7pm o was randomly duelling some guy testing new lineups, talents etc. Threw on Super *y to see how it works now.

Poor guy only got to attack with Hinata for the entire duel. Every round, earth main, Sage Naruto and Iruka blinded,

Try again later, post midnight in arena, blinds once at the start of the fight, then that's it (which is what I expected it to do, weirdly)

Flower Guard: again, working perfectly fine as it looked like it was for Great Ninja War, Team Instances, Convoy runs etc.

Post midnight, suddenly doesn't seem to be removing debuffs and my GNW Tenten seemed to get constantly snubbed for a shield.


Dunno if this had anything to do with it but got a weird world message notification saying "its spun the lucky wheel and got award 170734532" or something along those lines (should have screenshot it). After that notification, things seemed to break a bit.

S45: Chiyo.

Maybe just getting tired....
  • Registered: 2017-07-24
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  • Posts: 18
On 2017-01-08 15:14:42Show this Author Only
45#
  • Tzatziki On 2017-01-08 11:56:34
  • Not to get super weird, but...

    About 7pm o was randomly duelling some guy testing new lineups, talents etc. Threw on Super *y to see how it works now.

    Poor guy only got to attack with Hinata for the entire duel. Every round, earth main, Sage Naruto and Iruka blinded,

    Try again later, post midnight in arena, blinds once at the start of the fight, then that's it (which is what I expected it to do, weirdly)

    Flower Guard: again, working perfectly fine as it looked like it was for Great Ninja War, Team Instances, Convoy runs etc.

    Post midnight, suddenly doesn't seem to be removing debuffs and my GNW Tenten seemed to get constantly snubbed for a shield.


    Dunno if this had anything to do with it but got a weird world message notification saying "its spun the lucky wheel and got award 170734532" or something along those lines (should have screenshot it). After that notification, things seemed to break a bit.

    S45: Chiyo.

    Maybe just getting tired....
file:///C:/Users/David%20Bishop/Pictures/wtf%20announcement.JPG This post was last edited by Yato S63 at 2017-1-8 15:16 This post was last edited by Yato S63 at 2017-1-8 15:18
  • Registered: 2017-07-24
  • Topics: 36
  • Posts: 286
On 2017-01-08 23:42:07Show this Author Only
46#
About Lightining Armor, I'll quote the change made here :
1. Lightning Armor
Before: When used, become immune to all during the round, launch 3 standard attacks and increase Critical Hit rate.
Current: When used, this unit will cancel all its and will launch 3 Standard attacks this round, simultaneously, this skill will increase ninja’s Critical Hit Rate by 15%, lasts for 1 round.

So, after update, lightining armor supposed to only cancel all earlier debuffs(if any) and not make the character immune to duffs for the round(as it was earlier).

Yet, its still working as it did before, making character immune to debuff for the round.
Is this a bug or is there an error in description?
  • Registered: 2017-07-24
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  • Posts: 1
On 2017-01-09 01:31:34Show this Author Only
47#
  • Luminai On 2017-01-06 01:08:39
  • I'm kind of confused as to why Earth is the only main that didn't receive all their changes.

    Guidance is also supposed to increase attack.
    Super Stone Fist Jutsu is supposed to generate a shield on all of your units.

    Welcome to earth being weakest main in 2.0.
I find it funny you think Earth is worst main now honestly i enjoy the change and my earth main carried for our GNW last night against a lighting main with 3k more power then my earth and the strongest peraon on our server witha 4k lead over my rock main
  • Registered: 2017-07-24
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On 2017-01-09 05:28:06Show this Author Only
48#
so much decrease, i cant sure about it @.@
  • Registered: 2017-07-24
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On 2017-01-10 03:33:02Show this Author Only
49#
Why Doesn't the Water Main Curse Mark Test Proc meaning show up that she does it or wateva it does still trying to figure it out when all i use is Curse Mark Ninjas.:L
  • Registered: 2017-07-24
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  • Posts: 121
On 2017-01-10 09:18:02Show this Author Only
50#
  • Yato S63 On 2017-01-08 15:14:42
  • file:///C:/Users/David%20Bishop/Pictures/wtf%20announcement.JPG This post was last edited by Yato S63 at 2017-1-8 15:16 This post was last edited by Yato S63 at 2017-1-8 15:18
Yup, that one
  • Registered: 2017-07-24
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  • Posts: 105
On 2017-01-10 16:37:45Show this Author Only
51#
  • Woaltek On 2017-01-06 19:44:39
  • fire is useless now. he lost a lot of power and the "buffs" are useless to him. removing the ignite buff from 2 talent makes it so bomb team is more useless now and since one of his main champions that fire used (tobi) was nerfed he is even more *.
    Overall they made changes so p2w players have more power and f2p players get *ted on. nerfing the best f2p ninja and making it one of the worse ninjas you can have is really bad.
Well we are talking about a Chinese company that purely seeks profit in any way possible.
  • Registered: 2017-07-24
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On 2017-01-10 22:59:49Show this Author Only
52#
Pffe ... water main is weakest .
  • Registered: 2017-07-24
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  • Posts: 43
On 2017-02-06 10:45:23Show this Author Only
53#
Except for the change to neurotoxin, the only real buffs for Azure Fang feel like they were created to buff her effectiveness in Kyuubi event rather than address her actual issues such as lack of CC protection and how crappy her healing is, especially with ignite being so OP as a debuff.

Regenerative Healing jutsu should cancel all debuffs AND THEN heal all units by 25% of Azure Fang's maximum hp. It makes no sense for Azure Fang to not be able to heal through fire when water is supposed to counter fire. The whole concept of the element wheel is the way that each element counters the other. Lightning beats earth because lightning deals so much concentrated force that no earth jutsu is able to make rock hard enough to withstand that force. Water counters fire because water puts out fire and water is thought of as healing, water heals burns. Water helps a fire scorched area regrow. Making ignite nonhealable is counter to the concept of how water counters fire.

Reserve Seal does basically nothing. 2% hp is nothing. To get the 10% attack if you have to be hit, but if you are being hit then you are probably being CCed as well. So you aren't going to get to make use of that stacking 10% attack gain. Since Azure Fang has no CC protection you will either need to bring along another healer or * Azure Fang in the back row where Reserve Seal becomes pointless. Reserve Seal also competes directly with her talent that increases the Ninjutsu and Attack of 3 water ninja by 40%. If Azure Fang is the only water ninja on your team you'd have to give get hit 4 times in a row to make up for the lack of 40% and even then you would still be losing because you start the match with the 40% increase using the other skill. I don't see many situations where Reserve Skill is the superior choice unless you know what team you are going to be facing ahead of time.

Curse Mark Test: This skill competes with Azure Fang's poison tai skill. The Poison Tai does more damage per round than a whimpy 20% increase in attack and ninjutsu. Especially because Poison Tai still poisons even if Azure Fang is CCed whereas Curse Mark Test is useless if Azure Fang is CCed. The only time I could see Curse Mark Test being the superior choice is when facing an enemy with immunity. However that is only because immunity operates as a game rule breaking cheat code. This is again a skill that seems like it was added to boost Azure Fang's performance in Kyuubi event. However you could have also taken the Water Clone which can acupuncture and interrupt as well as serve as a meat shield.
  • Registered: 2017-07-24
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On 2017-02-11 11:27:52Show this Author Only
54#
:D good game but umm...
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