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[ Suggestions ] "Super" Summons

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  • Registered: 2017-07-24
  • Topics: 2
  • Posts: 8
On 2016-12-10 06:57:15Show All PostsDescending Order
1# Go To
Actually, I've been thinking of this and never understood why is it not done...

In my view, it would be a great idea to introduce special summons that require special chases (e.g: 35/50 combo hit) and cause a lot of damage or more buffs/debuffs. A fast exaple: When there is a 35 combo hit you can summon kurama, who causes heavy damage and ignition to up to 6 enemies. Of course they need to be great summons such as tailed beasts or new ones but still amazing. Perhaphs its not the best example but i think It'd be a good idea.

Another possibility is that they chase 2 conditions... for example: chases the high floated -AND- poison and causes knockdown, paralysis and ignition. These adds new and better strategies and ways to arrenge your team.
It's just an idea... I hope you like it and if possible add it. I'd love to play with these big summons.

  • Registered: 2017-07-24
  • Topics: 2
  • Posts: 8
On 2016-12-10 11:46:07Show All Posts
4#
haven't played the chinesse version really, surely the kirin looks amazing but really isn't THAT amazing when it comes to its power...
  • Registered: 2017-07-24
  • Topics: 2
  • Posts: 8
On 2016-12-10 21:25:57Show All Posts
6#
Actually Team instance is one of the best places for high combo hit summons... And there are still double chase summons for other ocasions
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