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[ Suggestions ] Convoy-Plunder Improvement

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  • Registered: 2017-07-24
  • Topics: 17
  • Posts: 24
On 2016-12-16 10:06:38Show this Author OnlyDescending Order
1# Go To
Convoy
- 1 fight only, the stronger of convoy team vs plunder (because if convoy lose, plunder just got half of coins. convoy still got contribution points)

Plunder
- make it just 1 fight, againts strongest convoy team
- time limit to find opponent: 2 mins
- finish plunder got group contribution (though u lose do plunder, weak ninja still have hope to get something)
- finish plunder with defeat the convoy (1x fight) got additional coins (half from total convoy's coins)
- need 3 times per day(?) because plunder is more easy & fun (no need fight till 5mins+ or 10 rounds)
so the weak ninja still have hope to do plunder & be contribute as do convoy
This post was last edited by Kusumaki at 2016-12-19 16:39
  • Registered: 2017-07-24
  • Topics: 2
  • Posts: 12
On 2016-12-18 13:15:32Show this Author Only
2#
make no point . u think the weaker team cant beat the plunderer which already beat the higher bp convoy team ?
  • Registered: 2017-07-24
  • Topics: 17
  • Posts: 24
On 2016-12-19 08:54:05Show this Author Only
3#
  • On 2016-12-18 13:15:32
  • make no point . u think the weaker team cant beat the plunderer which already beat the higher bp convoy team ?
i didn't say that....

the point is... effective & efficient time, about time... many ninja is not too super to defeat opponent in 2mins or 2-3 rounds.
  • Registered: 2017-07-24
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On 2016-12-19 10:45:31Show this Author Only
4#
Power isn't everything, nor is level, how is "stronger of convoy team" going to be picked. Unless there is, for lack of a better measurement, at least a 30% power difference between the two team members, it just can't be certain. I've had plunders where the second player up actually won, thou few as it might. This is even more attention due to the elemental countering, however minor it is.

Also, 4 convoy and 2 plunder makes the total possible number of plunder and effective convoy equal. Having 3 plunder can, should player be enthusiastic about plunder, end up with many players Qed for plunder and never get any. That's not a good game state. (Granted, this is a significant issue on servers with only 1 or two guild already)
  • Registered: 2017-07-24
  • Topics: 17
  • Posts: 24
On 2016-12-19 13:25:04Show this Author Only
5#
  • PraiseLuka On 2016-12-19 10:45:31
  • Power isn't everything, nor is level, how is "stronger of convoy team" going to be picked. Unless there is, for lack of a better measurement, at least a 30% power difference between the two team members, it just can't be certain. I've had plunders where the second player up actually won, thou few as it might. This is even more attention due to the elemental countering, however minor it is.

    Also, 4 convoy and 2 plunder makes the total possible number of plunder and effective convoy equal. Having 3 plunder can, should player be enthusiastic about plunder, end up with many players Qed for plunder and never get any. That's not a good game state. (Granted, this is a significant issue on servers with only 1 or two guild already)
that's why there's time limit (2 mins)
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