Kankuro (Wind)
Source: Login Rewards
Events
Traits: Hidden Sand
Skills:
Mystery: Secret Black Move: Three Great Tragedies (40 Chakra, 2-round cooldown, 1 battlefield cooldown)
"Puppet Resurrection - Sasori. When there are existing puppets, cause heavy Taijutsu damage and High Float, Ignition, and Poisoning to up to 9 enemy bodies."
- Fire element
- Taijutsu damage
Standard: Taijutsu Attack
"Attack the front enemy and cause Poisoning."
- Taijutsu damage
- Fairly weak without puppet
Chase: Puppet Jutsu: Black Ant
"Chase and attack the Knocked Down enemy and cause Low Float and Poisoning."
- Ninjutsu damage
- Similar to Tobi's and Ukon Sakon's Chases
Passive: Puppet Summoning: Sasori
"At the beginning of a combat, summon 1 Sasori puppet with attributes related to the original body. Any puppet in the first rank has extra guarding skill."
- Labeled as "Ninjutsu"
- Basically a Taunt
Passive: Secret Black Move: Flame Control Scorpion Show
"With Sasori puppets, this can replace a standard attack and cause Fire attribute damage as well as Low Float and Ignition to two enemy bodies."
- Labeled as "Ninjutsu"
- Combo-starter
GNW Kankuro's stat growth (from highest to lowest) is: Life, Defense, Attack, Resistance, and Ninjutsu.
My thoughts:
His primary role (to me, at least) is a combo starter and a tank as well, though he c*so provide a fair amount of afflictions. The Sasori puppet seems decently tanky, which is a good improvement over the regular 3* Kankuro's squishier puppet. I'm pretty sure he mostly outclasses regular Naruto as well. However, as with the other Kankuro, he's pretty feeble without the puppet, and he relies pretty heavily on its existence to be competent in a team. As such, the puppet's taunt *might* be a detriment to him, so use it wisely...
What are your thoughts on this ninja? How would you compare him to other combo starters, such as GNW Kiba or Sai?
This post was last edited by Dosu at 2016-12-15 09:59