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[ Suggestions ] Event Rants/Future

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  • Registered: 2017-07-24
  • Topics: 21
  • Posts: 259
On 2016-12-26 17:08:33Show this Author OnlyDescending Order
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Hello and welcome to a segment of Burns My Bacon. (BMB)

How about an update about what skills do. (I'm looking at you Yamato and your tailed beast passive.) Like can we get a % increase so we can get a better understanding of certain powers.


How about a bar/local chat. Players can sit down and chat and only those in that room will see the message. Players will also have the option to try and rob the bar. After every two hours one is given the chance to rob the bar, it can be done with a team but all the robbers must defeat all players in the room. If successful one gets a reward BUT there is a bounty on the player. Bounties can be claimed at any time from other players for a reward and the robber(s) go to jail if defeated. Players have a select amount of time to claim the bounty and a player enters the group hall the bounty timer doesn't actually decrease. just a thought.

While we are on the subject perhaps could we have events that are based on age of the server rather than a catch all event. What I mean is that some people will find these events mediocre at best. Seeing Choza or Asuma Windblade for the first time is AWESOME. Seeing a wheel with Animal Path Pain on it is awesome for new servers. But for servers that a good majority have Sage Naruto or Killer Bee or other rare ninja. Animal Path Pain doesn't add up.

So why not have something like for the first 3 months a server comes online their events follow a pattern. A strict pattern that will give people access to certain ninja without the older servers having to be repetitive. Nothing is worse than seeing Sailor Sakura go on sale and you already have her at 5*. So for the older servers you can update the "rare" ninja to actual "rare" ninja that are actually useful/good.

The new server events purpose will to help players catch up to other servers and so they can be properly merged if their population dips below a certain threshold but at the same time older servers won't have to see Orochimaru Sanin War go on as a "powerful and rare ninja"



Now onto a later part of "Burns My Bacon."

Sage World Battlefields. Can the teams be actually random? I have been on Mountain for the last 25+ Sage World Battlefields. I don't actually want to support Jiraya. I'm more of a cave person to be honest. But talking about Sage World Battlefields do you think that we could get a team passive. Mountain gets increased defenses, while Cave gets an increased attack and Forest gets a huge increase to passive regen. Just a thought I mean the Sanin are involved right? This may *e things up as random teams with the possibility of different bonuses? Just a thought.

Another thing that "Burns My Bacon." Is it possible to do something larger than a 3 v 3 and maybe a 5 v 5 or 9 v 9? Just curious. But maybe a Group Survival trial.... Where it is a team survival trial but the foes are all not part of your group.

A Group Bank Vault: Anyone can place anything inside the vault. To take items out of the vault one needs two things. Group Contribution points AND a Senior/Leader Approval. The developers will determine what the price of an item in contribution points on a case by case basis. This will help prevent mass trading as each item will require group contribution points and in the end is just another way to reward people in your group. The older more powerful players can pass on rewards for actually contributing to the group. And this helps keep players interested and see a way towards more power and growth within groups.

So someone wants to take out a medium thread the cost would be 25 contribution points per thread. He wants to take out 4 thread and so he spends the points. Those points go into escrow until the leader or senior approves it and the threads are then mailed to the player in question.
This post was last edited by Einherjar at 2016-12-26 18:28
  • Registered: 2017-07-24
  • Topics: 34
  • Posts: 4320
On 2016-12-27 00:15:39Show this Author Only
2#
Interesting ideas. I can get behind some.

However, Sage battlefield one.
Considering the theme is PvP, having a statical advantage depending on which team you're in is a no-no.

Group Vault is also an intriguing suggestion. Understandable too.
Coming from guild based games like WoW, having a vault that's accessible for the guild is always a good thing. However, it c*so promote trading regardless of contribution. The guild system would have to be turned upside down for a deeper system.

I'll bring up the suggestions and review them.
Thank you for them.
  • Registered: 2017-07-24
  • Topics: 21
  • Posts: 259
On 2016-12-27 02:57:44Show this Author Only
3#
I'd like to ask, how could it promote trading that way? If one doesn't have the requisite contribution points then they can't get the item in question. The developers set the necessary contribution points not the guild leaders.
So how would it promote trading? If anything it is a new shop based on group contribution points in which the leader/senior works as a clerk. (Since they can't set prices)

Why would the guild system have to be turned upside down for a deeper system? I just wish to understand your thought process here for the chance of fine tuning the idea.
  • Registered: 2017-07-24
  • Topics: 34
  • Posts: 4320
On 2016-12-27 04:19:00Show this Author Only
4#
  • nh111 On 2016-12-27 02:57:44
  • I'd like to ask, how could it promote trading that way? If one doesn't have the requisite contribution points then they can't get the item in question. The developers set the necessary contribution points not the guild leaders.
    So how would it promote trading? If anything it is a new shop based on group contribution points in which the leader/senior works as a clerk. (Since they can't set prices)

    Why would the guild system have to be turned upside down for a deeper system? I just wish to understand your thought process here for the chance of fine tuning the idea.
Contribution points are relatively easy to obtain. At its core, it's a much easier currency to obtain.

Vault Shops would always be inflated due to it. Regardless of leaders being management.
If I'm understanding correctly, Players stock the guild vault and it's items are sold for contribution. Guild members would easily be able to trade items due to it. (Inflation could help combat that)

A new guild system would have to be implemented that help shop economy. So people don't complain about certain items being priced the way they are. Or the simple stem plan so contribution becomes more accessible
  • Registered: 2017-07-24
  • Topics: 21
  • Posts: 259
On 2016-12-27 08:19:55Show this Author Only
5#
  • Tobei On 2016-12-27 04:19:00
  • Contribution points are relatively easy to obtain. At its core, it's a much easier currency to obtain.

    Vault Shops would always be inflated due to it. Regardless of leaders being management.
    If I'm understanding correctly, Players stock the guild vault and it's items are sold for contribution. Guild members would easily be able to trade items due to it. (Inflation could help combat that)

    A new guild system would have to be implemented that help shop economy. So people don't complain about certain items being priced the way they are. Or the simple stem plan so contribution becomes more accessible
What items in the shop that could be bought for contribution? sure there would be runes and some food, I suppose if people are feeling generous a potion. But no ninja frags could be placed in the vault so the shops still hold a purpose.Yes, inflation may be necessary but the question is who would need such items? I suppose to prevent easy trades one does a simple algorithm. Items are sold for X
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