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[ Suggestions ] Event Rants/Future

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  • Registered: 2017-07-24
  • Topics: 34
  • Posts: 4320
On 2016-12-27 00:15:39Show All Posts
2#
Interesting ideas. I can get behind some.

However, Sage battlefield one.
Considering the theme is PvP, having a statical advantage depending on which team you're in is a no-no.

Group Vault is also an intriguing suggestion. Understandable too.
Coming from guild based games like WoW, having a vault that's accessible for the guild is always a good thing. However, it c*so promote trading regardless of contribution. The guild system would have to be turned upside down for a deeper system.

I'll bring up the suggestions and review them.
Thank you for them.
  • Registered: 2017-07-24
  • Topics: 34
  • Posts: 4320
On 2016-12-27 04:19:00Show All Posts
4#
  • nh111 On 2016-12-27 02:57:44
  • I'd like to ask, how could it promote trading that way? If one doesn't have the requisite contribution points then they can't get the item in question. The developers set the necessary contribution points not the guild leaders.
    So how would it promote trading? If anything it is a new shop based on group contribution points in which the leader/senior works as a clerk. (Since they can't set prices)

    Why would the guild system have to be turned upside down for a deeper system? I just wish to understand your thought process here for the chance of fine tuning the idea.
Contribution points are relatively easy to obtain. At its core, it's a much easier currency to obtain.

Vault Shops would always be inflated due to it. Regardless of leaders being management.
If I'm understanding correctly, Players stock the guild vault and it's items are sold for contribution. Guild members would easily be able to trade items due to it. (Inflation could help combat that)

A new guild system would have to be implemented that help shop economy. So people don't complain about certain items being priced the way they are. Or the simple stem plan so contribution becomes more accessible
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